VIM WebGL Viewer
Live Demo
Overview
The VIM WebGL Viewer is an open-source high-performance 3D model viewer built on top of the popular
Three.JS WebGL framework that specializes
in loading extremely large AEC (Architectural/Engineering/Construction)
models represented as VIM files.
The VIM WebGL viewer combines the Three.JS library with several common loaders and utilities, to reduce boilerplate code. It can be simply included via script tags or consumed using esm imports.
The VIM file format is a high-performance 3D scene format that supports rich BIM data, and can be easily extended to support
other relational or non-relation data sets.
Unlike IFC the VIM format is already tessellated, and ready to render. This results in very fast load times. Unlike glTF the VIM format is faster to load, scales better, and has a consistent structure for relational BIM data.
Using the Viewer from a Web Page
Virtually the simplest usage of the VIM viewer is the following example:
<html>
<head>
<title>VIM Viewer</title>
</head>
<body>
<script src="https://unpkg.com/three@0.133.1/build/three.min.js"></script>
<script src="https://unpkg.com/vim-webgl-viewer"></script>
<script>
var viewer = new vim.Viewer({
url: 'https://vim.azureedge.net/samples/residence.vim',
object: { rotation: { x: 270 } }
})
</script>
</body>
</html>
Running Locally
- Checkout repo
- Run
npm install
to install all dependencies - Run
npm run dev
to launch a dev-server and watch for change - Navigate to http://localhost:3000 in your browser
Folder Structure
docs
- this is the root folder for the GitHub page at https://vimaec.github.io/vim-webgl-viewer
. The docs\index.html
file uses
the latest published default NPM release package (@latest
), while the docs\index-dev.html
uses the latest published dev NPM package (@dev
). Also contains a mustache template and file for generating the various index.html files fromsrc
- contains the TypeScript source code for the viewer and loader.dist
- created by running the build script for creating a
distributable package. It contains three files after running the build
script:
dist\vim-webgl-viewer.es.js
- an EcmaScript moduledist\vim-webgl-viewer.iife.js
- an immediately-invocable function expression (IIFE) intended for consumption from a web-pageindex.html
- an index.html test file that can be used to test the IIFE output locally, before packaging on NPM.
For Contributors
Making a Pre-Release
- First develop and test the feature using
npm run dev
- When satisfied using
npm run build
to build the distribution files. - Use
npm run serve-dist
to test the built distribution files locally. Or npm run test-dist
to combine steps 2 and 3. - When satisfied merge into and checkout the
main
branch (the default branch). - Assure that
git status
is clean - Login to npm if needed using
npm login
- Use
npm run release-dev
to create a pre-release NPM package, and test it on the GitHub pages.
After making a pre-release package test it by running npm run test-dev
. This will open https://vimaec.github.io/vim-webgl-viewer/index-dev.html
.
Making a Patch Release
Login to npm if needed using npm login
After creating and validating the pre-release, and assuring main
is checked out, and the git status is clean, run npm run release-patch
.
After making a release package test it by running npm run test-latest
. This will open https://vimaec.github.io/vim-webgl-viewer/index.html
Scripts
The following scripts are defined in the package.json, and can each be
executed from within VSCode by right-clicking the script name, or from the
command line by writing npm run <script-name>
where <script-name>
is the name of the script.
dev
- launch a dev environment using Vitebuild
- compiles an IIFE JavaScript module and ES module using Vite and the configuration file, placing the output in the dist
folder.bump-dev
- increments the pre-release version of the NPM package, with the id dev
. This will update the package.json
version number with a pre-release tag and number value (e.g. 1.0.0-dev.42). It will also create corresponding tag and commit it to Git.publish-dev
- publishes the current package to NPM with a dev
tag, as opposed to the default tag latest
.serve-docs
- launches a web-server with the docs folder as the root folder, for testing a published NPM packages (tagged develop or latest) locallyserve-dist
: - launches a web-server with the dist folder as the root folder, for testing the built artifacts locally before publishinggen-docs
- Uses mustache to create index.html filestest-latest
- Opens the GitHub page with a test file and using the latest release on NPM.test-dist
- Locally serves the dist
folder for testing before releasing a package.release-patch
- Increments the patch number and publishes an NPM package using the default tag (@latest
). Intended to be called from the main
branch only after the pre-release package has been created and tested.release-dev
- Increments the prerelease number and publishes an NPM prerelease package using the @dev
tag. Intended to be called from the main
branch after the features has been tested and built locally.
Contributing:
- Source code is formatted using prettier-eslint using the standardjs format.
- On VSCode it is recommended to install ESLint and Prettier ESLint extensions.
The Sources and Dependencies
The distributable file vim-webgl-viewer.iife.js
does not contain the underlying source for Three.JS to avoid duplication. Please include Three.JS on your own.
Meshes, Nodes and Elements
The viewer is broadly divided into three layer.
Meshes: The scene is rendered using a collection of InstancedMesh, specific object are refered by a (Mesh, instanceIndex) pair.
Nodes: The vim scene is a collection of nodes with a transform and a geometry, each node will result in zero or one object added to Three to be rendered. Nodes are refered by Index.
Elements: objects from the original the bim software containing rich data. Each element can have from 0 to N nodes associated with it. Elements are refered to by Id or Index.
Example:
A table has elementId 12321
it gets exported into 5 nodes, 4 legs and a table top.
the 5 nodes are rendered using 2 meshes, one for the table top, one for all 4 legs.
How To
Frame camera on an element
const elementIndex = viewer.getElementIndexFromId(MY_ELEMENT_ID)
viewer.lookAtElementIndex(elementIndex)
const disposer = viewer.highlightElementByIndex(elementIndex)