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vue-3d-loader

vueJS + threeJS 3d viewer component.

  • 2.1.8
  • Source
  • npm
  • Socket score

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vue-3d-loader

vueJS + threeJS 3d viewer component.

support .dae/.fbx/.gltf/.glb/.obj/.ply/.stl/.json models, and support the same scene to import multiple different 3D models, support mtl materials and texture

Version License Downloads

简体中文

Api document:https://king2088.github.io/vue-3d-loader-docs/zh/

Demo :https://king2088.github.io/vue-3d-loader/examples-demo/index.html

demo gif

demo gif image

Vue3 please install 2.0.0 or later, vue2 please install 1.x.x version

Feature support list

  • Load a single 3D model
  • Load multiple 3D models simultaneously
  • Load multiple 3D models of different types simultaneously
  • Load Draco gltf models(See API)
  • Supports custom file type(for url without file extensions)
  • Set scene width and height
  • Set up materials and textures
  • Interactive control
  • Mouse event
  • Light
  • Camera position and rotation
  • Add label points

Install vue-3d-loader

npm i vue-3d-loader -S # npm install vue-3d-loader -save

or

yarn add vue-3d-loader

How to use vue-3d-loader

If use in global, insert code in entry file:

/* vue2 */
import vue3dLoader from "vue-3d-loader";
Vue.use(vue3dLoader);

/* vue3 */
import vue3dLoader from "vue-3d-loader";
createApp(App).use(vue3dLoader).mount("#app");

If non-global use, insert code in your vue files:

import { vue3dLoader } from "vue-3d-loader"; // The vue3dLoader in {...}

Use tags in your components<vue3dLoader></vue3dLoader>

<vue3dLoader
  :height="200"
  :showFps="true"
  :filePath="['/fbx/1.fbx', '/obj/2.obj', '/gltf/3.gltf']"
  :mtlPath="[null, '/obj/2.mtl', null]"
  :backgroundColor="0xff00ff"
></vue3dLoader>

API

Attributes

PropTypeDefaultValueDescription
filePath string | array-
const filePath = './models/tree.obj'
/* or */
const filePath = [
  './models/tree.obj', 
  './models/building.obj'
]

File path, supports multiple files to be loaded together, note: If each file corresponds to a material, you need to set the material mtlPath as an array. The same is true for image textures, which need to be set to textureImage as an array

fileType string | array-
const fileType = 'obj'
/* or */
const fileType = ['obj', 'gltf']

File type is the 3d model(s) file extension, is used for filePath(http url) without file extensions. Is used together with filePath. If filePath is an array, this parameter must be an array.

mtlPath string | array-
const mltPath = './models/tree.mlt'
/* or */
const mltPath = [
  './models/tree.mlt',
  './models/building.mlt'
]

Material path, supports multiple materials to be loaded together, set this parameter to an array, you must set filePath to an array

textureImage string | array-
const textureImage = './texture/tree.jpg'
/* or */
const textureImage = [
  './texture/tree.jpg',
  null, 
  './building.png'
]

jpg/png texture, if is array, filePath must be set to an array

width numberparent element width100 Scene width
height numberparent element height100 Scene height
position object | array{x:0, y:0, z:0}
const position = {x:0, y:0, z:0}
// or
const position = [
  {x:10, y:10, z:10},
  {x:50, y:50, z:50}
]
Model position coordinates, position use array type when filePath is an array
rotation object | array{x:0, y:0, z:0}
const rotation = {x:0, y:0, z:0}
// or
const rotation = [
  {x: 10, y:20, z:30},
  {x: 0, y: 16, z: 20}
]
Model rotation coordinates, rotation use array type when filePath is an array
cameraPosition object{x:0, y:0, z:0}
const cameraPosition = {x:0, y:0, z:0}
Camera position coordinates
cameraRotation object{x:0, y:0, z:0}
const cameraRotation = {x:0, y:0, z:0}
Camera rotation coordinates
scale object | array{x:1, y:1, z:1}
const scale = {x:1, y:2, z:1}
// or
const scale = [
  {x:1, y:2, z:1},
  {x:0.5, y:0.5, z:0.5}
]
Model scale, scale use array type when filePath is an array
lights array[{ type: "AmbientLight", color: 0xaaaaaa, }, { type: "DirectionalLight", position: { x: 1, y: 1, z: 1 }, color: 0xffffff, intensity: 0.8, }]
const lights = [
  { 
    type: "AmbientLight", 
    color: "red", 
  }, 
  { 
    type: "DirectionalLight", 
    position: { x: 100, y: 10, z: 100 }, 
    color: "green", 
    intensity: 0.8, 
  }, 
  { 
    type: "PointLight", 
    color: "#000000", 
    position: { x: 200, y: -200, z: 100 }, 
    intensity: 1 
  }, 
  { 
    type: "HemisphereLight",
    skyColor: "#00FF00",
    groundColor: "#000000",
    position: { x: 200, y: -200, z: 100 }
  }
]
Lights is array, type AmbientLight | DirectionalLight | PointLight | HemisphereLight
backgroundColor number | string0xffffff
const bgColor = 0xff00ff
/* or */
const bgColor = 'red'
/* or */
const bgColor = '#000000'
/* or */
const bgColor = 'rgba(0, 0, 0, 0.5)'
Scene background color
backgroundAlpha number1
const bgAlpha = 0.5
Background transparency. value range 0-1
controlsOptions object--

Control parameter OrbitControls Properties

crossOrigin stringanonymousanonymous | use-credentials Cross-domain configuration.
requestHeader objectanonymous
const headers = { 
  'Authorization': 'Bearer token'
}
Set request header.
outputEncoding stringlinearlinear or sRGB

linear is LinearEncoding, sRGB is sRGBEncoding (sRGBEncoding can restore material color better). Renderer's output encoding WebGLRenderer OutputEncoding

webGLRendererOptions object{ antialias: true, alpha: true }-

WebGLRenderer options WebGLRenderer Parameters

showFps booleanfalse-

Show stats infomation

clearScene booleanfalse-Clear scene
parallelLoad booleanfalse-

Enable/disable parallel load models (useful only for multi-model loading). Use this attribute, the process event will be unpredictable

labels array-
const labels = [
  {
    image: "", 
    text: "", 
    textStyle: { 
      fontFamily: "Arial", 
      fontSize: 18, 
      fontWeight: "normal", 
      lineHeight: 1, 
      color: "#ffffff", 
      borderWidth: 8, 
      borderRadius: 4, 
      borderColor: "rgba(0,0,0,1)",
      backgroundColor: "rgba(0, 0, 0, 1)" 
    }, 
    position: {x:0, y:0, z:0}, 
    scale:{x:1, y:1, z:0}, 
    sid: null
  }
]

Add an image/text label and set image to display the image label. Set text to display text labels. Text styles can be set using textStyle. For examples, see the examples/add-label.vue file

autoPlay booleantrue- Play/stop the 3d model animations
enableDraco booleanfalse-

Load the Gltf Draco model, you need to enable Draco decryption. After the Draco decryption library is enabled, you need to download Draco decryption library and put it into the default directory assets. The default directory is assets/draco/gltf/. If you want to change the default draco directory, use dracoDir parameter. About draco and threeJS

dracoDir stringassets/draco/gltf/- Draco decryption library default directory, you can modified it.
intersectRecursive booleanfalse-

If true, it also checks all descendants. Otherwise it only checks intersection with the object.

enableDamping booleanfalse-

Set enableDamping to true to enable damping (inertia), which can be used to give a sense of weight to the controls.

dampingFactor number--

The damping inertia used if enableDamping is set to true. dampingFactor

verticalCtrl boolean | objectfalse-

true,only enable vertical rotation of the camera

horizontalCtrl boolean | objectfalse-

true,only enable horizontal rotation of the camera

plyMaterial stringMeshStandardMaterial-

Value only support MeshStandardMaterial and MeshBasicMaterial. For ply model. MeshStandardMaterial doc.MeshBasicMaterial doc.

enableAxesHelper booleanfalse-

Enable or show axes

axesHelperSize number100-

Axes size

enableGridHelper booleanfalse-

Enable or show grid

Events

eventdescription
mousedown(event, intersects)mouse down, intersect: currently intersecting objects
mousemove(event, intersects)mouse move, intersect: currently intersecting objects
mouseup(event, intersects)mouse up, intersect: currently intersecting objects
click(event, intersects)click, intersect: currently intersecting objects
loadload model event
process(event, fileIndex)loading progress, fileIndex: the index of the currently loaded model
error(event)error event

Example

1. Load a 3D model

supports dae/fbx/gltf(glb)/obj/ply/stl models

<!-- fbx model -->
<vue3dLoader
  filePath="models/collada/stormtrooper/stormtrooper.dae"
></vue3dLoader>
<!-- obj model -->
<vue3dLoader filePath="/obj/1.obj"></vue3dLoader>
2. Loading multiple models in the same scene
<!-- 
    Load multiple models of different type,
    support for setting position, scale,
    and rotation for each model
-->
<template>
  <div class="check-box">
    <input type="checkbox" @change="change($event, 'position')" checked /> Set
    position
    <input type="checkbox" @change="change($event, 'rotation')" checked /> Set
    rotation
    <input type="checkbox" @change="change($event, 'scale')" checked /> Set
    scale
  </div>
  <vue3dLoader
    :filePath="filePath"
    :position="position"
    :rotation="rotation"
    :scale="scale"
    :cameraPosition="{ x: -0, y: 0, z: -500 }"
  />
</template>
<script setup lang="ts">
import { ref } from "vue";
const filePath = ref();
filePath.value = [
  "/models/fbx/Samba Dancing.fbx",
  "/models/collada/pump/pump.dae",
];
const position = ref();
position.value = [
  { x: 0, y: 0, z: 0 },
  { x: 100, y: 100, z: 100 },
];
const rotation = ref();
rotation.value = [
  { x: 0, y: 0, z: 0 },
  { x: 10, y: 1, z: 1 },
];
const scale = ref();
scale.value = [
  { x: 0.4, y: 0.4, z: 0.4 },
  { x: 0.8, y: 0.8, z: 0.8 },
];

function change(event: any, type: string) {
  const value = event.target.checked;
  switch (type) {
    case "position":
      value
        ? (position.value = [
            { x: 0, y: 0, z: 0 },
            { x: 100, y: 100, z: 100 },
          ])
        : (position.value = []);
      break;
    case "rotation":
      value
        ? (rotation.value = [
            { x: 0, y: 0, z: 0 },
            { x: 10, y: 1, z: 1 },
          ])
        : (rotation.value = []);
      break;
    case "scale":
      value
        ? (scale.value = [
            { x: 0.4, y: 0.4, z: 0.4 },
            { x: 0.8, y: 0.8, z: 0.8 },
          ])
        : (scale.value = []);
      break;
  }
}
</script>
3. Material and texture
<!-- obj and mtl material -->
<vue3dLoader filePath="/obj/1.obj" mtlPath="/obj/1.mtl"></vue3dLoader>
<!-- fbx and png texture -->
<vue3dLoader filePath="/fbx/1.fbx" textureImage="/fbx/1.png"></vue3dLoader>
4. Background color and transparency
<vue3dLoader
  filePath="/fbx/1.fbx"
  :backgroundAlpha="0.5"
  backgroundColor="red"
></vue3dLoader>
5. Controls
<template>
  <div class="controls">
    <div class="buttons">
      <!-- Disable right-click drag -->
      <button @click="enablePan = !enablePan">
        {{ enablePan ? "disable" : "enable" }} translation
      </button>
      <!-- Disable zoom -->
      <button @click="enableZoom = !enableZoom">
        {{ enableZoom ? "disable" : "enable" }} zoom
      </button>
      <!-- Disable rotation -->
      <button @click="enableRotate = !enableRotate">
        {{ enableRotate ? "disable" : "enable" }} rotation
      </button>
    </div>
    <vue3dLoader
      :filePath="'/models/collada/elf/elf.dae'"
      :controlsOptions="{
        enablePan,
        enableZoom,
        enableRotate,
      }"
      :cameraPosition="{ x: 0, y: -10, z: 13 }"
    />
  </div>
</template>
<script setup lang="ts">
  import { ref } from "vue";
  const enablePan = ref(true);
  const enableZoom = ref(true);
  const enableRotate = ref(true);
</script>
6. Rotate model
<template>
  <vue3dLoader
    :rotation="rotation"
    @load="onLoad()"
    filePath="/models/collada/elf/elf.dae"
  />
</template>
<script setup lang="ts">
  import { ref } from "vue";
  const rotation = ref();
  rotation.value = {
    x: -Math.PI / 2,
    y: 0,
    z: 0,
  };
  function onLoad() {
    rotate();
  }
  function rotate() {
    requestAnimationFrame(rotate);
    rotation.value.z -= 0.01;
  }
</script>
7. Events
<template>
  <vue3dLoader filePath="/models/ply/Lucy100k.ply" @mousemove="onMouseMove" />
</template>
<script setup lang="ts">
  import { ref } from "vue";
  const object = ref(null);
  function onMouseMove(event: MouseEvent, intersected: any) {
    if (object.value) {
      (object.value as any).material.color.setStyle("#fff");
    }
    if (intersected) {
      object.value = intersected.object;
      (object.value as any).material.color.setStyle("#13ce66");
    }
  }
</script>
8. Loader draco model

Need to download Draco repository storage with local static folder of your project, download url: https://github.com/king2088/vue-3d-loader/blob/master/public/assets/draco.7z

<template>
  <vue3dLoader
    filePath="/models/gltf/LittlestTokyo.glb"
    :cameraPosition="{ x: 10, y: 700, z: 1000 }"
    :enableDraco="true"
    dracoDir="/draco/"
    outputEncoding="sRGB"
  />
</template>
9. More demos code

Click here to see more demo code

Docker deploy examples

  docker build -t vue/vue-3d-loader .

  # docker run
  docker run -p 8010:80 vue/vue-3d-loader

Coming soon

  • Supports Vue3

Bugs

issues

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This plugin is inseparable from vue-3d-model

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Package last updated on 28 Aug 2023

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