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webgl-plot

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webgl-plot - npm Package Compare versions

Comparing version 0.5.4 to 0.5.5

10

dist/webglplot.d.ts

@@ -56,2 +56,12 @@ /**

/**
* Global log10 of x-axis
* @default = false
*/
gLog10X: boolean;
/**
* Global log10 of y-axis
* @default = false
*/
gLog10Y: boolean;
/**
* collection of data lines in the plot

@@ -58,0 +68,0 @@ */

11

dist/webglplot.esm.js

@@ -356,2 +356,4 @@ class ColorRGBA {

this.gOffsetY = 0;
this.gLog10X = false;
this.gLog10Y = false;
// Clear the color

@@ -387,2 +389,4 @@ this.webgl.clear(this.webgl.COLOR_BUFFER_BIT);

webgl.uniform2fv(uoffset, new Float32Array([line.offsetX + this.gOffsetX, line.offsetY + this.gOffsetY]));
const isLog = webgl.getUniformLocation(this.progThinLine, "is_log");
webgl.uniform2iv(isLog, new Int32Array([this.gLog10X ? 1 : 0, this.gLog10Y ? 1 : 0]));
const uColor = webgl.getUniformLocation(this.progThinLine, "uColor");

@@ -437,4 +441,9 @@ webgl.uniform4fv(uColor, [line.color.r, line.color.g, line.color.b, line.color.a]);

uniform vec2 uoffset;
uniform ivec2 is_log;
void main(void) {
gl_Position = vec4(uscale*coordinates + uoffset, 0.0, 1.0);
float x = (is_log[0]==1) ? log(coordinates.x) : coordinates.x;
float y = (is_log[1]==1) ? log(coordinates.y) : coordinates.y;
vec2 line = vec2(x, y);
gl_Position = vec4(uscale*line + uoffset, 0.0, 1.0);
}`;

@@ -441,0 +450,0 @@ // Create a vertex shader object

@@ -87,2 +87,4 @@ /**

this.gOffsetY = 0;
this.gLog10X = false;
this.gLog10Y = false;
// Clear the color

@@ -118,2 +120,4 @@ this.webgl.clear(this.webgl.COLOR_BUFFER_BIT);

webgl.uniform2fv(uoffset, new Float32Array([line.offsetX + this.gOffsetX, line.offsetY + this.gOffsetY]));
const isLog = webgl.getUniformLocation(this.progThinLine, "is_log");
webgl.uniform2iv(isLog, new Int32Array([this.gLog10X ? 1 : 0, this.gLog10Y ? 1 : 0]));
const uColor = webgl.getUniformLocation(this.progThinLine, "uColor");

@@ -168,4 +172,9 @@ webgl.uniform4fv(uColor, [line.color.r, line.color.g, line.color.b, line.color.a]);

uniform vec2 uoffset;
uniform ivec2 is_log;
void main(void) {
gl_Position = vec4(uscale*coordinates + uoffset, 0.0, 1.0);
float x = (is_log[0]==1) ? log(coordinates.x) : coordinates.x;
float y = (is_log[1]==1) ? log(coordinates.y) : coordinates.y;
vec2 line = vec2(x, y);
gl_Position = vec4(uscale*line + uoffset, 0.0, 1.0);
}`;

@@ -172,0 +181,0 @@ // Create a vertex shader object

@@ -362,2 +362,4 @@ (function (global, factory) {

this.gOffsetY = 0;
this.gLog10X = false;
this.gLog10Y = false;
// Clear the color

@@ -393,2 +395,4 @@ this.webgl.clear(this.webgl.COLOR_BUFFER_BIT);

webgl.uniform2fv(uoffset, new Float32Array([line.offsetX + this.gOffsetX, line.offsetY + this.gOffsetY]));
const isLog = webgl.getUniformLocation(this.progThinLine, "is_log");
webgl.uniform2iv(isLog, new Int32Array([this.gLog10X ? 1 : 0, this.gLog10Y ? 1 : 0]));
const uColor = webgl.getUniformLocation(this.progThinLine, "uColor");

@@ -443,4 +447,9 @@ webgl.uniform4fv(uColor, [line.color.r, line.color.g, line.color.b, line.color.a]);

uniform vec2 uoffset;
uniform ivec2 is_log;
void main(void) {
gl_Position = vec4(uscale*coordinates + uoffset, 0.0, 1.0);
float x = (is_log[0]==1) ? log(coordinates.x) : coordinates.x;
float y = (is_log[1]==1) ? log(coordinates.y) : coordinates.y;
vec2 line = vec2(x, y);
gl_Position = vec4(uscale*line + uoffset, 0.0, 1.0);
}`;

@@ -447,0 +456,0 @@ // Create a vertex shader object

2

package.json
{
"name": "webgl-plot",
"version": "0.5.4",
"version": "0.5.5",
"description": "High-performance 2D plotting library based on native WebGL",

@@ -5,0 +5,0 @@ "main": "./dist/webglplot.umd.js",

@@ -151,2 +151,6 @@ ![Npm Build](https://github.com/danchitnis/webgl-plot/workflows/Npm%20Build/badge.svg) ![Yarn Build](https://github.com/danchitnis/webgl-plot/workflows/Yarn%20Build/badge.svg) ![Code scanning](https://github.com/danchitnis/webgl-plot/workflows/Code%20scanning/badge.svg) ![Build](https://github.com/danchitnis/webgl-plot/workflows/Build/badge.svg)

## Benchmark
[Line generation and Frame rate](https://danchitnis.github.io/webgl-plot/benchmark/bench1.html)
## API Documentation

@@ -153,0 +157,0 @@

@@ -66,2 +66,14 @@ /**

/**
* Global log10 of x-axis
* @default = false
*/
public gLog10X: boolean;
/**
* Global log10 of y-axis
* @default = false
*/
public gLog10Y: boolean;
/**
* collection of data lines in the plot

@@ -159,2 +171,4 @@ */

this.gOffsetY = 0;
this.gLog10X = false;
this.gLog10Y = false;

@@ -187,6 +201,6 @@ // Clear the color

new Float32Array([
line.scaleX * this.gScaleX,
line.scaleX * this.gScaleX * (this.gLog10X ? 1 / Math.log(10) : 1),
0,
0,
line.scaleY * this.gScaleY * this.gXYratio,
line.scaleY * this.gScaleY * this.gXYratio * (this.gLog10Y ? 1 / Math.log(10) : 1),
])

@@ -201,2 +215,5 @@ );

const isLog = webgl.getUniformLocation(this.progThinLine, "is_log");
webgl.uniform2iv(isLog, new Int32Array([this.gLog10X ? 1 : 0, this.gLog10Y ? 1 : 0]));
const uColor = webgl.getUniformLocation(this.progThinLine, "uColor");

@@ -263,4 +280,9 @@ webgl.uniform4fv(uColor, [line.color.r, line.color.g, line.color.b, line.color.a]);

uniform vec2 uoffset;
uniform ivec2 is_log;
void main(void) {
gl_Position = vec4(uscale*coordinates + uoffset, 0.0, 1.0);
float x = (is_log[0]==1) ? log(coordinates.x) : coordinates.x;
float y = (is_log[1]==1) ? log(coordinates.y) : coordinates.y;
vec2 line = vec2(x, y);
gl_Position = vec4(uscale*line + uoffset, 0.0, 1.0);
}`;

@@ -267,0 +289,0 @@

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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