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vue-3d-loader

VueJS and threeJS 3d viewer

  • 1.3.6
  • Source
  • npm
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vue-3d-loader

vueJS + threeJS 3d viewer component, support dae/fbx/gltf(glb)/obj/ply/stl/json models, and support the same scene to import multiple different 3D models, support mtl materials and texture

简体中文

Click here view demo page

demo gif

demo gif image

Vue3 please install 2.0.0 or later, vue2 please install 1.x.x version

Feature support list

  • Load a single 3D model
  • Loading Multiple 3D Models Simultaneously
  • Load multiple 3D models of different types at the same time
  • Load Draco gltf models(See API)
  • Supports custom file type(for url without file extensions)
  • Set scene width and height
  • Set up materials and textures
  • interactive control
  • mouse event
  • light
  • Camera position and rotation
  • Add label points

install

npm i vue-3d-loader -S # npm install vue-3d-loader -save

or

yarn add vue-3d-loader

How to use vue-3d-loader

If use in global, insert code in entry file:

/* vue2 */
import vue3dLoader from "vue-3d-loader";
Vue.use(vue3dLoader)

/* vue3 */
import vue3dLoader from "vue-3d-loader";
createApp(App).use(vue3dLoader).mount('#app')

If non-global use, insert code in your vue files:

import { vue3dLoader } from "vue-3d-loader"; // The vue3dLoader in {...}

Use tags in your components<vue3dLoader></vue3dLoader>

<vue3dLoader
  :height="200"
  :showFps="true"
  :filePath="['/fbx/1.fbx', '/obj/2.obj', '/gltf/3.gltf']"
  :mtlPath="[null, '/obj/2.mtl', null]"
  :backgroundColor="0xff00ff"
></vue3dLoader>

API

Attributes

proptypedefaultdescription
filePathstring | array-File path, supports multiple files to be loaded together, note: If each file corresponds to a material, you need to set the material mtlPath as an array. The same is true for image textures, which need to be set to textureImage as an array
fileTypestring | array-File type is the 3d model(s) file extension, is used for filePath(http url) without file extensions. Is used together with filePath. If filePath is an array, this parameter must be an array.
mtlPathstring | array-.material path, supports multiple materials to be loaded together, set this parameter to an array, you must set filePath to an array
textureImagestring | array-jpg/png texture, if is array, filePath must be set to an array
widthnumber-width
heightnumber-height
positionobject | array-object position
rotationobject | array-rotation coordinates
cameraPositionobject{ x: 0, y: 0, z: 0 }camera position
cameraRotationobject-camera rotation
scaleobject | array{ x: 1, y: 1, z: 1 }scale the model
lightsarray[{type: "AmbientLight",color: 0xaaaaaa,},{type: "DirectionalLight",position: { x: 1, y: 1, z: 1 },color: 0xffffff,intensity: 0.8,}]lights is array, type AmbientLight and DirectionalLight
backgroundColornumber | string0xffffffbackground color supports number/hex/rgb. like 0xffffff/#f00/rgb(255,255,255)
backgroundAlphanumber1Background transparency (range 0-1)
controlsOptionsobject-control parameter OrbitControls Properties
crossOriginstringanonymousCross-domain configuration. The value is anonymous or use-credentials
requestHeaderobject-set request header. example: { 'Authorization: Bearer token' }
outputEncodingstringlinearThe value is linear or sRGB. Renderer's linear is LinearEncoding, sRGB is sRGBEncoding (sRGBEncoding can restore material color better). Renderer's output encoding WebGLRenderer OutputEncoding
webGLRendererOptionsobject{ antialias: true, alpha: true }WebGLRenderer options WebGLRenderer Parameters
showFpsbooleanfalseshow stats infomation
clearScenebooleanfalseclear scene
parallelLoadbooleanfalseenable/disable parallel load models (useful only for multi-model loading). Use this attribute, the process event will be unpredictable
labelsobject{image: "", text: "", textStyle: { fontFamily: "Arial", fontSize: 18, fontWeight: "normal", lineHeight: 1, color: "#ffffff", borderWidth: 8, borderRadius: 4, borderColor: "rgba(0,0,0,1)",backgroundColor: "rgba(0, 0, 0, 1)" }, position: {x:0, y:0, z:0}, scale:{x:1, y:1, z:0}, sid: null}Add an image/text label and set image to display the image label. Set text to display text labels. Text styles can be set using textStyle. For examples, see the examples/add-label.vue file
autoPlaybooleantrueauto paly animations
enableDracobooleanfalseLoad the Gltf Draco model, you need to enable Draco decryption. After the Draco decryption library is enabled, you need to download Draco decryption library and put it into the default directory assets. The default directory is assets/draco/gltf/. If you want to change the default draco directory, use dracoDir parameter. About draco and threeJS
dracoDirstringassets/draco/gltf/Draco decryption library default directory, you can modified it.
intersectRecursivebooleanfalseIf true, it also checks all descendants. Otherwise it only checks intersection with the object.
verticalCtrlboolean | objectfalsetrue,only enable vertical rotation of the camera
horizontalCtrlboolean | objectfalsetrue,only enable horizontal rotation of the camera
plyMaterialstringMeshStandardMaterialValue only support MeshStandardMaterial and MeshBasicMaterial. For ply model. MeshStandardMaterial doc. MeshBasicMaterial doc.
enableAxesHelperbooleanfalseEnable axes
axesHelperSizenumber100Axes size
enableGridHelperbooleanfalseEnable grid
minDistancefloat0How far you can dolly in
maxDistancefloatInfinityHow far you can dolly out
pointLightFollowCamerabooleanfalsepoibt light follow camera

Events

eventdescription
mousedown(event, intersects)mouse down, intersect: currently intersecting objects
mousemove(event, intersects)mouse move, intersect: currently intersecting objects
mouseup(event, intersects)mouse up, intersect: currently intersecting objects
click(event, intersects)click, intersect: currently intersecting objects
loadload model event
process(event, fileIndex)loading progress, fileIndex: the index of the currently loaded model
error(event)error event

Example

1. Load a 3D model

supports dae/fbx/gltf(glb)/obj/ply/stl models

<!-- fbx model -->
<vue3dLoader filePath="models/collada/stormtrooper/stormtrooper.dae"></vue3dLoader>
<!-- obj model -->
<vue3dLoader filePath="/obj/1.obj"></vue3dLoader>
2. Loading multiple models in the same scene
<!-- Load multiple models of different type, support for setting position, scale, and rotation for each model -->
<template>
  <div class="multiple-models">
    <div class="options">
      <input
        name="Fruit"
        type="checkbox"
        @change="setPosition"
        v-model="checkedPosition"
      />set position
      <input
        name="Fruit"
        type="checkbox"
        @change="setScale"
        v-model="checkedScale"
      />set scale
      <input
        name="Fruit"
        type="checkbox"
        @change="setRotation"
        v-model="checkedRotation"
      />set rotation
    </div>
    <vue3dLoader
      :filePath="filePath"
      :scale="scale"
      :position="position"
      :rotation="rotation"
      :cameraPosition="{ x: -500, y: -200, z: -300 }"
    />
  </div>
</template>
<script>
export default {
  data() {
    return {
      filePath: [
        "/models/fbx/Samba Dancing.fbx",
        "/models/collada/pump/pump.dae",
      ],
      scale: [
        { x: 0.4, y: 0.4, z: 0.4 },
        { x: 1, y: 1, z: 1 },
      ],
      position: [
        { x: 1, y: 0, z: 0 },
        { x: 80, y: 40, z: 200 },
      ],
      rotation: [
        { x: 0, y: 0, z: 0 },
        { x: 0, y: -5, z: -10 },
      ],
      checkedPosition: true,
      checkedScale: true,
      checkedRotation: true,
    };
  },
  methods: {
    setPosition() {
      if (this.checkedPosition) {
        this.position = [
          { x: 1, y: 0, z: 0 },
          { x: 80, y: 40, z: 200 },
        ];
        return;
      }
      this.position = [];
    },
    setScale() {
      if (this.checkedScale) {
        this.scale = [
          { x: 0.4, y: 0.4, z: 0.4 },
          { x: 1, y: 1, z: 1 },
        ];
        return;
      }
      this.scale = [];
    },
    setRotation() {
      if (this.checkedRotation) {
        this.rotation = [
          { x: 0, y: 0, z: 0 },
          { x: 0, y: -5, z: -10 },
        ];
        return;
      }
      this.rotation = [];
    },
  },
};
</script>
3. Material and texture
<!-- obj and mtl material -->
<vue3dLoader filePath="/obj/1.obj" mtlPath="/obj/1.mtl" ></vue3dLoader>
<!-- fbx and png texture -->
<vue3dLoader filePath="/fbx/1.fbx" textureImage="/fbx/1.png" ></vue3dLoader>
4. Background color and transparency
<vue3dLoader filePath="/fbx/1.fbx" :backgroundAlpha="0.5" backgroundColor="red"></vue3dLoader>
5. Controls
<template>
  <div class="controls">
    <div class="buttons">
      <!-- Disable right-click dragging -->
      <button @click="enablePan = !enablePan">
        {{ enablePan ? "disable" : "enable" }} translation
      </button>
      <!-- Disable zoom -->
      <button @click="enableZoom = !enableZoom">
        {{ enableZoom ? "disable" : "enable" }} zoom
      </button>
      <!-- Disable rotate -->
      <button @click="enableRotate = !enableRotate">
        {{ enableRotate ? "disable" : "enable" }} rotation
      </button>
    </div>
    <vue3dLoader
      :filePath="'/models/collada/elf/elf.dae'"
      :controlsOptions="{
        enablePan,
        enableZoom,
        enableRotate,
      }"
      :cameraPosition="{ x: 0, y: -10, z: 13 }"
    />
  </div>
</template>
<script>
export default {
  data() {
    return {
      enablePan: true,
      enableZoom: true,
      enableRotate: true,
    };
  },
};
</script>
6. Rotate model
<template>
  <vue3dLoader
    :rotation="rotation"
    @load="onLoad()"
    filePath="/models/collada/elf/elf.dae"
  />
</template>
<script>
export default {
  data() {
    return {
      rotation: {
        x: -Math.PI / 2,
        y: 0,
        z: 0,
      },
    };
  },
  methods: {
    onLoad() {
      this.rotate();
    },
    rotate() {
      requestAnimationFrame(this.rotate);
      this.rotation.z += 0.01;
    },
  },
};
</script>
7. Events
<template>
  <vue3dLoader filePath="/models/ply/Lucy100k.ply" @mousemove="onMouseMove" />
</template>
<script>
export default {
  data() {
    return {
      object: null,
    };
  },
  methods: {
    onMouseMove(event, intersected) {
      if (this.object) {
        this.object.material.color.setStyle("#fff");
      }
      if (intersected) {
        this.object = intersected.object;
        this.object.material.color.setStyle("#13ce66");
      }
    },
  },
};
</script>
8. Loader draco model

Need to download Draco repository storage with local static folder of your project, download url: https://github.com/king2088/vue-3d-loader/blob/master/public/assets/draco.7z

<template>
  <vue3dLoader
    filePath="/models/gltf/LittlestTokyo.glb"
    :cameraPosition="{ x: 10, y: 700, z: 1000 }"
    :enableDraco="true"
    dracoDir="/draco/"
    outputEncoding="sRGB"
  />
</template>
9. More demos code

Click here to see more demo code

Coming soon

  • Supports Vue3

Bugs

issues

Thanks

This plugin is inseparable from vue-3d-model

Keywords

FAQs

Package last updated on 26 Mar 2024

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