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webm-muxer

WebM multiplexer in pure TypeScript with support for WebCodecs API, video & audio.

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webm-muxer - JavaScript WebM multiplexer

The WebCodecs API provides low-level access to media codecs, but provides no way of actually packaging (multiplexing) the encoded media into a playable file. This project implements a WebM/Matroska multiplexer in pure TypeScript, which is high-quality, fast and tiny, and supports both video and audio.

Demo

Quick start

The following is an example for a common usage of this library:

import WebMMuxer from 'webm-muxer';

let muxer = new WebMMuxer({
    target: 'buffer',
    video: {
        codec: 'V_VP9',
        width: 1280,
        height: 720
    }
});

let videoEncoder = new VideoEncoder({
    output: (chunk, meta) => muxer.addVideoChunk(chunk, meta),
    error: e => console.error(e)
});
videoEncoder.configure({
    codec: 'vp09.00.10.08',
    width: 1280,
    height: 720,
    bitrate: 1e6
});

/* Encode some frames... */

await videoEncoder.flush();
let buffer = muxer.finalize(); // Buffer contains final WebM file

Motivation

This library was created to power the in-game video renderer of the browser game Marble Blast Web - here you can find a video completely rendered by it and muxed with this library. Previous efforts at in-browser WebM muxing, such as webm-writer-js or webm-muxer.js, were either lacking in functionality or were way too heavy in terms of byte size, which prompted the creation of this library.

Installation

Using NPM, simply install this package using

npm install webm-muxer

The package has a single, default export, WebMMuxer:

import WebMMuxer from 'webm-muxer';
// Or, using CommonJS:
const WebMMuxer = require('webm-muxer');

Alternatively, you can simply include the library as a script in your HTML, which will add WebMMuxer to the global object, like so:

<script src="build/webm-muxer.js"></script>

Usage

Initialization

For each WebM file you wish to create, create an instance of WebMMuxer like so:

let muxer = new WebMMuxer(options);

The available options are defined by the following interface:

interface WebMMuxerOptions {
    target: 'buffer'
        | ((data: Uint8Array, offset: number, done: boolean) => void)
        | FileSystemWritableFileStream

    video?: {
        codec: string,
        width: number,
        height: number,
        frameRate?: number, // Optional, adds metadata to the file
        alpha?: boolean // If the video contains transparency data
    },

    audio?: {
        codec: string,
        numberOfChannels: number,
        sampleRate: number,
        bitDepth?: number // Mainly necessary for PCM-coded audio
    },

    type?: 'webm''matroska',

    firstTimestampBehavior?: 'strict' | 'offset' | 'permissive'
}

Codecs officially supported by WebM are V_VP8, V_VP9, V_AV1, A_OPUS and A_VORBIS.

target

This option specifies what will happens with the data created by the muxer. The options are:

  • 'buffer': The file data will be written into a single, large buffer which is then returned by finalize.

    let muxer = new WebMMuxer({
        target: 'buffer',
        video: {
            codec: 'V_VP9',
            width: 1280,
            height: 720
        }
    });
    
    // ...
    
    let buffer = muxer.finalize();
    
  • function: If the target is a function, it will be called each time data is output by the muxer - this is useful if you want to stream the data. The function will be called with three arguments: the data to write, the offset in bytes at which to write the data and a boolean indicating whether the muxer is done writing data. Note that the same segment of bytes might be written to multiple times and therefore you need to write the data in the same order the function gave it to you.

    let muxer = new WebMMuxer({
        target: (data, offset, done) => {
            // Do something with the data
        },
        audio: {
            codec: 'A_OPUS',
            numberOfChannels: 1,
            sampleRate: 44100
        }
    });
    
  • FileSystemWritableFileStream: When acquired through the File System Access API, the muxed file is written directly to disk, allowing for files way larger than what would fit in RAM. This functionality could also be manually emulated by passing a function instead, however, this library has some built-in write batching optimization which will be used when passing a FileSystemWritableFileStream.

    let fileHandle = await window.showSaveFilePicker({
        suggestedName: `video.webm`,
        types: [{
            description: 'Video File',
            accept: { 'video/webm': ['.webm'] }
        }],
    });
    let fileWritableStream = await fileHandle.createWritable();
    let muxer = new WebMMuxer({
        target: fileWritableStream,
        video: {
            codec: 'V_VP9',
            width: 1920,
            height: 1080,
            frameRate: 60
        },
        audio: {
            codec: 'A_OPUS',
            numberOfChannels: 2,
            sampleRate: 48000
        }
    });
    
type (optional)

As WebM is a subset of the more general Matroska multimedia container format, this library muxes both WebM and Matroska files. WebM, according to the official specification, supports only a small subset of the codecs supported by Matroska. It is likely, however, that most players will successfully play back a WebM file with codecs other than the ones supported in the spec. To be on the safe side, however, you can set the type option to 'matroska', which will internally label the file as a general Matroska file. If you do this, your output file should also have the .mkv extension.

firstTimestampBehavior (optional)

Specifies how to deal with the first chunk in each track having a non-zero timestamp. In the default strict mode, timestamps must start with 0 to ensure proper playback. However, when directly pumping video frames or audio data from a MediaTrackStream into the encoder and then the muxer, the timestamps are usually relative to the age of the document or the computer's clock, which is typically not what we want. Handling of these timestamps must be set explicitly:

  • Use 'offset' to offset the timestamp of each video track by that track's first chunk's timestamp. This way, it starts at 0.
  • Use 'permissive' to allow the first timestamp to be non-zero.

Muxing media chunks

Then, with VideoEncoder and AudioEncoder set up, send encoded chunks to the muxer like so:

muxer.addVideoChunk(encodedVideoChunk, encodedVideoChunkMetadata);
muxer.addAudioChunk(encodedAudioChunk, encodedAudioChunkMetadata);

In addition, both methods accept an optional, third argument timestamp (microseconds) which, if specified, overrides the timestamp property of the passed-in chunk. This is useful when getting chunks from a MediaStreamTrackProcessor from live media, which usually come with huge timestamp values and don't start at 0, which we want.

The metadata comes from the second parameter of the output callback given to the VideoEncoder or AudioEncoder's constructor and needs to be passed into the muxer, like so:

let videoEncoder = new VideoEncoder({
    output: (chunk, meta) => muxer.addVideoChunk(chunk, meta),
    error: e => console.error(e)
});
videoEncoder.configure(/* ... */);

Should you have obtained your encoded media data from a source other than the WebCodecs API, you can use these following methods to directly send your raw data to the muxer:

addVideoChunkRaw(
    data: Uint8Array,
    type: 'key' | 'delta',
    timestamp: number,
    meta?: EncodedVideoChunkMetadata
): void;

addAudioChunkRaw(
    data: Uint8Array,
    type: 'key' | 'delta',
    timestamp: number,
    meta?: EncodedAudioChunkMetadata
): void;

Finishing up

When encoding is finished, call finalize on the WebMMuxer instance to finalize the WebM file. When using target: 'buffer', the resulting file's buffer is returned by this method:

let buffer = muxer.finalize();

When using a FileSystemWritableFileStream, make sure to close the stream after calling finalize:

await fileWritableStream.close();

Details

Video key frame frequency

Canonical WebM files can only have a maximum Matroska Cluster length of 32.768 seconds, and each cluster must begin with a video key frame. You therefore need to tell your VideoEncoder to encode a VideoFrame as a key frame at least every 32 seconds, otherwise your WebM file will be incorrect. You can do this by doing:

videoEncoder.encode(frame, { keyFrame: true });

Media chunk buffering

When muxing a file with a video and an audio track, it is important that the individual chunks inside the WebM file be stored in monotonically increasing time. This does mean, however, that the multiplexer must buffer chunks of one medium if the other medium has not yet encoded chunks up to that timestamp. For example, should you first encode all your video frames and then encode the audio afterwards, the multiplexer will have to hold all those video frames in memory until the audio chunks start coming in. This might lead to memory exhaustion should your video be very long. When there is only one media track, this issue does not arise. So, when muxing a multimedia file, make sure it is somewhat limited in size or the chunks are encoded in a somewhat interleaved way (like is the case for live media).

Size "limits"

This library can mux WebM files up to a total size of ~4398 GB and with a Matroska Cluster size of ~34 GB.

Implementation

WebM files are a subset of the more general Matroska media container format. Matroska in turn uses a format known as EBML (think of it like binary XML) to structure its file. This project therefore implements a simple EBML writer to create the Matroska elements needed to form a WebM file. Many thanks to webm-writer-js for being the inspiration for most of the core EBML writing code.

For development, clone this repository, install everything with npm i, then run npm run watch to bundle the code into the build directory.

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Package last updated on 03 Mar 2023

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