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|rtd| |pypi| |pyversions|
.. |rtd| image:: https://img.shields.io/readthedocs/chicken-dinner.svg :target: http://chicken-dinner.readthedocs.io/en/latest/
.. |pypi| image:: https://img.shields.io/pypi/v/chicken-dinner.svg :target: https://pypi.python.org/pypi/chicken-dinner
.. |pyversions| image:: https://img.shields.io/pypi/pyversions/chicken-dinner.svg :target: https://pypi.python.org/pypi/chicken-dinner
Python PUBG JSON API Wrapper and (optional) playback visualizer.
Also includes basic CLI functionality for replays, leaderboards, stats, and updating assets.
Erangel - squads <http://chicken-dinner.readthedocs.io/en/latest/sample_erangel.html>
_Miramar - solos <http://chicken-dinner.readthedocs.io/en/latest/sample_miramar.html>
_Sanhok - duos <http://chicken-dinner.readthedocs.io/en/latest/sample_sanhok.html>
_Vikendi - solos <http://chicken-dinner.readthedocs.io/en/latest/sample_vikendi.html>
_To install chicken-dinner, use pip. This will install the core dependencies which provide functionality to the API wrapper and CLI.
.. code-block:: bash
pip install chicken-dinner
To use the playback visualizations you will need to install the library with
extra dependencies for plotting (matplotlib
and pillow
).
For this you can also use pip:
.. code-block:: bash
pip install chicken-dinner[visual]
To generate the animations you will also need ffmpeg
installed on your
machine. On Max OSX you can install ffmpeg
using brew.
.. code-block:: bash
brew install ffmpeg
You can install ffmpeg on other systems from here <https://www.ffmpeg.org/download.html>
_.
Working with the low-level API class.
.. code-block:: python
from chicken_dinner.pubgapi import PUBGCore
api_key = "your_api_key"
pubgcore = PUBGCore(api_key, "pc-na")
shroud = pubgcore.players("player_names", "shroud")
print(shroud)
# {'data': [{'type': 'player', 'id': 'account.d50f...
Working with the high-level API class.
.. code-block:: python
from chicken_dinner.pubgapi import PUBG
api_key = "your_api_key"
pubg = PUBG(api_key, "pc-na")
shroud = pubg.players_from_names("shroud")[0]
shroud_season = shroud.get_current_season()
squad_fpp_stats = shroud_season.game_mode_stats("squad", "fpp")
print(squad_fpp_stats)
# {'assists': 136, 'boosts': 313, 'dbnos': 550, 'daily_kills':...
Visualizing telemetry data
.. code-block:: python
from chicken_dinner.pubgapi import PUBG
api_key = "your_api_key"
pubg = PUBG(api_key, "pc-na")
shroud = pubg.players_from_names("shroud")[0]
recent_match_id = shroud.match_ids[0]
recent_match = pubg.match(recent_match_id)
recent_match_telemetry = recent_match.get_telemetry()
recent_match_telemetry.playback_animation("recent_match.html")
Recommended playback settings:
.. code-block:: python
telemetry.playback_animation(
"match.html",
zoom=True,
labels=True,
label_players=[],
highlight_winner=True,
label_highlights=True,
size=6,
end_frames=60,
use_hi_res=False,
color_teams=True,
interpolate=True,
damage=True,
interval=2,
fps=30,
)
See the documentation <http://chicken-dinner.readthedocs.io>
_ for more
details.
For CLI commands using the PUBG API, an API Key is required.
You may provide the API key via an environment variable
named PUBG_API_KEY
or with the CLI option --api-key
.. code-block:: bash
export PUBG_API_KEY=your_pubg_api_key
chicken-dinner [command] --shard=steam ...
OR
.. code-block:: bash
chicken-dinner [command] --api-key=your_pubg_api_key --shard=steam ...
A shard is optional, but the default shard is steam
.
Assets
To update local assets, including hi-res maps and asset dictionaries:
.. code-block:: bash
chicken-dinner assets
Leaderboards
Display the leaderboards for a game mode (shard default is steam):
.. code-block:: bash
chicken-dinner leaderboard --shard=steam solo-fpp
Player Stats
Display player stats for lifetime or the current season (shard default is steam):
.. code-block:: bash
# Get the lifetime stats for chocoTaco in solo-fpp
chicken-dinner stats --shard=steam --lifetime --group=solo --perspective=fpp chocoTaco
# Get the latest season stats for chocoTaco in solo-fpp
chicken-dinner stats -g solo -p fpp chocoTaco
Replays
~~~~~~~
Generate html5 replays for matches (shard default is steam):
.. code-block:: bash
# Generate a replay for the latest win of chocoTaco in specified path
chicken-dinner replay --latest --wins-only --size=6 --path=/path/to/my/replays chocoTaco
# Generate a replay for the latest game of chocoTaco
chicken-dinner replay -l chocoTaco
# Generate a replay for all of chocoTaco's wins in recent games
chicken-dinner replay -w chocoTaco
# Generate a replay for all of the recent games of chocoTaco
chicken-dinner replay chocoTaco
More Examples
-------------
Setup
~~~~~
Creating a ``PUBG`` instance.
.. code-block:: python
from chicken_dinner.pubgapi import PUBG
api_key = "my_api_key"
pubg = PUBG(api_key=api_key, shard="steam")
Player Examples
Getting information for a player by their name.
.. code-block:: python
# Creates a Players instance (iterable Player instances)
players = pubg.players_from_names("chocoTaco")
# Take the first Player instance from the iterable
chocotaco = players[0]
chocotaco.name
# chocoTaco
chocotaco.match_ids
# ['e0b3cb15-929f-4b42-8873-68a8f9998d2b', 'dd25cf69-77f1-4791-9b14-657e904d3534'...
chocotaco.id
# 'account.15cbf322a9bc45e88b0cd9f12ef4188e'
chocotaco.url
# 'https://api.playbattlegrounds.com/shards/steam/players/account.15cbf322a9bc45e88b0cd9f12ef4188e'
Or get the player instance from the id.
.. code-block:: python
# Creates a Players instance (iterable Player instances)
players = pubg.players_from_ids("account.15cbf322a9bc45e88b0cd9f12ef4188e")
# Take the first Player instance from the iterable
chocotaco = players[0]
Get information about multiple players and matches that they participated together.
.. code-block:: python
# Creates a Players instance (iterable of Player instances)
players = pubg.players_from_names(["shroud", "chocoTaco"])
players.ids
# ['account.d50fdc18fcad49c691d38466bed6f8fd', 'account.15cbf322a9bc45e88b0cd9f12ef4188e']
players.names_to_ids()
# {'shroud': 'account.d50fdc18fcad49c691d38466bed6f8fd', 'chocoTaco': 'account.15cbf322a9bc45e88b0cd9f12ef4188e'}
players.ids_to_names()
# {'account.d50fdc18fcad49c691d38466bed6f8fd': 'shroud', 'account.15cbf322a9bc45e88b0cd9f12ef4188e': 'chocoTaco'}
players.shared_matches()
# ['e0b3cb15-929f-4b42-8873-68a8f9998d2b', 'dd25cf69-77f1-4791-9b14-657e904d3534'...
shroud = players[0]
chocotaco = players[1]
Season Examples
Get an iterable of ``Seasons`` objects
.. code-block:: python
seasons = pubg.seasons()
seasons.ids
# ['division.bro.official.2017-beta', 'division.bro.official.2017-pre1'...
# Get the current season
current_season = seasons.current()
Work with a ``Season`` instance
.. code-block:: python
season = pubg.current_season()
season.id
# 'division.bro.official.pc-2018-04'
season.is_current()
# True
season.is_offseason()
# False
# Get a player-season for a specific player
chocotaco_season = season.get_player("account.15cbf322a9bc45e88b0cd9f12ef4188e")
Getting information about a player-season
.. code-block:: python
# Using the factory instance directly
chocotaco_season = pubg.player_season("account.15cbf322a9bc45e88b0cd9f12ef4188e", "division.bro.official.pc-2018-04")
# Using a season
season = pubg.current_season()
chocotaco_season = season.get_player("account.15cbf322a9bc45e88b0cd9f12ef4188e")
# Using a player
chocotaco = pubg.players_from_names("chocoTaco")[0]
chocotaco_season = chocotaco.get_season("division.bro.official.pc-2018-04")
chocotaco_season.id
# {'player_id': 'account.15cbf322a9bc45e88b0cd9f12ef4188e', 'season_id': 'division.bro.official.pc-2018-04'}
chocotaco_season.player_id
# 'account.15cbf322a9bc45e88b0cd9f12ef4188e'
chocotaco_season.season_id
# 'division.bro.official.pc-2018-04'
chocotaco_season.match_ids("solo", "fpp")
# ['4b0c5898-7149-4bcc-8da7-df4cdc07fd80', 'b26880e5-916d-4be8-abd7-45d8dddb6df3'...
chocotaco_season.game_mode_stats("solo", "fpp")
# {'assists': 38, 'boosts': 498, 'dbnos': 0, 'daily_kills': 18, 'daily_wins': 0, 'damage_dealt': 95036.79...
Leaderboards
~~~~~~~~~~~~
Leaderboards give the top 25 players for a particular game mode.
.. code-block:: python
solo_fpp_leaderboard = pubg.leaderboard("solo-fpp")
solo_fpp_leaderboard.game_mode
# 'solo-fpp'
solo_fpp_leaderboard.ids
# ['account.cfb13f65d5d1452294efbe7e730f7b1c', 'account.9affa4ff8e5746bbb6a199f1a773c659'...
solo_fpp_leaderboard.names
# ['HuYa-17152571', 'Huya_15007597_LS', 'Douyu-7250640', 'Douyu-4778209', 'DouYu-1673291'...
solo_fpp_leaderboard.ids_to_names()
# {'account.f897d4a4b22f45cb8a85008039f5069e': 'HuYaTv-19488958', 'account.8ca07daf6c084dea81aacc00616fde9c': 'Breukin224'...
solo_fpp_leaderboard.names_to_ids()
# {'HuYaTv-19488958': 'account.f897d4a4b22f45cb8a85008039f5069e', 'Breukin224': 'account.8ca07daf6c084dea81aacc00616fde9c'...
# Info about a player at particular rank
solo_fpp_leaderboard.name(1)
# 'HuYa-17152571'
solo_fpp_leaderboard.id(1)
# 'account.cfb13f65d5d1452294efbe7e730f7b1c'
solo_fpp_leaderboard.stats(1)
# {'rank_points': 6344, 'wins': 82, 'games': 1591, 'win_ratio': 0.0515399128, 'average_damage': 247, 'kills': 3218...
# Get a player object for a player at rank 1
player = solo_fpp_leaderboard.get_player(1)
Samples
~~~~~~~
Get randomly sampled match ids.
.. code-block:: python
samples = pubg.samples()
samples.match_ids
# ['98192d81-8700-4e28-981d-00b14dfbb3c9', '7ce51ef0-6f73-4974-9bb6-532dec58355d'...
API Status
~~~~~~~~~~
Get the current API status
.. code-block:: python
status = pubg.status()
status.id
# 'pubg-api'
# Refreshes the API status
status.refresh()
Matches
~~~~~~~
Get match information
.. code-block:: python
match = pubg.match("e0b3cb15-929f-4b42-8873-68a8f9998d2b")
match.asset_id
# '44b787fd-c153-11e9-8b6c-0a586467d436'
match.created_at
# '2019-08-18T00:29:00Z'
match.duration
# 1686
match.game_mode
# 'duo-fpp'
match.id
# 'e0b3cb15-929f-4b42-8873-68a8f9998d2b'
match.is_custom
# False
match.map_id
# 'Baltic_Main'
match.map_name
# 'Erangel (Remastered)'
match.rosters_player_names
# {'9354f12b-8e79-4ca2-9465-6bdfa6b4bca9': ['Vealzor', 'Colin630'], 'c2eb2ecf-96d5-42c3-b0cb-49d734a716a6': ['KillaCon', 'FriendlyOrc']...
match.telemetry_url
# 'https://telemetry-cdn.playbattlegrounds.com/bluehole-pubg/steam/2019/08/18/00/58/44b787fd-c153-11e9-8b6c-0a586467d436-telemetry.json'
match.url
# 'https://api.playbattlegrounds.com/shards/steam/matches/e0b3cb15-929f-4b42-8873-68a8f9998d2b'
Get rosters and associated participants
.. code-block:: python
# Get rosters
rosters = match.rosters
# Get single roster
roster = rosters[0]
roster.player_ids
# ['account.7046d72ec24e45a7b0282d390dea91e5', 'account.9a154840c7db4f7f88def5198b9393b6']
roster.player_names
# ['Vealzor', 'Colin630']
roster.stats
# {'rank': 44, 'team_id': 12, 'won': 'false'}
roster.won
# False
# Participant from a roster
roster_participants = roster.participants
participant = roster_participant[0]
participant.name
# 'Vealzor'
participant.player_id
# 'account.7046d72ec24e45a7b0282d390dea91e5'
participant.stats
# {'dbnos': 1, 'assists': 0, 'boosts': 0, 'damage_dealt': 113.032738...
participant.teammates_player_ids
# ['account.9a154840c7db4f7f88def5198b9393b6']
participant.teammates_player_names
# ['Colin630']
participant.won
# False
# Get Participant instances for teammates
teammates = participant.teammates
Get all Participants from Match
.. code-block:: python
match_participants = match.participants
Telemetry
~~~~~~~~~
Get a Telemetry instance from a particular match
.. code-block:: python
# Using the PUBG instance
url = 'https://telemetry-cdn.playbattlegrounds.com/bluehole-pubg/steam/2019/08/18/00/58/44b787fd-c153-11e9-8b6c-0a586467d436-telemetry.json'
telemetry = pubg.telemetry(url)
# Using a Match instance
match = pubg.match("e0b3cb15-929f-4b42-8873-68a8f9998d2b")
telemetry = match.get_telemetry()
# All available event types
telemetry.event_types()
# ['log_armor_destroy', 'log_care_package_land', 'log_care_package_spawn', 'log_game_state_periodic', 'log_heal'...
# All specific events
care_package_lands = telemetry.filter_by("log_care_package_land")
telemetry.map_id()
# 'Baltic_Main'
telemetry.map_name()
# 'Erangel (Remastered)'
telemetry.num_players()
# 100
telemetry.num_teams()
# 50
telemetry.platform
# 'pc'
# Generates an HTML5 animation with ffmpeg
telemetry.playback_animation("match.html")
# Many more functions related to positions, circles, damages. Refer to docs
Telemetry events and objects are generic class wrappers. They are constructed
when the Telemetry instance is created. This makes them telemetry version-agnostic,
but requires some work to inspect their contents and structure. The TelemetryEvent
and TelemetryObject classes also transform the payload keys to snake_case.
TelemetryEvents are containers for event key-values and structures which contain a
hierarchy of TelemetryObjects.
`Telemetry Events <https://documentation.pubg.com/en/telemetry-events.html>`_
.. code-block:: python
# Get all TelemetryEvents as a list
events = telemetry.events
# Get one of the events
event = events[0]
event.event_type
# log_match_definition
event.timestamp
# '2019-08-18T00:29:00.0807375Z'
event.to_dict()
# {'_D': '2019-08-18T00:29:00.0807375Z', '_T': 'LogMatchDefinition', 'match_id': 'match.bro.official.pc-2018-04.steam.duo-fpp.na.2019.08.18.00.e0b3cb15-929f-4b42-8873-68a8f9998d2b', 'ping_quality': 'low', 'season_state': 'progress'}
print(event.dumps())
# {
# "_D": "2019-08-18T00:29:00.0807375Z",
# "_T": "LogMatchDefinition",
# "match_id": "match.bro.official.pc-2018-04.steam.duo-fpp.na.2019.08.18.00.e0b3cb15-929f-4b42-8873-68a8f9998d2b",
# "ping_quality": "low",
# "season_state": "progress"
# }
# Each event key can be grabbed as an attribute or key
event.ping_quality
# low
event["ping_quality"]
# low
TelemetryObjects refer to entities such as players, items, locations, vehicles, etc.
Each TelemetryObject contains a ``reference`` attribute which is the key in the parent
TelemetryEvent or TelemetryObject that refers to this TelemetryObject.
`Telemetry Objects <https://documentation.pubg.com/en/telemetry-objects.html>`_
.. code-block:: python
# All available event types
telemetry.event_types()
# ['log_armor_destroy', 'log_care_package_land', 'log_care_package_spawn', 'log_game_state_periodic', 'log_heal'...
kill_events = telemetry.filter_by("log_player_kill")
kill = kill_events[0]
kill.keys()
# ['attack_id', 'killer', 'victim', 'assistant', 'dbno_id', 'damage_reason'...
killer = kill.killer
killer.keys()
# ['reference', 'name', 'team_id', 'health', 'location', 'ranking', 'account_id', 'is_in_blue_zone', 'is_in_red_zone', 'zone']
killer.name
# 'WigglyPotato'
victim = kill.victim
victim.keys()
# ['reference', 'name', 'team_id', 'health', 'location', 'ranking', 'account_id', 'is_in_blue_zone', 'is_in_red_zone', 'zone']
victim.name
# 'qnle'
victim.to_dict()
# {'account_id': 'account.d9c2d8dc8c03412eadfa3e59c8f3c16a', 'health': 0, 'is_in_blue_zone': False, 'is_in_red_zone': False...
for k, v in victim.items():
print(k, v)
# reference victim
# name qnle
# team_id 43
# health 0
# location TelemetryObject location object
# ranking 0
# account_id account.d9c2d8dc8c03412eadfa3e59c8f3c16a
# is_in_blue_zone False
# is_in_red_zone False
# zone ['georgopol']
FAQs
PUBG JSON API Wrapper and Game Telemetry Visualizer
We found that chicken-dinner demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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