WebGL-Math
A functional mathematics library for WebGL.
Usage
Getting Started
Install with npm or yarn
npm install webgl-math
// or
yarn add webgl-math
then
const GLMath = require('webgl-math')
import GLMath from 'webgl-math'
Example
Here's a simple example to create Model, View and Projection Matrices.
For more, see the docs
import { Vector, Matrix } from 'webgl-math';
const scaleMatrix = Matrix.Transform.scale(
Matrix.idendity(4),
Float32Array.of(2, 2, 1)
);
const translateMatrix = Matrix.Transform.translate(
Matrix.idendity(4),
Float32Array.of(4, 0, 0)
);
const modelMatrix = Matrix.multiply(
translateMatrix,
scaleMatrix
);
const projectionMatrix = Matrix.Camera.perspective(Math.PI / 4, 1, 0.1, 100);
const viewMatrix = Matrix.Camera.lookAt(
Float32Array.of(0, 0, 10),
Float32Array.of(0, 0, -1),
Float32Array.of(0, 1, 0)
);
License
Licensed under the MIT license.