3D Force-Directed Graph in VR
A web component to represent a graph data structure in virtual reality using a force-directed iterative layout.
Uses A-Frame for VR rendering and d3-force-3d for the layout physics engine.
See also the WebGL 3D version, and the A-Frame component version (aframe-forcegraph-component).
Live example: https://bl.ocks.org/vasturiano/972ca4f3e8e074dacf14d7071aad8ef9
Quick start
import ForceGraphVR from '3d-force-graph-vr';
or
var ForceGraphVR = require('3d-force-graph-vr');
or even
<script src="//unpkg.com/3d-force-graph-vr"></script>
then
var myGraph = ForceGraphVR();
myGraph(<myDOMElement>)
.graphData(<myData>);
API reference
Method | Description | Default |
---|
graphData([data]) | Getter/setter for graph data structure (see below for syntax details). | { nodes: [], links: [] } |
jsonUrl([url]) | URL of JSON file to load graph data directly from, as an alternative to specifying graphData directly. | |
numDimensions([int]) | Getter/setter for number of dimensions to run the force simulation on (1, 2 or 3). | 3 |
nodeRelSize([num]) | Getter/setter for the ratio of node sphere volume (cubic px) per value unit. | 4 |
nodeResolution([num]) | Getter/setter for the geometric resolution of each node, expressed in how many slice segments to divide the circumference. Higher values yield smoother spheres. | 8 |
lineOpacity([num]) | Getter/setter for line opacity of links, between [0,1]. | 0.2 |
autoColorBy([str or fn]) | Node object accessor function (fn(node) ) or attribute (e.g. 'type' ) to automatically group colors by. Only affects nodes without a color attribute. | |
idField([str]) | Node object accessor attribute for unique node id (used in link objects source/target). | 'id' |
valField([num, str or fn]) | Node object accessor function, attribute or a numeric constant for the node numeric value (affects sphere volume). | 'val' |
nameField([str or fn]) | Node object accessor function or attribute for name (shown in label). | 'name' |
colorField([str or fn]) | Node object accessor function or attribute for node color (affects sphere color). | 'color' |
linkSourceField([str]) | Link object accessor attribute referring to id of source node. | 'source' |
linkTargetField([str]) | Link object accessor attribute referring to id of target node. | 'target' |
linkColorField([str or fn]) | Link object accessor function or attribute for line color. | 'color' |
forceEngine([str]) | Getter/setter for which force-simulation engine to use (d3 or ngraph). | 'd3' |
warmupTicks([int]) | Getter/setter for number of layout engine cycles to dry-run at ignition before starting to render. | 0 |
cooldownTicks([int]) | Getter/setter for how many build-in frames to render before stopping and freezing the layout engine. | Infinity |
cooldownTime([num]) | Getter/setter for how long (ms) to render for before stopping and freezing the layout engine. | 15000 |
resetProps() | Reset all component properties to their default value. | |
Input JSON syntax
{
"nodes": [
{
"id": "id1",
"name": "name1",
"val": 1
},
{
"id": "id2",
"name": "name2",
"val": 10
},
(...)
],
"links": [
{
"source": "id1",
"target": "id2"
},
(...)
]
}