Python miniaudio
Multiplatform audio playback, recording, decoding and sample format conversion for
Linux (including Raspberri Pi), Windows, Mac and others.
Installation for most users: via Pypi, Raspberri Pi builds via PiWheels.
This is a Pythonic interface to the cross-platform miniaudio C library:
- audio operations run in the background
- python bindings for most of the functions offered in the miniaudio library:
- reading and decoding audio files
- getting audio file properties (such as duration, number of channels, sample rate)
- converting sample formats and frequencies
- streaming large audio files
- audio playback
- audio recording
- decoders for wav, flac, vorbis and mp3
- Audio file and Icecast internet radio streaming
- Python enums instead of just some integers for special values
- several classes to represent the main functions of the library
- generators for the Audio playback and recording
- sample data is usually in the form of a Python
array
with appropriately sized elements
depending on the sample width (rather than a raw block of bytes) - TODO: filters, waveform generators?
Requires Python 3.6 or newer. Also works on pypy3 (because it uses cffi).
Software license for these Python bindings, miniaudio and the decoders: MIT
Synthesizer, modplayer?
If you like this library you may also be interested in my software FM synthesizer
or my mod player which uses libxmp.
Examples
Most basic audio file playback
import miniaudio
stream = miniaudio.stream_file("samples/music.mp3")
with miniaudio.PlaybackDevice() as device:
device.start(stream)
input("Audio file playing in the background. Enter to stop playback: ")
Playback of an unsupported file format
This example uses ffmpeg as an external tool to decode an audio file in a format
that miniaudio itself can't decode (m4a/aac in this case):
import subprocess
import miniaudio
channels = 2
sample_rate = 44100
sample_width = 2
filename = "samples/music.m4a"
def stream_pcm(source):
required_frames = yield b""
while True:
required_bytes = required_frames * channels * sample_width
sample_data = source.read(required_bytes)
if not sample_data:
break
print(".", end="", flush=True)
required_frames = yield sample_data
with miniaudio.PlaybackDevice(output_format=miniaudio.SampleFormat.SIGNED16,
nchannels=channels, sample_rate=sample_rate) as device:
ffmpeg = subprocess.Popen(["ffmpeg", "-v", "fatal", "-hide_banner", "-nostdin",
"-i", filename, "-f", "s16le", "-acodec", "pcm_s16le",
"-ac", str(channels), "-ar", str(sample_rate), "-"],
stdin=None, stdout=subprocess.PIPE)
stream = stream_pcm(ffmpeg.stdout)
next(stream)
device.start(stream)
input("Audio file playing in the background. Enter to stop playback: ")
ffmpeg.terminate()
API
enum class Backend
names: WASAPI
DSOUND
WINMM
COREAUDIO
SNDIO
AUDIO4
OSS
PULSEAUDIO
ALSA
JACK
AAUDIO
OPENSL
WEBAUDIO
CUSTOM
NULL
Operating system audio backend to use (only a subset will be available)
enum class ChannelMixMode
names: RECTANGULAR
SIMPLE
CUSTOMWEIGHTS
How to mix channels when converting
enum class DeviceType
names: PLAYBACK
CAPTURE
DUPLEX
Type of audio device
enum class DitherMode
names: NONE
RECTANGLE
TRIANGLE
How to dither when converting
enum class FileFormat
names: UNKNOWN
WAV
FLAC
MP3
VORBIS
Audio file format
enum class SampleFormat
names: UNKNOWN
UNSIGNED8
SIGNED16
SIGNED24
SIGNED32
FLOAT32
Sample format in memory
enum class SeekOrigin
names: START
CURRENT
How to seek() in a source
enum class ThreadPriority
names: IDLE
LOWEST
LOW
NORMAL
HIGH
HIGHEST
REALTIME
The priority of the worker thread (default=HIGHEST)
function convert_frames (from_fmt: miniaudio.SampleFormat, from_numchannels: int, from_samplerate: int, sourcedata: bytes, to_fmt: miniaudio.SampleFormat, to_numchannels: int, to_samplerate: int) -> bytearray
Convert audio frames in source sample format with a certain number of channels, to another sample
format and possibly down/upmixing the number of channels as well.
function convert_sample_format (from_fmt: miniaudio.SampleFormat, sourcedata: bytes, to_fmt: miniaudio.SampleFormat, dither: miniaudio.DitherMode = <DitherMode.NONE: 0>) -> bytearray
Convert a raw buffer of pcm samples to another sample format. The result is returned as another
raw pcm sample buffer
function decode (data: bytes, output_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, nchannels: int = 2, sample_rate: int = 44100, dither: miniaudio.DitherMode = <DitherMode.NONE: 0>) -> miniaudio.DecodedSoundFile
Convenience function to decode any supported audio file in memory to raw PCM samples in your
chosen format.
function decode_file (filename: str, output_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, nchannels: int = 2, sample_rate: int = 44100, dither: miniaudio.DitherMode = <DitherMode.NONE: 0>) -> miniaudio.DecodedSoundFile
Convenience function to decode any supported audio file to raw PCM samples in your chosen format.
function flac_get_file_info (filename: str) -> miniaudio.SoundFileInfo
Fetch some information about the audio file (flac format).
function flac_get_info (data: bytes) -> miniaudio.SoundFileInfo
Fetch some information about the audio data (flac format).
function flac_read_f32 (data: bytes) -> miniaudio.DecodedSoundFile
Reads and decodes the whole flac audio file. Resulting sample format is 32 bits float.
function flac_read_file_f32 (filename: str) -> miniaudio.DecodedSoundFile
Reads and decodes the whole flac audio file. Resulting sample format is 32 bits float.
function flac_read_file_s16 (filename: str) -> miniaudio.DecodedSoundFile
Reads and decodes the whole flac audio file. Resulting sample format is 16 bits signed integer.
function flac_read_file_s32 (filename: str) -> miniaudio.DecodedSoundFile
Reads and decodes the whole flac audio file. Resulting sample format is 32 bits signed integer.
function flac_read_s16 (data: bytes) -> miniaudio.DecodedSoundFile
Reads and decodes the whole flac audio data. Resulting sample format is 16 bits signed integer.
function flac_read_s32 (data: bytes) -> miniaudio.DecodedSoundFile
Reads and decodes the whole flac audio data. Resulting sample format is 32 bits signed integer.
function flac_stream_file (filename: str, frames_to_read: int = 1024, seek_frame: int = 0) -> Generator[array.array, NoneType, NoneType]
Streams the flac audio file as interleaved 16 bit signed integer sample arrays segments. This uses
a fixed chunk size and cannot be used as a generic miniaudio decoder input stream. Consider using
stream_file() instead.
function get_enabled_backends () -> Set[miniaudio.Backend]
Returns the set of available backends by the compilation environment for the underlying miniaudio
C library
function get_file_info (filename: str) -> miniaudio.SoundFileInfo
Fetch some information about the audio file.
function is_backend_enabled (backend: miniaudio.Backend) -> bool
Determines whether or not the given backend is available by the compilation environment for the
underlying miniaudio C library
function is_loopback_supported (backend: miniaudio.Backend) -> bool
Determines whether or not loopback mode is support by a backend.
function lib_version () -> str
Returns the version string of the underlying miniaudio C library
function mp3_get_file_info (filename: str) -> miniaudio.SoundFileInfo
Fetch some information about the audio file (mp3 format).
function mp3_get_info (data: bytes) -> miniaudio.SoundFileInfo
Fetch some information about the audio data (mp3 format).
function mp3_read_f32 (data: bytes) -> miniaudio.DecodedSoundFile
Reads and decodes the whole mp3 audio data. Resulting sample format is 32 bits float.
function mp3_read_file_f32 (filename: str) -> miniaudio.DecodedSoundFile
Reads and decodes the whole mp3 audio file. Resulting sample format is 32 bits float.
function mp3_read_file_s16 (filename: str) -> miniaudio.DecodedSoundFile
Reads and decodes the whole mp3 audio file. Resulting sample format is 16 bits signed integer.
function mp3_read_s16 (data: bytes) -> miniaudio.DecodedSoundFile
Reads and decodes the whole mp3 audio data. Resulting sample format is 16 bits signed integer.
function mp3_stream_file (filename: str, frames_to_read: int = 1024, seek_frame: int = 0) -> Generator[array.array, NoneType, NoneType]
Streams the mp3 audio file as interleaved 16 bit signed integer sample arrays segments. This uses
a fixed chunk size and cannot be used as a generic miniaudio decoder input stream. Consider using
stream_file() instead.
function read_file (filename: str, convert_to_16bit: bool = False) -> miniaudio.DecodedSoundFile
Reads and decodes the whole audio file. Miniaudio will attempt to return the sound data in exactly
the same format as in the file. Unless you set convert_convert_to_16bit to True, then the result is
always a 16 bit sample format.
function stream_any (source: miniaudio.StreamableSource, source_format: miniaudio.FileFormat = <FileFormat.UNKNOWN: 0>, output_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, nchannels: int = 2, sample_rate: int = 44100, frames_to_read: int = 1024, dither: miniaudio.DitherMode = <DitherMode.NONE: 0>, seek_frame: int = 0) -> Generator[array.array, int, NoneType]
Convenience function that returns a generator to decode and stream any source of encoded audio
data (such as a network stream). Stream result is chunks of raw PCM samples in the chosen format. If
you send() a number into the generator rather than just using next() on it, you'll get that given
number of frames, instead of the default configured amount. This is particularly useful to plug this
stream into an audio device callback that wants a variable number of frames per call.
function stream_file (filename: str, output_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, nchannels: int = 2, sample_rate: int = 44100, frames_to_read: int = 1024, dither: miniaudio.DitherMode = <DitherMode.NONE: 0>, seek_frame: int = 0) -> Generator[array.array, int, NoneType]
Convenience generator function to decode and stream any supported audio file as chunks of raw PCM
samples in the chosen format. If you send() a number into the generator rather than just using
next() on it, you'll get that given number of frames, instead of the default configured amount. This
is particularly useful to plug this stream into an audio device callback that wants a variable
number of frames per call.
function stream_memory (data: bytes, output_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, nchannels: int = 2, sample_rate: int = 44100, frames_to_read: int = 1024, dither: miniaudio.DitherMode = <DitherMode.NONE: 0>) -> Generator[array.array, int, NoneType]
Convenience generator function to decode and stream any supported audio file in memory as chunks
of raw PCM samples in the chosen format. If you send() a number into the generator rather than just
using next() on it, you'll get that given number of frames, instead of the default configured
amount. This is particularly useful to plug this stream into an audio device callback that wants a
variable number of frames per call.
function stream_raw_pcm_memory (pcmdata: Union[array.array, memoryview, bytes], nchannels: int, sample_width: int, frames_to_read: int = 4096) -> Generator[Union[bytes, array.array], int, NoneType]
Convenience generator function to stream raw pcm audio data from memory. Usually you don't need to
use this as the library provides many other streaming options that work on much smaller, encoded,
audio data. However, in the odd case that you only have already decoded raw pcm data you can use
this generator as a stream source. The data can be provided in array
type or bytes
,
memoryview
or even a numpy array. Be sure to also specify the correct number of channels that
the audio data has, and the sample with in bytes.
function stream_with_callbacks (sample_stream: Generator[Union[bytes, array.array], int, NoneType], progress_callback: Optional[Callable[[int], NoneType]] = None, frame_process_method: Optional[Callable[[Union[bytes, array.array]], Union[bytes, array.array]]] = None, end_callback: Optional[Callable] = None) -> Generator[Union[bytes, array.array], int, NoneType]
Convenience generator function to add callback and processing functionality to another stream. You
can specify : > A callback function that gets called during play and takes an int for the number of
frames played. > A function that can be used to process raw data frames before they are yielded
back (takes an array.array or bytes, returns an array.array or bytes) *Note: if the processing
method is slow it will result in audio glitchiness > A callback function that gets called when the
stream ends playing.
function vorbis_get_file_info (filename: str) -> miniaudio.SoundFileInfo
Fetch some information about the audio file (vorbis format).
function vorbis_get_info (data: bytes) -> miniaudio.SoundFileInfo
Fetch some information about the audio data (vorbis format).
function vorbis_read (data: bytes) -> miniaudio.DecodedSoundFile
Reads and decodes the whole vorbis audio data. Resulting sample format is 16 bits signed integer.
function vorbis_read_file (filename: str) -> miniaudio.DecodedSoundFile
Reads and decodes the whole vorbis audio file. Resulting sample format is 16 bits signed integer.
function vorbis_stream_file (filename: str, seek_frame: int = 0) -> Generator[array.array, NoneType, NoneType]
Streams the ogg vorbis audio file as interleaved 16 bit signed integer sample arrays segments.
This uses a variable unconfigurable chunk size and cannot be used as a generic miniaudio decoder
input stream. Consider using stream_file() instead.
function wav_get_file_info (filename: str) -> miniaudio.SoundFileInfo
Fetch some information about the audio file (wav format).
function wav_get_info (data: bytes) -> miniaudio.SoundFileInfo
Fetch some information about the audio data (wav format).
function wav_read_f32 (data: bytes) -> miniaudio.DecodedSoundFile
Reads and decodes the whole wav audio data. Resulting sample format is 32 bits float.
function wav_read_file_f32 (filename: str) -> miniaudio.DecodedSoundFile
Reads and decodes the whole wav audio file. Resulting sample format is 32 bits float.
function wav_read_file_s16 (filename: str) -> miniaudio.DecodedSoundFile
Reads and decodes the whole wav audio file. Resulting sample format is 16 bits signed integer.
function wav_read_file_s32 (filename: str) -> miniaudio.DecodedSoundFile
Reads and decodes the whole wav audio file. Resulting sample format is 32 bits signed integer.
function wav_read_s16 (data: bytes) -> miniaudio.DecodedSoundFile
Reads and decodes the whole wav audio data. Resulting sample format is 16 bits signed integer.
function wav_read_s32 (data: bytes) -> miniaudio.DecodedSoundFile
Reads and decodes the whole wav audio data. Resulting sample format is 32 bits signed integer.
function wav_stream_file (filename: str, frames_to_read: int = 1024, seek_frame: int = 0) -> Generator[array.array, NoneType, NoneType]
Streams the WAV audio file as interleaved 16 bit signed integer sample arrays segments. This uses
a fixed chunk size and cannot be used as a generic miniaudio decoder input stream. Consider using
stream_file() instead.
function wav_write_file (filename: str, sound: miniaudio.DecodedSoundFile)
Writes the pcm sound to a WAV file
function width_from_format (sampleformat: miniaudio.SampleFormat) -> int
returns the sample width in bytes, of the given sample format.
class CaptureDevice
CaptureDevice (self, input_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, nchannels: int = 2, sample_rate: int = 44100, buffersize_msec: int = 200, device_id: Optional[_cffi_backend._CDataBase] = None, callback_periods: int = 0, backends: Optional[List[miniaudio.Backend]] = None, thread_prio: miniaudio.ThreadPriority = <ThreadPriority.HIGHEST: 0>, app_name: str = '')
An audio device provided by miniaudio, for audio capture (recording).
method close (self)
Halt playback or capture and close down the device. If you use the device as a context manager,
it will be closed automatically.
method start (self, callback_generator: Generator[NoneType, Union[bytes, array.array], NoneType])
Start the audio device: capture (recording) begins. The recorded audio data is sent to the given
callback generator as raw bytes. (it should already be started before)
method stop (self)
Halt playback or capture.
class DecodeError
DecodeError (self, /, *args, **kwargs)
When something went wrong during decoding an audio file.
class DecodedSoundFile
DecodedSoundFile (self, name: str, nchannels: int, sample_rate: int, sample_format: miniaudio.SampleFormat, samples: array.array)
Contains various properties and also the PCM frames of a fully decoded audio file.
class Devices
Devices (self, backends: Optional[List[miniaudio.Backend]] = None)
Query the audio playback and record devices that miniaudio provides
method get_captures (self) -> List[Dict[str, Any]]
Get a list of capture devices and some details about them
method get_playbacks (self) -> List[Dict[str, Any]]
Get a list of playback devices and some details about them
class DuplexStream
DuplexStream (self, playback_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, playback_channels: int = 2, capture_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, capture_channels: int = 2, sample_rate: int = 44100, buffersize_msec: int = 200, playback_device_id: Optional[_cffi_backend._CDataBase] = None, capture_device_id: Optional[_cffi_backend._CDataBase] = None, callback_periods: int = 0, backends: Optional[List[miniaudio.Backend]] = None, thread_prio: miniaudio.ThreadPriority = <ThreadPriority.HIGHEST: 0>, app_name: str = '')
Joins a capture device and a playback device.
method close (self)
Halt playback or capture and close down the device. If you use the device as a context manager,
it will be closed automatically.
method start (self, callback_generator: Generator[Union[bytes, array.array], Union[bytes, array.array], NoneType])
Start the audio device: playback and capture begin. The audio data for playback is provided by
the given callback generator, which is sent the recorded audio data at the same time. (it should
already be started before passing it in)
method stop (self)
Halt playback or capture.
class IceCastClient
IceCastClient (self, url: str, update_stream_title: Callable[[ForwardRef('IceCastClient'), str], NoneType] = None, ssl_context: 'ssl.SSLContext' = None)
A simple client for IceCast audio streams as miniaudio streamable source. If the stream has Icy
MetaData, the stream_title attribute will be updated with the actual title taken from the metadata.
You can also provide a callback to be called when a new stream title is available. The downloading
of the data from the internet is done in a background thread and it tries to keep a (small) buffer
filled with available data to read. You can optionally provide a custom ssl.SSLContext in the
ssl_context parameter, if you need to change the way SSL connections are configured (certificates,
checks, etc).
method close (self)
Stop the stream, aborting the background downloading.
method read (self, num_bytes: int) -> bytes
Read a chunk of data from the stream.
method seek (self, offset: int, origin: miniaudio.SeekOrigin) -> bool
Override this if the stream supports seeking. Note: seek support is sometimes not needed if you
give the file type to a decoder upfront. You can ignore this method then.
class MiniaudioError
MiniaudioError (self, /, *args, **kwargs)
When a miniaudio specific error occurs.
class PlaybackDevice
PlaybackDevice (self, output_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, nchannels: int = 2, sample_rate: int = 44100, buffersize_msec: int = 200, device_id: Optional[_cffi_backend._CDataBase] = None, callback_periods: int = 0, backends: Optional[List[miniaudio.Backend]] = None, thread_prio: miniaudio.ThreadPriority = <ThreadPriority.HIGHEST: 0>, app_name: str = '')
An audio device provided by miniaudio, for audio playback.
method close (self)
Halt playback or capture and close down the device. If you use the device as a context manager,
it will be closed automatically.
method start (self, callback_generator: Generator[Union[bytes, array.array], int, NoneType])
Start the audio device: playback begins. The audio data is provided by the given callback
generator. The generator gets sent the required number of frames and should yield the sample data as
raw bytes, a memoryview, an array.array, or as a numpy array with shape (numframes, numchannels).
The generator should already be started before passing it in.
method stop (self)
Halt playback or capture.
class SoundFileInfo
SoundFileInfo (self, name: str, file_format: miniaudio.FileFormat, nchannels: int, sample_rate: int, sample_format: miniaudio.SampleFormat, duration: float, num_frames: int, sub_format: int = None)
Contains various properties of an audio file.
class StreamableSource
StreamableSource (self, /, *args, **kwargs)
Base class for streams of audio data bytes. Can be used as a contextmanager, to properly call
close().
method close (self)
Override this to properly close the stream and free resources.
method read (self, num_bytes: int) -> Union[bytes, memoryview]
override this to provide data bytes to the consumer of the stream
method seek (self, offset: int, origin: miniaudio.SeekOrigin) -> bool
Override this if the stream supports seeking. Note: seek support is sometimes not needed if you
give the file type to a decoder upfront. You can ignore this method then.
class WavFileReadStream
WavFileReadStream (self, pcm_sample_gen: Generator[Union[bytes, array.array], int, NoneType], sample_rate: int, nchannels: int, output_format: miniaudio.SampleFormat, max_frames: int = 0)
An IO stream that reads as a .wav file, and which gets its pcm samples from the provided producer
method close (self)
Close the file
method read (self, amount: int = 9223372036854775807) -> Optional[bytes]
Read up to the given amount of bytes from the file.