Aberoth Ephemeris
A Python module that provides information about upcoming scroll events and moon phases in the MMORPG Aberoth. If you're looking for an easy way to get the predictions from this module in a more human readable form without creating having to your own application, check out the Ephemeris Discord Bot.
Installing
The module can be downloaded from PyPI using
pip install aberoth-ephemeris
or you can download the latest release from GitHub
Use Example
Once you've installed the module, it can be used like so
from aberoth_ephemeris import Ephemeris
import time
ms_1day = 86400000
startTime = round((time.time() * 1000) + -4 * ms_1day)
endTime = round((time.time() * 1000) + 35 * ms_1day)
ephemeris = Ephemeris(
start=round((time.time() * 1000) + -4 * 86400000),
end=round((time.time() * 1000) + 35 * 86400000),
numMoonCycles=8,
discordTimestamps=False,
multiProcess=True,
numCores = None,
varFile = None
)
The start and stop times are just examples and any time may be used so long as the start time is before the stop time.
By default, built in orb variables are used for predictions. If you wish to use your own variables you can pass the path to your own variables file into varFile as a string. See the gathering your own variables section for details on how you might gather your own variables.
Optionally, a web server may be run to intake auto-calibration data from a separate script. To do so, run the following code on a separate thread or process
from waitress import serve
from aberoth_ephemeris import app
serve(app, host="0.0.0.0", port=5000, threads=1)
When valid calibration data is received over HTTP request, the variables used to predict alignments are updated and used the next time an ephemeris object is created or the ephemeris event cache is recreated.
Make sure to configure a .env file containing a pass key named UPDATE_KEY
for the http server request.
Example .env
UPDATE_KEY={verification key for HTTP server}
An excellent separate script that can be used to gather and send live calibration data to this module is the Ephemeris Overheard Hook made by GitHub user jvandag. It is built on GitHub user ashnel3's Overheard Scraper which scrapes the Aberoth overheard page to find changes in scroll state, moon phase, time of day, and number of players online.
For formatting of this HTTP message refer to this example fetch request.
Event Structure
The calculated scroll events are stored in the Ephemeris.scrollEventsCache
property which is formatted as follows
[
(
timestamp,
{
"newGlows": glowList,
"newDarks": darkList,
"returnedToNormal": returnedToNormal,
"discordTS": f"<t:{int(np.floor(timestamp/1000))}:D> <t:{int(np.floor(timestamp/1000))}:T>"
}
),
...
]
The calculated moon phases are stored in the Ephemeris.moonCyclesCache
property which is formatted as follows
[
(
currentTime,
{
"phase": phase,
"discordTS": f"<t:{int(np.floor(currentTime/1000))}:D> <t:{int(np.floor(currentTime/1000))}:t>",
},
),
...
]
Gathering your own variables
If you do not already have a moderate understanding of how Aberoth events happen, it would be helpful to read the wiki page on the Aberoth solar system.
Most variables are close to the real-life values provided by NASA but not exact. These make a good starting point for calibrating variables. Conversely, you could also gather experimental data from the Aberoth orb room as well as some reference points using the Ephemeris Overheard Hook or something similar. Some notes on how to do this with experimental data can be found here. When it comes to refining/calibrating these variables, it is important to create a system that can tell you how a change affects the whole system, not just the specific alignment event you're looking at. Here is an example spreadsheet that shows how you might set up such a system. To help better your understanding of this spreadsheet, it would still be useful to read the notes on gathering the variables with experimental data as it covers some of the more in-depth details on how the solar system works that aren't mentioned elsewhere.