vue-3d-loader
vueJS + threeJS 3d viewer component.
support .dae/.fbx/.gltf/.glb/.obj/.ply/.stl/.json models, and support the same scene to import multiple different 3D models, support mtl materials and texture
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简体中文
Click here view demo page
demo gif
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Vue3 please install 2.0.0 or later, vue2 please install 1.x.x version
Feature support list
- Load a single 3D model
- Load multiple 3D models simultaneously
- Load multiple 3D models of different types simultaneously
- Set scene width and height
- Set up materials and textures
- Interactive control
- Mouse event
- Light
- Camera position and rotation
- Add label points
Install vue-3d-loader
npm i vue-3d-loader -S # npm install vue-3d-loader -save
or
yarn add vue-3d-loader
How to use vue-3d-loader
If use in global, insert code in entry file:
import vue3dLoader from "vue-3d-loader";
Vue.use(vue3dLoader);
import vue3dLoader from "vue-3d-loader";
createApp(App).use(vue3dLoader).mount("#app");
If non-global use, insert code in your vue files:
import { vue3dLoader } from "vue-3d-loader";
Use tags in your components<vue3dLoader></vue3dLoader>
<vue3dLoader
:height="200"
:showFps="true"
:filePath="['/fbx/1.fbx', '/obj/2.obj', '/gltf/3.gltf']"
:mtlPath="[null, '/obj/2.mtl', null]"
:backgroundColor="0xff00ff"
></vue3dLoader>
API
Attributes
Prop | Type | Default | Value | Description |
---|
filePath
| string | array | - |
const filePath = './models/tree.obj'
const filePath = [
'./models/tree.obj',
'./models/building.obj'
]
|
File path, supports multiple files to be loaded together, note: If each file corresponds to a material, you need to set the material mtlPath as an array. The same is true for image textures, which need to be set to textureImage as an array
|
mtlPath
| string | array | - |
const mltPath = './models/tree.mlt'
const mltPath = [
'./models/tree.mlt',
'./models/building.mlt'
]
|
Material path, supports multiple materials to be loaded together, set this parameter to an array, you must set filePath to an array
|
textureImage
| string | array | - |
const textureImage = './texture/tree.jpg'
const textureImage = [
'./texture/tree.jpg',
null,
'./building.png'
]
|
jpg/png texture, if is array, filePath must be set to an array
|
width
| number | parent element width | 100 |
Scene width
|
height
| number | parent element height | 100 |
Scene height
|
position
| object | array | {x:0, y:0, z:0} |
const position = {x:0, y:0, z:0}
const position = [
{x:10, y:10, z:10},
{x:50, y:50, z:50}
]
|
Model position coordinates, position use array type when filePath is an array
|
rotation
| object | array | {x:0, y:0, z:0} |
const rotation = {x:0, y:0, z:0}
const rotation = [
{x: 10, y:20, z:30},
{x: 0, y: 16, z: 20}
]
|
Model rotation coordinates, rotation use array type when filePath is an array
|
cameraPosition
| object | {x:0, y:0, z:0} |
const cameraPosition = {x:0, y:0, z:0}
|
Camera position coordinates
|
cameraRotation
| object | {x:0, y:0, z:0} |
const cameraRotation = {x:0, y:0, z:0}
|
Camera rotation coordinates
|
scale
| object | array | {x:1, y:1, z:1} |
const scale = {x:1, y:2, z:1}
const scale = [
{x:1, y:2, z:1},
{x:0.5, y:0.5, z:0.5}
]
|
Model scale, scale use array type when filePath is an array
|
lights
| array | [{
type: "AmbientLight",
color: 0xaaaaaa,
},
{
type: "DirectionalLight",
position: { x: 1, y: 1, z: 1 },
color: 0xffffff,
intensity: 0.8,
}] |
const lights = [
{
type: "AmbientLight",
color: "red",
},
{
type: "DirectionalLight",
position: { x: 100, y: 10, z: 100 },
color: "green",
intensity: 0.8,
},
{
type: "PointLight",
color: "#000000",
position: { x: 200, y: -200, z: 100 },
intensity: 1
},
{
type: "HemisphereLight",
skyColor: "#00FF00",
groundColor: "#000000",
position: { x: 200, y: -200, z: 100 }
}
]
|
Lights is array, type AmbientLight | DirectionalLight | PointLight | HemisphereLight
|
backgroundColor
| number | string | 0xffffff |
const bgColor = 0xff00ff
const bgColor = 'red'
const bgColor = '#000000'
const bgColor = 'rgba(0, 0, 0, 0.5)'
|
Scene background color
|
backgroundAlpha
| number | 1 |
const bgAlpha = 0.5
|
Background transparency. value range 0-1
|
controlsOptions
| object | - | - |
Control parameter OrbitControls Properties
|
crossOrigin
| string | anonymous | anonymous | use-credentials |
Cross-domain configuration.
|
requestHeader
| object | anonymous |
const headers = {
'Authorization': 'Bearer token'
}
|
Set request header.
|
outputEncoding
| string | linear | linear or sRGB |
linear is LinearEncoding, sRGB is sRGBEncoding (sRGBEncoding can restore material color better).
Renderer's output encoding WebGLRenderer OutputEncoding
|
webGLRendererOptions
| object | { antialias: true, alpha: true } | - |
WebGLRenderer options WebGLRenderer Parameters
|
showFps
| boolean | false | - |
Show stats infomation
|
clearScene
| boolean | false | - | Clear scene |
parallelLoad
| boolean | false | - |
Enable/disable parallel load models (useful only for multi-model loading). Use this attribute, the process event will be unpredictable
|
labels
| array | - |
const labels = [
{
image: "",
text: "",
textStyle: {
fontFamily: "Arial",
fontSize: 18,
fontWeight: "normal",
lineHeight: 1,
color: "#ffffff",
borderWidth: 8,
borderRadius: 4,
borderColor: "rgba(0,0,0,1)",
backgroundColor: "rgba(0, 0, 0, 1)"
},
position: {x:0, y:0, z:0},
scale:{x:1, y:1, z:0},
sid: null
}
]
|
Add an image/text label and set image to display the image label. Set text to display text labels. Text styles can be set using textStyle. For examples, see the examples/add-label.vue file
|
Events
event | description |
---|
mousedown(event, intersects) | mouse down, intersect: currently intersecting objects |
mousemove(event, intersects) | mouse move, intersect: currently intersecting objects |
mouseup(event, intersects) | mouse up, intersect: currently intersecting objects |
click(event, intersects) | click, intersect: currently intersecting objects |
load | load model event |
process(event, fileIndex) | loading progress, fileIndex: the index of the currently loaded model |
error(event) | error event |
Example
1. Load a 3D model
supports dae/fbx/gltf(glb)/obj/ply/stl models
<!-- fbx model -->
<vue3dLoader
filePath="models/collada/stormtrooper/stormtrooper.dae"
></vue3dLoader>
<!-- obj model -->
<vue3dLoader filePath="/obj/1.obj"></vue3dLoader>
2. Loading multiple models in the same scene
<!--
Load multiple models of different type,
support for setting position, scale,
and rotation for each model
-->
<template>
<div class="check-box">
<input type="checkbox" @change="change($event, 'position')" checked /> Set
position
<input type="checkbox" @change="change($event, 'rotation')" checked /> Set
rotation
<input type="checkbox" @change="change($event, 'scale')" checked /> Set
scale
</div>
<vue3dLoader
:filePath="filePath"
:position="position"
:rotation="rotation"
:scale="scale"
:cameraPosition="{ x: -0, y: 0, z: -500 }"
/>
</template>
<script setup lang="ts">
import { ref } from "vue";
const filePath = ref();
filePath.value = [
"/models/fbx/Samba Dancing.fbx",
"/models/collada/pump/pump.dae",
];
const position = ref();
position.value = [
{ x: 0, y: 0, z: 0 },
{ x: 100, y: 100, z: 100 },
];
const rotation = ref();
rotation.value = [
{ x: 0, y: 0, z: 0 },
{ x: 10, y: 1, z: 1 },
];
const scale = ref();
scale.value = [
{ x: 0.4, y: 0.4, z: 0.4 },
{ x: 0.8, y: 0.8, z: 0.8 },
];
function change(event: any, type: string) {
const value = event.target.checked;
switch (type) {
case "position":
value
? (position.value = [
{ x: 0, y: 0, z: 0 },
{ x: 100, y: 100, z: 100 },
])
: (position.value = []);
break;
case "rotation":
value
? (rotation.value = [
{ x: 0, y: 0, z: 0 },
{ x: 10, y: 1, z: 1 },
])
: (rotation.value = []);
break;
case "scale":
value
? (scale.value = [
{ x: 0.4, y: 0.4, z: 0.4 },
{ x: 0.8, y: 0.8, z: 0.8 },
])
: (scale.value = []);
break;
}
}
</script>
3. Material and texture
<!-- obj and mtl material -->
<vue3dLoader filePath="/obj/1.obj" mtlPath="/obj/1.mtl"></vue3dLoader>
<!-- fbx and png texture -->
<vue3dLoader filePath="/fbx/1.fbx" textureImage="/fbx/1.png"></vue3dLoader>
4. Background color and transparency
<vue3dLoader
filePath="/fbx/1.fbx"
:backgroundAlpha="0.5"
backgroundColor="red"
></vue3dLoader>
5. Controls
<template>
<div class="controls">
<div class="buttons">
<!-- Disable right-click drag -->
<button @click="enablePan = !enablePan">
{{ enablePan ? "disable" : "enable" }} translation
</button>
<!-- Disable zoom -->
<button @click="enableZoom = !enableZoom">
{{ enableZoom ? "disable" : "enable" }} zoom
</button>
<!-- Disable rotation -->
<button @click="enableRotate = !enableRotate">
{{ enableRotate ? "disable" : "enable" }} rotation
</button>
</div>
<vue3dLoader
:filePath="'/models/collada/elf/elf.dae'"
:controlsOptions="{
enablePan,
enableZoom,
enableRotate,
}"
:cameraPosition="{ x: 0, y: -10, z: 13 }"
/>
</div>
</template>
<script setup lang="ts">
import { ref } from "vue";
const enablePan = ref(true);
const enableZoom = ref(true);
const enableRotate = ref(true);
</script>
6. Rotate model
<template>
<vue3dLoader
:rotation="rotation"
@load="onLoad()"
filePath="/models/collada/elf/elf.dae"
/>
</template>
<script setup lang="ts">
import { ref } from "vue";
const rotation = ref();
rotation.value = {
x: -Math.PI / 2,
y: 0,
z: 0,
};
function onLoad() {
rotate();
}
function rotate() {
requestAnimationFrame(rotate);
rotation.value.z -= 0.01;
}
</script>
7. Events
<template>
<vue3dLoader filePath="/models/ply/Lucy100k.ply" @mousemove="onMouseMove" />
</template>
<script setup lang="ts">
import { ref } from "vue";
const object = ref(null);
function onMouseMove(event: MouseEvent, intersected: any) {
if (object.value) {
(object.value as any).material.color.setStyle("#fff");
}
if (intersected) {
object.value = intersected.object;
(object.value as any).material.color.setStyle("#13ce66");
}
}
</script>
8. More demos code
Click here to see more demo code
Coming soon
Bugs
issues
Thanks
This plugin is inseparable from vue-3d-model