risk
This project is the python plug and play implementation of the game risk.
TC1 (reached)
We have reached TC1 when:
- we have created a general structure for the game (folder structure, packages, deployment) (reached)
- we have defined the observation space (reached)
- we have defined the action space (reached)
TC2 (reached)
We have reached TC2 when:
- We have implemented Version 1 (v1) (reached)
TC3 (due date 21-12-2018)
We have reached TC3 when:
- We have assigned an executor to each of the following bullet points
- We have moved
humain.py
to the environment (there is a human mode
for that) - We are able to load and store graphs (either through own implementation or via the NetworkX library)
- We have enhanced code readability (refactor classes and functions to be understood more easily)
- We have documented the written code (correlates with the point above)
- We have implemented Version 2 (v2)
TC4 (due date 22-03-2019)
We have reached TC4 when:
- We have implemented the actual risk map as our graph
- We have implemented the troop deployement
- We have playermoves consisting of seperate stages
- We have added Tests for our main features
TC5 (due date xx-xx-2019)
We have reached TC5 when:
- We have implemented the random card reward for a won country
TC6 (due date xx-xx-2019)
We have reached TC6 when:
- We have implemented the random dice roll to determine the outcome of a fight