Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

gridengine-framework

Package Overview
Dependencies
Maintainers
1
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

gridengine-framework

A framework for generating and manipulating grid-based game worlds

  • 0.91.9
  • PyPI
  • Socket score

Maintainers
1

grid_engine

Description

grid_engine is a framework for generating and manipulating grids. It provides a number of classes and functions for generating and manipulating grids. Each grid is composed of Cell objects and is defined by a Blueprint. A grid can be generated from a blueprint, loaded from a file, or created manually. It can also be pickled for later use. It can be rendered as a 2D image, an animated GIF or an ASCII string. Grids provide a number of relevant methods for pathfinding, cell manipulation, and more.

Installation

To install grid_engine, run the following command:

```bash
pip install gridengine_framework
```

Usage

To use gridengine you can import any number of the submodules and utilize its respective features or you can import the main module.

```python
import grid_engine as ge

# Create a grid
grid = ge.grid.Grid(cell_size=10, grid_dimensions=(1000, 1000))

# Save a grid
ge.grid.save_grid(grid)

# Load a grid
loaded_grid = ge.grid.Grid.load_grid(1)
```

grid_engine also provides a command line interface. To use it, run the following command:

```bash
python -m grid_engine --help

# Output:
# usage: gridengine [-h] [-i] [-b BLUEPRINT] [--ascii] [-l LOAD] [-t] [-ns NOISE_SCALE] [-no NOISE_OCTAVES] [-nr NOISE_ROUGHNESS] [-r ROWS] [-c COLUMNS] [-s SIZE] [-S] [-T TYPE] [-v]

# Generate a visualized grid from a blueprint. For producing a blueprint, see the blueprint module.

# options:
#   -h, --help            show this help message and exit
#   -i, --interactive     Run an interactive session
#   -b BLUEPRINT, --blueprint BLUEPRINT
#                         Load a blueprint from a file
#   --ascii               Print the grid as ascii
#   -l LOAD, --load LOAD  Load a grid from a file
#   -t, --terrain         Whether to generate terrain with the grid.
#   -ns NOISE_SCALE, --noise-scale NOISE_SCALE
#                         Noise scale
#   -no NOISE_OCTAVES, --noise-octaves NOISE_OCTAVES
#                         Noise octaves
#   -nr NOISE_ROUGHNESS, --noise-roughness NOISE_ROUGHNESS
#                         Noise roughness
#   -r ROWS, --rows ROWS  Number of rows in the grid
#   -c COLUMNS, --columns COLUMNS
#                         Number of columns in the grid
#   -s SIZE, --size SIZE  Size of each cell in the grid
#   -S, --save            Save the grid object to a file
#   -T TYPE, --type TYPE  Type of file to save the grid as
#   -v, --verbose         Verbose output
```

Examples

The following examples demonstrate the use of the grid_engine package.

CLI

The following command:

```bash
python -m grid_engine -v -S -t -ns 400 -no 75 -nr 0.55 -r 450 -c 800 -s 2
```

Will produce the following output:

```bash
Generating blueprint with cell size 2, 450 rows and 800 columns. Total_cells: 360000 ...
Success! Blueprint generated. Dimensions: (1600, 900)
Building grid from blueprint ...
Finding landmasses ...
Separating islands from landmasses ...
done
Finding start to river ...
Found largest landmass: 0 with 302951 cells
Finding lake coastal cells ...
Found 1094 cells.
Validating start/end of river ...
Start cell: pd00229(445, 228), End cell: dq00087(146, 86))
Building river ...
Getting river cells by walk ...
Generating river with end designated ...
Cells in river: 300 | Current cell: kb00082 | Next cell: kc00082
River steps: 300
Found largest landmass: 0 with 302951 cells
Finding lake coastal cells ...
Found 1094 cells.
Validating start/end of river ...
Start cell: ip00499(275, 498), End cell: dv00087(151, 86)
Building river ...
Getting river cells by walk ...
Generating river with end designated ...
Cells in river: 757 | Current cell: dz00082 | Next cell: ea000814
River steps: 757
done
Success! Grid generated.
Pickling grid ...
Success!
Pickling blueprint ...
Success!
Generating grid image ...
Importing pillow ...
Preparing raw image ...
Counting cells ...
Total cells: 360000
Shuffling cells ...
Cells drawn. 100%
Saving grid image ...
Grid ID: 8d564
```

The following image is the result of the above command:

grid

The river generation algorithm is not perfect. I am currently working on improving it.

The above command will also produce the following files(Not included in the repository... That is, generate your own!):

  • grid.cf1b9.pickle: A pickled Grid object.

  • blueprint.cf1b9.pickle: A pickled TerrainGridBlueprint object.

    import grid_engine
    from grid_engine import Grid
    
    # Load the 8d564 grid(assuming you've not generated any other grids)
    _8d564 = Grid.load_grid('8d564')
    
    print(_8d564.grid_id)
    # output: 'fb16965aa77f44138dd6149b823ee9e4'
    
    # Get a random cell
    cellA = _8d564.random_cell(attr=('passable', True))
    
    # Get another
    cellB = _8d564.random_cell(attr=('passable', True))
    
    # Get a path from cellA to cellB
    path, cost = _8d564.get_path(cellA, cellB)
    print(path)
    

Keywords

FAQs


Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc