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ws-additions

Helpful additional functionality for the vanilla WebSocket.

  • 0.0.8
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WebSocket Additions

What is this thing?

concise

WebSockets should do some stuff out of the box that they don't, this package attempts to add that.

blowhard

It appears useful to add some basic functionality to the native WebSocket. At the very least, it appears as if people find themselves coding the same basic functionality around the native WebSocket as we convert applications to be more WebSocket centric. This package intends to be a source of some of that common functionality bundled up for re-use, to avoid having people need to do the same things over and over.

What is this functionality you're speaking of?

  • Reconnecting - in the event of the server going down intentionally or otherwise it's good to have the socket just pickup as if the server were never gone.
  • Resending - as a consumer of a WebSocket enabled service, it'd sure be nice if when you say ws.send('my message') that the message will go, even if the socket isn't connected when you call 'send'.
  • Hunting - given a list of hosts, connect to them and send messages to which ever one is available, switching to another if the 'active' connection becomes unavailable. Dumb-as-dirt client side fail over.
  • KeepAlive - You've gotta have your server do some work for this one, but it will allow you to set up a message that will be periodically sent back to the server (to which the server should respond) to keep your connection up and healthy.
  • Sending Objects - really, if you send an object you'd probably just like it to get JSON serialized... so... that's what these do.

ASSumptions

It turns out we can make some assumptions in this whole process that make development a little easier, but may change the way you interact with WebSockets when you use this package.

  • If you're using these it's because you want the websocket to do some useful things for you, so you don't have to do them yourself, thus you're willing to give up some of the 'raw' WebSocket interface elements.
  • If you're using the ReconnectingAndResendingWebSocket you don't need access to the full interface of the ReconnectingWebSocket (specifically onreconnect and ondatanotsent).

You sure it works?

While the only place this currently has been tested is in Chrome (newish versions) and nodejs, there are some QUnit tests available to prove it does (or doesn't) work.

git clone https://github.com/igroff/ws-additions.git
cd ws-additions/
make watch

Once you've done that successfully you should find a test pages at

  • http://localhost:8080/index.html
  • http://localhost:8080/hunting.html
  • http://localhost:8080/controlled.html
  • http://localhost:8080/controlled-resending.html
  • http://localhost:8080/controlled-keepalive.html A bunch of these tests blow up the server ( by design ) so it's hard to get them all to run at the same time ( hence the multiple pages ).

Usage!

This package makes an object that looks a fair bit like a WebSocket available to you.

What's a ReconnectingWebSocket look like?
[Constructor(DOMString url)]
interface ReconnectingWebSocket : EventTarget {
  attribute WebSocket underlyingWs;

  // networking
          attribute EventHandler onopen;
          attribute EventHandler onerror;
          attribute EventHandler onclose;
          attribute EventHandler onreconnect;
  void close([Clamp] optional unsigned short code, optional DOMString reason);

  // messaging
          attribute EventHandler onmessage;
          attribute EventHandler ondatanotsent;
  void send(DOMString data);
  void send(Blob data);
  void send(ArrayBuffer data);
  void send(ArrayBufferView data);
What's a ReconnectingResendingWebSocket look like?
[Constructor(DOMString url)]
interface ReconnectingResendingWebSocket : EventTarget {
  attribute WebSocket underlyingWs;

  // networking
          attribute EventHandler onopen;
          attribute EventHandler onerror;
          attribute EventHandler onclose;
  void close([Clamp] optional unsigned short code, optional DOMString reason);

  // messaging
          attribute EventHandler onmessage;
  void send(DOMString data);
  void send(Blob data);
  void send(ArrayBuffer data);
  void send(ArrayBufferView data);
What's a HuntingWebSocket look like?
[Constructor([DOMString url])] - ? that's not right is it ?
interface HuntingWebSocket : EventTarget {
  attribute WebSocket currSocket;

  // networking
          attribute EventHandler onopen;
          attribute EventHandler onerror;
          attribute EventHandler onclose;
          attribute EventHandler onreconnect
  void close();

  // messaging
          attribute EventHandler onmessage;
          attribute EventHandler ondatanotsent;
          attribute EventHandler onsentto;
  void send(DOMString data);
  void send(Blob data);
  void send(ArrayBuffer data);
  void send(ArrayBufferView data);

You can consume the functionality in a couple ways, either by explicit creation of one of these 'enhanced WebSockets' or by replacing the native WebSocket implementation with the one of your choosing.

First of all, you'll to get the sucker into a format usable by your browser. 'round here we like browserify.


browserify -r ws-additions --outfile www/js/reconn.js

:shit: If you really want to, the most recent browserified version of this thing is down there in test/www/js/reconn.js

Then in an HTML page somewhere above js/reconn.js

<script src="js/reconn.js"></script>
<script>
  var ReconnectingWebSocket = require("ws-additions").ReconnectingWebSocket;
  var ws = new ReconnectingWebSocket("ws://localhost:8080/socket");
</script>

-- or --

<script src="js/reconn.js"></script>
<script>
  var ReconnectingResendingWebSocket = require("ws-additions").ReconnectingResendingWebSocket;
  var ws = new ReconnectingResendingWebSocket("ws://localhost:8080/socket");
</script>

With that, your ws will handle reconnecting for you in the event that the server at ws://localhost:8080/socket disappears.

For hunting, the only real difference is that you need to provide a list of servers to connect to, if any of them choose to vanish... it'll handle that for you.

<script src="js/reconn.js"></script>
<script>
    var HuntingWebSocket = require("ws-additions").HuntingWebSocket;
    var testWs = new HuntingWebSocket([
      "ws://localhost:8085/socket",
      "ws://localhost:8086/socket"
    ]);
    testWs.send("this message is AWESOME!");
    testWs.send({thisIs: "an object"}); // YAY!
</script>

Proxies have fun with Websockets. Nginx in particular has a great default that will kill the connection if it is idle for too long. So you can opt to have these websockets send pings to your server every so often. It works the same way for each of the aforementioned sockets, you call keepAlive passing an interval (in ms) and a message that your server will respond to.

<script src="js/reconn.js"></script>
<script>
  var ReconnectingWebSocket = require("ws-additions").ReconnectingWebSocket;
  var ws = new ReconnectingWebSocket("ws://localhost:8080/socket")
  ws.onopen = function() {
    // this sets up the keep alive
    ws.keepAlive(60 * 1000, "ping!");
  }

</script>

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Package last updated on 17 Jul 2014

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