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vue-3d-loader
Advanced tools
vueJS + [threeJS](https://threejs.org/) 3d viewer component, support dae/fbx/gltf(glb)/obj/ply/stl/json models, and support the same scene to import multiple different 3D models, support mtl materials and texture
vueJS + threeJS 3d viewer component, support dae/fbx/gltf(glb)/obj/ply/stl/json models, and support the same scene to import multiple different 3D models, support mtl materials and texture
demo gif
Vue3 please install 2.0.0 or later, vue2 please install 1.x.x version
npm i vue-3d-loader -S # npm install vue-3d-loader -save
or
yarn add vue-3d-loader
If use in global, insert code in entry file:
/* vue2 */
import vue3dLoader from "vue-3d-loader";
Vue.use(vue3dLoader)
/* vue3 */
import vue3dLoader from "vue-3d-loader";
createApp(App).use(vue3dLoader).mount('#app')
If non-global use, insert code in your vue files:
import { vue3dLoader } from "vue-3d-loader"; // The vue3dLoader in {...}
Use tags in your components<vue3dLoader></vue3dLoader>
<vue3dLoader
:height="200"
:showFps="true"
:filePath="['/fbx/1.fbx', '/obj/2.obj', '/gltf/3.gltf']"
:mtlPath="[null, '/obj/2.mtl', null]"
:backgroundColor="0xff00ff"
></vue3dLoader>
prop | type | default | description |
---|---|---|---|
filePath | string | array | - | File path, supports multiple files to be loaded together, note: If each file corresponds to a material, you need to set the material mtlPath as an array. The same is true for image textures, which need to be set to textureImage as an array |
fileType | string | array | - | File type is the 3d model(s) file extension, is used for filePath(http url) without file extensions. Is used together with filePath. If filePath is an array, this parameter must be an array. |
mtlPath | string | array | - | .material path, supports multiple materials to be loaded together, set this parameter to an array, you must set filePath to an array |
textureImage | string | array | - | jpg/png texture, if is array, filePath must be set to an array |
width | number | - | width |
height | number | - | height |
position | object | array | - | object position |
rotation | object | array | - | rotation coordinates |
cameraPosition | object | { x: 0, y: 0, z: 0 } | camera position |
cameraRotation | object | - | camera rotation |
scale | object | array | { x: 1, y: 1, z: 1 } | scale the model |
lights | array | [{type: "AmbientLight",color: 0xaaaaaa,},{type: "DirectionalLight",position: { x: 1, y: 1, z: 1 },color: 0xffffff,intensity: 0.8,}] | lights is array, type AmbientLight and DirectionalLight |
backgroundColor | number | string | 0xffffff | background color supports number/hex/rgb. like 0xffffff/#f00/rgb(255,255,255) |
backgroundAlpha | number | 1 | Background transparency (range 0-1) |
controlsOptions | object | - | control parameter OrbitControls Properties |
crossOrigin | string | anonymous | Cross-domain configuration. The value is anonymous or use-credentials |
requestHeader | object | - | set request header. example: { 'Authorization: Bearer token' } |
outputEncoding | string | linear | The value is linear or sRGB. Renderer's linear is LinearEncoding, sRGB is sRGBEncoding (sRGBEncoding can restore material color better). Renderer's output encoding WebGLRenderer OutputEncoding |
webGLRendererOptions | object | { antialias: true, alpha: true } | WebGLRenderer options WebGLRenderer Parameters |
showFps | boolean | false | show stats infomation |
clearScene | boolean | false | clear scene |
parallelLoad | boolean | false | enable/disable parallel load models (useful only for multi-model loading). Use this attribute, the process event will be unpredictable |
labels | object | {image: "", text: "", textStyle: { fontFamily: "Arial", fontSize: 18, fontWeight: "normal", lineHeight: 1, color: "#ffffff", borderWidth: 8, borderRadius: 4, borderColor: "rgba(0,0,0,1)",backgroundColor: "rgba(0, 0, 0, 1)" }, position: {x:0, y:0, z:0}, scale:{x:1, y:1, z:0}, sid: null} | Add an image/text label and set image to display the image label. Set text to display text labels. Text styles can be set using textStyle. For examples, see the examples/add-label.vue file |
autoPlay | boolean | true | auto paly animations |
enableDraco | boolean | false | Load the Gltf Draco model, you need to enable Draco decryption. After the Draco decryption library is enabled, you need to download Draco decryption library and put it into the default directory assets. The default directory is assets/draco/gltf/. If you want to change the default draco directory, use dracoDir parameter. About draco and threeJS |
dracoDir | string | assets/draco/gltf/ | Draco decryption library default directory, you can modified it. |
intersectRecursive | boolean | false | If true, it also checks all descendants. Otherwise it only checks intersection with the object. |
verticalCtrl | boolean | object | false | true,only enable vertical rotation of the camera |
horizontalCtrl | boolean | object | false | true,only enable horizontal rotation of the camera |
plyMaterial | string | MeshStandardMaterial | Value only support MeshStandardMaterial and MeshBasicMaterial . For ply model. MeshStandardMaterial doc. MeshBasicMaterial doc. |
enableAxesHelper | boolean | false | Enable axes |
axesHelperSize | number | 100 | Axes size |
enableGridHelper | boolean | false | Enable grid |
minDistance | float | 0 | How far you can dolly in |
maxDistance | float | Infinity | How far you can dolly out |
event | description |
---|---|
mousedown(event, intersects) | mouse down, intersect: currently intersecting objects |
mousemove(event, intersects) | mouse move, intersect: currently intersecting objects |
mouseup(event, intersects) | mouse up, intersect: currently intersecting objects |
click(event, intersects) | click, intersect: currently intersecting objects |
load | load model event |
process(event, fileIndex) | loading progress, fileIndex: the index of the currently loaded model |
error(event) | error event |
supports dae/fbx/gltf(glb)/obj/ply/stl models
<!-- fbx model -->
<vue3dLoader filePath="models/collada/stormtrooper/stormtrooper.dae"></vue3dLoader>
<!-- obj model -->
<vue3dLoader filePath="/obj/1.obj"></vue3dLoader>
<!-- Load multiple models of different type, support for setting position, scale, and rotation for each model -->
<template>
<div class="multiple-models">
<div class="options">
<input
name="Fruit"
type="checkbox"
@change="setPosition"
v-model="checkedPosition"
/>set position
<input
name="Fruit"
type="checkbox"
@change="setScale"
v-model="checkedScale"
/>set scale
<input
name="Fruit"
type="checkbox"
@change="setRotation"
v-model="checkedRotation"
/>set rotation
</div>
<vue3dLoader
:filePath="filePath"
:scale="scale"
:position="position"
:rotation="rotation"
:cameraPosition="{ x: -500, y: -200, z: -300 }"
/>
</div>
</template>
<script>
export default {
data() {
return {
filePath: [
"/models/fbx/Samba Dancing.fbx",
"/models/collada/pump/pump.dae",
],
scale: [
{ x: 0.4, y: 0.4, z: 0.4 },
{ x: 1, y: 1, z: 1 },
],
position: [
{ x: 1, y: 0, z: 0 },
{ x: 80, y: 40, z: 200 },
],
rotation: [
{ x: 0, y: 0, z: 0 },
{ x: 0, y: -5, z: -10 },
],
checkedPosition: true,
checkedScale: true,
checkedRotation: true,
};
},
methods: {
setPosition() {
if (this.checkedPosition) {
this.position = [
{ x: 1, y: 0, z: 0 },
{ x: 80, y: 40, z: 200 },
];
return;
}
this.position = [];
},
setScale() {
if (this.checkedScale) {
this.scale = [
{ x: 0.4, y: 0.4, z: 0.4 },
{ x: 1, y: 1, z: 1 },
];
return;
}
this.scale = [];
},
setRotation() {
if (this.checkedRotation) {
this.rotation = [
{ x: 0, y: 0, z: 0 },
{ x: 0, y: -5, z: -10 },
];
return;
}
this.rotation = [];
},
},
};
</script>
<!-- obj and mtl material -->
<vue3dLoader filePath="/obj/1.obj" mtlPath="/obj/1.mtl" ></vue3dLoader>
<!-- fbx and png texture -->
<vue3dLoader filePath="/fbx/1.fbx" textureImage="/fbx/1.png" ></vue3dLoader>
<vue3dLoader filePath="/fbx/1.fbx" :backgroundAlpha="0.5" backgroundColor="red"></vue3dLoader>
<template>
<div class="controls">
<div class="buttons">
<!-- Disable right-click dragging -->
<button @click="enablePan = !enablePan">
{{ enablePan ? "disable" : "enable" }} translation
</button>
<!-- Disable zoom -->
<button @click="enableZoom = !enableZoom">
{{ enableZoom ? "disable" : "enable" }} zoom
</button>
<!-- Disable rotate -->
<button @click="enableRotate = !enableRotate">
{{ enableRotate ? "disable" : "enable" }} rotation
</button>
</div>
<vue3dLoader
:filePath="'/models/collada/elf/elf.dae'"
:controlsOptions="{
enablePan,
enableZoom,
enableRotate,
}"
:cameraPosition="{ x: 0, y: -10, z: 13 }"
/>
</div>
</template>
<script>
export default {
data() {
return {
enablePan: true,
enableZoom: true,
enableRotate: true,
};
},
};
</script>
<template>
<vue3dLoader
:rotation="rotation"
@load="onLoad()"
filePath="/models/collada/elf/elf.dae"
/>
</template>
<script>
export default {
data() {
return {
rotation: {
x: -Math.PI / 2,
y: 0,
z: 0,
},
};
},
methods: {
onLoad() {
this.rotate();
},
rotate() {
requestAnimationFrame(this.rotate);
this.rotation.z += 0.01;
},
},
};
</script>
<template>
<vue3dLoader filePath="/models/ply/Lucy100k.ply" @mousemove="onMouseMove" />
</template>
<script>
export default {
data() {
return {
object: null,
};
},
methods: {
onMouseMove(event, intersected) {
if (this.object) {
this.object.material.color.setStyle("#fff");
}
if (intersected) {
this.object = intersected.object;
this.object.material.color.setStyle("#13ce66");
}
},
},
};
</script>
Need to download Draco repository storage with local static folder of your project, download url: https://github.com/king2088/vue-3d-loader/blob/master/public/assets/draco.7z
<template>
<vue3dLoader
filePath="/models/gltf/LittlestTokyo.glb"
:cameraPosition="{ x: 10, y: 700, z: 1000 }"
:enableDraco="true"
dracoDir="/draco/"
outputEncoding="sRGB"
/>
</template>
Click here to see more demo code
This plugin is inseparable from vue-3d-model
FAQs
vueJS + threeJS 3d viewer component.
The npm package vue-3d-loader receives a total of 844 weekly downloads. As such, vue-3d-loader popularity was classified as not popular.
We found that vue-3d-loader demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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