discord-ui
A discord.py extension for using discord ui/interaction features
pip package
▪
read the docs
▪
examples

Introduction
This is a discord.py ui extension made by 404kuso and RedstoneZockt
for using discord's newest ui features like buttons, slash commands and context commands.
Documentation
Installation
Windows
py -m pip install discord-ui
Linux
python3 -m pip install discord-ui
License
This project is under MIT License
Issues
If you find any issues, please report them
https://github.com/discord-py-ui/discord-ui/issues
Note
If you want to use slash commands, in the oauth2 invite link generation,
you have to check both bot
and application.commands
fields

Example
Example for creating a simple slash command
import discord
from discord.ext import commands
from discord_ui import UI, SlashOption
client = commands.Bot(" ")
ui = UI(client)
@ui.slash.command("hello_world", options=[SlashOption(bool, "cool", "whether this libary is cool", required=False)], guild_ids=[785567635802816595])
async def command(ctx, cool=True):
"""This is a simple slash command"""
await ctx.respond("You said this libary is " + str(cool))
client.run("your_token")
Example for creating a user-context command
import discord
from discord.ext import commands
from discurd_ui import UI
client = commands.Bot(" ")
ui = UI(client)
@ui.slash.user_command("avatar", guild_ids=[785567635802816595])
async def avatar(ctx, user: discord.Member):
"""Sends the avatar of a user"""
await ctx.respond(embed=discord.Embed(description=user.display_name).set_image(url=user.avatar_url))
client.run("your_token")
Example for autocompletion of choices
import discord
from discord_ui import UI, SlashOption, AutocompleteInteraction
async def generator(ctx: AutocompleteInteraction):
available_choices = ["hmm", "this", "is", "a", "an", "test", "testing"]
return [(x, x) for x in available_choices if x.startswith(ctx.value_query)]
@ui.slash.command("search_word", options=[SlashOption(str, "query", choice_generator=generator)])
async def search_word(ctx, query):
await ctx.send("got " + query + " for query")
client.run("your_token")
Example for sending a button and receiving it
import discord
from discord.ext import commands
from discord_ui import UI, LinkButton, Button
from asyncio import TimeoutError
client = commands.Bot(" ")
ui = UI(client)
@client.listen("on_message")
async def on_message(message: discord.Message):
if message.content == "!btn":
msg = await message.channel.send("you", components=[
[Button("press me", color="green"), LinkButton("https://discord.com", emoji="😁")],
Button(custom_id="my_custom_id")
])
try:
btn = await msg.wait_for("button", client, by=message.author, timeout=20)
await btn.respond("you pressed `" + btn.content + "`")
except TimeoutError:
await msg.delete()
client.run("your_token_here")
Example for sending Selectmenus and receiving them
import discord
from discord.ext import commands
from discord_ui import UI, SelectMenu, SelectOption
from asyncio import TimeoutError
client = commands.Bot(" ")
ui = UI(client)
@client.listen("on_message")
async def on_message(message: discord.Message):
if message.content == "!sel":
msg = await message.channel.send("you", components=[SelectMenu(options=[
SelectOption("my_value", label="test", description="this is a test"),
SelectOption("my_other_value", emoji="🤗", description="this is a test too")
], "custom_id", max_values=2)])
try:
sel = await msg.wait_for("select", client, by=message.author, timeout=20)
await sel.respond("you selected `" + str([x.content for x in sel.selected_options]) + "`")
except TimeoutError:
await msg.delete()
client.run("your_token_here")
Example for cogs
from discord.ext import commands
from discord_ui import UI
from discord_ui.cogs import slash_command, subslash_command, listening_component
bot = commands.Bot(" ")
ui = UI(bot)
class Example(commands.Cog):
def __init__(self, bot):
self.bot = bot
@slash_command(name="example", guild_ids=[785567635802816595])
async def example(self, ctx):
await ctx.respond("gotchu")
@subslash_command(base_names="example", name="command"):
async def example_command(self, ctx):
await ctx.respond("okayy")
bot.add_cog(Example(bot))
bot.run("your token")
You can find more (and better) examples here
Contact
You can contact us on discord
Changelog
This will be moved to https://discord-py-ui.github.io/discord-ui/
-
5.1.2
Fixed
commands.nuke
- nextcord import issue (#112)
-
5.1.0
Breaking changes
- Component custom ids are now optional, if no custom id is passed, a 100 characters long random string will be used and because of that the order of Component init params changed
- The order of SelectMenus init params changed,
custom_id
comes now after options
SelectMenu("my_custom_id", [options...here])
SelectMenu([options...here], "my_custom_id")
Button("my_custom_id", "label")
Button("label", "my_custom_id")
- ButtonStyles is now ButtonStyle
- renamed cog decorators, the old ones still work but they will show a deprecation warning:
slash_command
-> slash_command
, subslash_command
-> subslash_command
, context_cog
-> context_command
, listening_component
-> listening_component
- Removed
Slash.edit_command
and Slash.edit_subcommand
, "moved" to Command.edit
SlashedCommand
is now SlashInteraction
, SlashedSubCommand
is now SubSlashInteraction
and SlashedContext
is now ContextInteraction
- The command attributes of CommandInteractions (SlashedCommand, ...) are now moved to
Interaction.command.
(the .command
attribute is a reference to the real command, if you change properties of the command they will be updated)
- The component attributes of an interaction are now moved to
.component
- ContextCommands
.param
attribute is now .target
Changed
argument_type
in SlashOption is now type
ButtonStyle
value names changed: color names are now capitalized and Danger
is now Destructive
Listener.target_user
is now Listener.target_users
and can take users, members and ids as the value
BaseCommand.options
and SlashOption.options
is now of type SlashOptionCollection
, which allows you to acces options by index and name
my_command.options["option name"]
my_command.options[0]
You can also use some methods like .get
, .set
(which will return itself after it set something, so SlashOption.set(key, value).set(key, value)
would work) and SlashOption.options + SlashOption.option
will add both SlashOptions together
- If an invalid guild id was passed to a slashcommand, no exception will be raised anymore, it will just be printed into the console and ignored
logging.error()
- Moved the
discord_ui.ext.py
module into a folder
on_button_press
and on_menu_select
is now on_button
and on_select
. The old event names will still work but will be removed in the next release
Fixed
- disable_action_row
ActionRow.disable
- no interaction events being dispatched because subclasses of dpy2
commands.Bot
instances wouldn't get overriden which lead to not enabling needed debug events
- when no matching component listener in
Listener
could be found, the events for components events wouldn't be dispatched
delete_after
keyword in message send override not working
- mentionable type in slashoptions not being parsed to objects
@discord.ext.commands.Cooldown
not working on cog slashcommands
Added
**fields
to all functions that edit the message components (like .disable_components
, .disable_component
, ...). The **fields
parameter can be used to edit other properties of the message without using .edit
again and send a "useless" request
@Lister.on_error
and @Listener.wrong_user
decorators for handling Exceptions in Listeners
- When no keyword was passed to
@Listener.button
or @Listener.select
, the function will be called on every button/slect
channel_type
to SlashOption, list of discord.ChannelType
. This will restrict the shown channels for channel slash options to this list.
- support for nextcord. Other libs should work too, but they are not tested.
Mentionable
type for SlashOptions
- description for short slashoptions. If you set the options for a slash command via callback params, you can add a description (and a type) to them with your docstring. There are 3 different styles you can use:
@ui.slash.command()
async def my_command(ctx, my_option, my_other_option):
"""This is my command description
my_option: `int`:
This is the description for the my_option parameter
my_other_option: `str`:
This is the description for another option
"""
...
@ui.slash.command()
async def my_command(ctx, my_option: int, my_other_option: str):
"""This is my command description
my_option: This is the description for the my_option parameter
my_other_option: This is the description for another option
"""
...
@ui.slash.command()
async def my_command(ctx, my_option, my_other_option: str):
"""This is my command description
`int`: This is the description for the my_option parameter
This is the description for another option
"""
...
Note: You don't have to use `type`
, you can just use type
- Empty descriptions for slashcommands and slashoptions. The default description value is now
\u200b
which is an "empty" char
- Modifying slashcommand options is now WWAAYYYY easier. You can just do
.options[name or index].name = "new name"
and the option will be updated
- You can set the autocomplete choice generator with a decorator now
ui.slash.command(options=[SlashOption(str, "my_option")])
async def my_command(ctx, my_option):
...
@my_command.options["my_option"].autocomplete_function
async def my_generator(ctx):
...
@my_command.options[0].autocomplete_function
async def my_generator(ctx):
...
- All apllication command decorators will now return the created Command
@ui.slash.command(...)
async my_command(ctx):
...
type(my_command)
- Added edit and delete method to slashcommand. You can use this for editing or deleting the command later
await my_command.edit(name="test")
await my_command.delete()
id
to SlashCommand
commands_synced
event which will be dispatched when all commands where synced with the api (UI.Slash.sync_commands
)
BaseCommmand.update
method which updates the api command with the lcoal changes
SlashSubCommand.base
, which will be shared among all subslashcommands with the same base
Removed
discord.ext.commands.Bot
override for enabling the debug event, this will be enabled when creating a UI instance from the bot
-
5.0.1
Fixed
-
5.0.0
Fixed
- Roles not being parsed correctly
Changed
default_permission can now be of type discord.Permissions
but the api doesn't support that yet.
some code changes to slash-http features
Added
Context class for choice generation
choice_generator
keyword and autocomplete
keyword.
autocomplete
is not needed if you pass choice_generator
You are now able to send hidden files
-
4.3.8
Fixed
required is now false by default again
-
4.3.7
Changed
Required is now True
by default
Fixed
AttributeError: 'LinkButton' object has no attribute 'component_type'
Removed
The lib now doesn't decompress byte data anymore, which means everything before the dpy commit 848d752
doesn't work with this lib.
message reference in discordpy discord server
-
4.3.6
Fixed
- Slashcommand comparing
- Ephemeralmessage keyerror exception
-
4.3.5
Fixed
-
4.3.4
Fixed
- SlashOption not accepting tuple
-
4.3.3
Fixed
- fixed
TypeError: 'NoneType' object is not iterable
-
4.3.2
Fixed
Could not find a matching option type for parameter '<class 'NoneType'>'
-
4.3.1
Removed
-
4.3.0
Fixed
by keyword doesn't work properly
Removed
Removed the hash property from Buttons and SelectMenus due to the removal of it from the api
Added
A module with useful tools and decorators to use more information
BaseCommand (the superclass for all applicationcommands) has now some extra properties:
- is_chat_input
> Whether this command is a slash command
- is_message_context
> Whether this command is a message context command
- is_user_context
> Whether this command is a user context command
Added properties:
- is_alias
> Whether the invoked command is an alias or not
- aliases
> All the available aliases for the command
Listeners are something that you can use for a better processing of received components.
You could see them as a cog to the message components
more information
Changed
SelectInteraction.selected_values
are not the raw values that were selected, SelectMenu.selected_options
are the options of type SlashOption
that were selected
All instance values that were MISSING
by default are now None
-
4.2.15
Fixed
-
4.2.14
Fixed
- small SelectOption issues
- context commands
Changed
- allow context commands to have names with spaces
-
4.2.13
Fixed
TypeError: 'EMPTY' is not a callable object
in context commands
-
4.2.12
Fixed
-
4.2.11
Fixed
- cog context commands returned wrong type
-
4.2.10
Fixed
- cog context commands typo with
guild_permission
keyword
-
4.2.8
Added
Fixed
Fixed
- #94 (again 💀)
- received subcommands
The base_names and the name will be now set to the right value
-
4.2.7
Added
There is now an event with the name component
that will be dispatched whenever a component was received
If you use Message.wait_for
, there is now a new event choice with the name component
(message.wait_for("component", client)
)
Fixed
DM issue with deleting messages
Changed
Edit now takes "content" as not positional (.edit("the content")
works now)
You are now able to set component values with the right max lenght
-
4.2.6
Fixed
there was an issue with sending embeds
-
4.2.5
Fixed
There was an issue with listening components that they needed two parameters but only one was passed
Another issue was TypeError: __init__() missing 1 required positional argument: 'custom_id'
?
there was an issue with sending embeds
-
4.2.2
Changed
the delete_unused
keyword is now optional, if you don't pass a parameter, slash.delete_unused
will be used (from the __init__
function)
-
4.2.1
Fixed
cannot import name 'InteractionResponseType' from 'discord.enums'
-
4.2.0
Added
when you remove a cog the slash commands will now get deleted if you set delete_unused
to True and set sync_on_cog
to True
you don't have to specify options in one of the slash decorators anymore. Instead, you can set them in your callback function
Example
@ui.slash.command()
async def greet(ctx, user):
"""Greets a user
You can use multiline docstrings, because only the first line will be used for the description
"""
...
@ui.slash.command()
async def tag(ctx, target: discord.User = None):
...
Fixed
if you would sync the commands after the first sync, it threw an error
-
4.1.4
Fixed
- slashcommands in forbidden guilds
when trying to get slash commands in a guild with no appication.commands
permission, it won't throw an exepction anymore
-
4.1.2
Fixed
subcommand checks were wrong and this would result in errors like In options.0.options.2: Option name 'name' is already used in these options
-
4.1.1
Fixed
For some reason the voice property of the creator or the interaction would be set
They wouldn't be registered to the api
-
4.1.0
Added
You should be able to use this package with python 3.6 or newer
Fixed
Forgot to remove print statements💀
-
4.0.4
Fixed
when a user was passed in an option, its guild was always None
if no name passed, the context command wouldn't take the callback name as the name of the command
-
4.0.3
Fixed
-
4.0.2
Fixed
- Issue with receiving context commands
-
4.0.1
Fixed
-
4.0.0
Added
You now have much more control over your slash commands!
You can update your permissions with the Slash.update_permissions
function
You can now create slash commands without the decorator in a much more eaisier way! Check out the Slash.add_command
function
You can edit commands in code with the Slash.edit_command
function
You can add and remove listening components now with the Components.add_listening_component
, Components.remove_listening_component
and Components.remove_listening_components
functions
You can now use cog decorators like slash_command
, subslash_command
and listening_component
Fixed
Slash commands wouldn't be updated if only default_permission
was changed
Changed
Message.wait_for now takes by
and check
as parameters and event_name
and client
switched place (wait_for(client, "event_name")
is now wait_for("event_name", client)
)
You can specify listening_components now more presicely, you can add messages, users, and a check to filter
Interaction.member
is now Interaction.author
Listening component callback functions now only take one parameter, the used component
on_button_press
and on_menu_select
These events now take a sole parameter, the used component. If you want to acces to message, use passed_component.message
Removed
Removed ResponseMessage
-
3.3.5
Fixed
SelectMenu issue when creating it from data
-
3.3.4
Changed
Message.edit
now takes a embed
parameter
Fixed
Forgot to remove some print
statements
-
3.3.3
Added
classes have now a __repr__
function
You can now choose whether you want to override some of dpy objects and functions (default is True) (see the override module for more information)
This also appeals to the Components
class (Components(override_dpy))
note: if you don't want to create a UI
object, you can instead override dpy with the override_dpy
method
from discord_ui import override_dpy
override_dpy()
Fixed
discord.py v2 now auto-decompresses socket data and passes a string instead of the uncompressed data.
when overriding dpy message object, the components would mix
-
3.3.2
Added
You can now edit a ephemeral message which was created from an interaction (ex. when a button in a hidden message was pressed)
-
3.3.1
Added
Interaction.channel
and Interaction.guild
-
3.3.0
Fixed
-
3.2.9
Added
The lib will now retry after the ratelimit reset and doesn't throw an HTTPException anymore
Fixed
Got KeyError
exception while syncing commands
-
3.2.8
Fixed
When a hidden response was about to be send without defering the interaction it would thrown an error
-
3.2.7
Added
- warnings
- When a guild_permission with an invalid guild id is passed, it will throw an exception when syncing the commands
- When the value of a guild_permission is not of type
SlashPermission
it will throw an exception
- context-commands
You can now have context commands with the same name as a normal slash command
You can use docstrings """docstring"""
for setting the description of a slash commmand by setting the dosctring for the callback function
Changed
auto_defer is now disabled by default
You can now disable auto_sync for slash commmands and sync them by yourself with Slash.sync_commands(delete_unused)
Interaction._deferred
is not Interaction.deferred
and Interaction.defer()
doesn't throw an exception anymore, it will just log the error with logging.error()
Fixed
There was a try/catch in the Interaction.respond
function that would allow the code to continue when an exception occured while responding with ninja_mode
There was an issue adding context-commands
Now, the libary only edits commands when changes were made
-
3.2.6
Added
If you use .respond()
, the function will try to use ninja_mode automatically
Changed
Moved git-project to https://github.com/discord-py-ui/discord-ui
Fixed
responding with ninja_mode would end up in an exception
fixed another file sending issue with slash commands
-
3.2.5
Fixed
- #89 (thanks for reporting)
-
3.2.4
- Fixed version issues with the package
-
3.2.2
Fixed
- #85:
AttributeError: module 'discord' has no attribute '_Components__version'
-
3.2.0
Fixed
I'm really sorry for all the issues this libary got, if you still find issues, please report them in https://github.com/discord-py-ui/discord-ui/issues
There was an issue with emojis not being set in SelectOptions
There was an issue with setting the url not being set
There was an issue with creating commands that don't already exist
Changed
.values
is not .selected_values
Added
Buttons and SelectMenus have a .message
property for the message where their interaction was creted
ResponseMessages have a .interaction
property for the received interaction
We added a interaction_received
event for all interactions that are received
-
3.1.0
Added
We added support for discord.py v2, so you can stay loyal to our libary and use it together with discord.py v2!
Added own Exceptions for errors
You can change the way the extension parses interaction data. You can choose between different Methods
The libary will autodefer all interactions public. If you want to change that, take a look at the documentation for this feature
Slash commands will only be edited if there were some changes, so you won't get a invalid interaction
error in discord after starting the bot
If only permissions were changed, just the permissions will be edited and not the whole command like before
Fixed
I finally fixed the damn slashcommand system, it should work now
The resolving, fetching and pulling from the cache methods should all work
-
3.0.1
Fixed
-
3.0.0
Added
Context commands are now available
Changed
The project's name was changed from discord-message-components
to discord-ui
-
2.1.0
Added
You are now able to use webhooks together with message components, to send a webhook message with the components, use the Components.send_webhook
function.
The standart webhook function is also overriden with the new component function
You can now use float
as the argument type for a slash command option
Buttons, LinkButtons and SelectOptions labels are now by default \u200b
, which is an "empty" char
Changed
- Code documentation to more be more informative
Fixed
-
2.0.2
Fixed
Select option threw an exception if it was smaller than 1 or higher than 100
-
2.0.0
Added
A listening component with a callback function that will always be executed whenever a component with the specified custom_id
was used
Changed
-
Message
- All Message objects don't use the client object anymore
- Message.wait_for now needs the client as the first parameter
Fixed
All interaction responses work now
-
1.2.2
Fixed
-
1.2.1
Fixed
-
1.2.0
Added
-
1.1.2
Fixed
-
1.1.1
Added
- Message.edit()
You can now edit messages with button support
-
1.1.0
Changed
- Major changes to request code, now using the client's request
ResponseMessage.acknowledge()
-> ResponseMessage.defer()
Changed the name of the function + changed ResponseMessage.acknowledged
-> ResponseMessage.deferred
ResponseMessage.defer()
=> await ResponseMessage.defer()
defer
(acknowledge
) is now async and needs to be awaited
Added
- hidden responses
You can now send responses only visible to the user
Fixed
ResponseMessage.respond()
Now doesn't show a failed interaction
-
1.0.5
Fixed
ResponseMessage.respond()
responding now doesn't fail after sending the message, it will now defer the interaction by it self if not already deferred and then send the message
-
1.0.4
Added
ResponseMessage.acknowledged
Whether the message was acknowledged with the ResponseMessage.acknowledged()
function
Changed
-
1.0.3
Added
Button.hash
Buttons have now a custom hash property, generated by the discord api