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@babylonjs/accessibility

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@babylonjs/accessibility - npm Package Versions

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25

6.19.0

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Changelog

Source

6.19.0

Core

  • When reusing the same PhysicsConstraint JS object for more than one p… - [Bug Fix] by carolhmj (#14223)
  • Expose collisionEndedObservable to PhysicsBody - by carolhmj (#14234)
  • Animation groups: Add ClipKeys helper + update inspector - by Popov72 (#14233)
  • Don't allow blocks in NME to automatically connect to other blocks in… - [Bug Fix] by carolhmj (#14226)
  • NME: Fix the shadow output of the light blocks - [Bug Fix] by Popov72 (#14207)
  • a new on XR Camera initialized observable - by RaananW (#14231)
  • Fix aggregate extent calculation when scaling is negative - [Bug Fix] by carolhmj (#14230)
  • ArcRotateCamera: Modify offset math to correctly zoom to point - [Bug Fix] by PolygonalSun (#14209)
  • WebDeviceInputSystem: Added workaround for MacOS Chromium based Browsers - by PolygonalSun (#14210)
  • PointCloudSystem: Fix uv coordinates used when getting color from texture - [Bug Fix] by Popov72 (#14221)
  • Procedural texture: Fix the reset method - [Bug Fix] by Popov72 (#14211)
  • Shadows: Fix shadow light frustum calculation - [Bug Fix] by Popov72 (#14206)
  • Sound url is not serialised - by SubratGuptaCtruh (#14204)
  • Make node materials compatible with prepass - by CraigFeldspar (#14014)

GUI

  • fix stretch nine patch to respect sourceXXX parameters - [Bug Fix] by carolhmj (#14222)

Inspector

  • Animation groups: Add ClipKeys helper + update inspector - by Popov72 (#14233)

Materials

  • NME: Fix the shadow output of the light blocks - [Bug Fix] by Popov72 (#14207)
  • Ability to not antialias GridMaterial - by Queatz (#14212)

Node Editor

  • Don't allow blocks in NME to automatically connect to other blocks in… - [Bug Fix] by carolhmj (#14226)
    • Change the Custom Frame name formatting. - [Bug Fix] by carolhmj (#14213)
  • Make node materials compatible with prepass - by CraigFeldspar (#14014)
babylonjs
published 6.18.0 •

Changelog

Source

6.18.0

Core

babylonjs
published 6.17.1 •

Changelog

Source

6.17.1

Core

  • Particle Systems: Fix the pivot position for rotations - [Bug Fix] by Popov72 (#14186)
  • Bones: Fix wrong world matrix for meshes attached to bone - [Bug Fix] by Popov72 (#14185)
  • Add extra safety on audio - [Bug Fix] by sebavan (#14180)
  • Fix mute button getting stuck on iOS - [Bug Fix] by docEdub (#14178)
  • Greased line plugin: Fix crash when cloning the material - [Bug Fix] by Popov72 (#14179)
  • Fix initial audio engine unlock state - [Bug Fix] by docEdub (#14177)
  • WebDeviceInputSystem: Add additional checks for pointermove started Touch events - [Bug Fix] by PolygonalSun (#14174)

Inspector

babylonjs
published 6.17.0 •

Changelog

Source

6.17.0

Core

  • Added getLinearVelocity and getAngularVelocity to PhysicsBody - by BarthPaleologue (#14166)
  • Scale and Offset For NGE Noise - by Pryme8 (#14170)
  • AnimationGroup: Add masking support - [New Feature] by Popov72 (#14119)
  • Particle Systems: Fix display in wireframe mode - [Bug Fix] by Popov72 (#14165)
babylonjs
published 6.16.2 •

Changelog

Source

6.16.2

Core

GUI

  • GUI InputTextArea: Fix inserting character in long string (wrapped) - [Bug Fix] by Popov72 (#14167)
babylonjs
published 6.16.1 •

Changelog

Source

6.16.1

Core

Inspector

Node Editor

babylonjs
published 6.16.0 •

Changelog

Source

6.16.0

Core

  • Shadow generators: Add support for red channel only for the shadow map texture - by Popov72 (#14148)
  • Scene dispose: Fix endless loop when stopping animations - [Bug Fix] by Popov72 (#14147)
  • PostProcess: Fix crash when detaching and reattaching a camera from/to a render pipeline - [Bug Fix] by Popov72 (#14146)
babylonjs
published 6.15.0 •

Changelog

Source

6.15.0

Core

  • Regexp fix - match until first semicolon - by RaananW (#14144)
  • Skeleton: make sure a cloned skeleton is ready to use - by Popov72 (#14142)
  • Scene is optional in these cases - by RaananW (#14143)
  • Flow graph initial iteration - [New Feature] by carolhmj (#14091)
  • Node Geometry core - [New Feature] by deltakosh (#14136)
  • Clean up mesh.actionManager attribute when it is disposed of. - [Bug Fix] by carolhmj (#14138)
  • GPUParticleSystem: Fix context lost management - [Bug Fix] by Popov72 (#14135)
  • Fix sourcemaps compilation in es6 modules - by RaananW (#14134)
  • Fix inconsistencies with useSRGBBuffer in native engine - by bghgary (#14124)
  • Check that textures not in sRGB are put into sRGB for debug modes - by alexchuber (#14125)
  • HDR filtering: Fix state reset - [Bug Fix] by Popov72 (#14132)
  • Clear transform node's physicsBody attribute when that is disposed - [Bug Fix] by carolhmj (#14133)
  • Add observable for collision finished events/trigger events - [New Feature] by carolhmj (#14109)
  • Expose options of MeshDebugPluginMaterial - by alexchuber (#14127)
  • GRL - dealing with right handed coordinate system - by RolandCsibrei (#14128)
  • If a child mesh from an AssetContainer is added to the scene without … - [Bug Fix] by carolhmj (#14123)
  • Don't deduce stride size in rollback function of PrepareMeshForTrianglesAndVerticesMode - by alexchuber (#14122)
  • Add populateRootNodes in asset container and loading - [Bug Fix] by carolhmj (#14101)
  • PostProcessRenderEffect: Fix the enable method - [Bug Fix] by Popov72 (#14116)
  • Gizmos fixes - by CedricGuillemet (#14118)
  • Textures: Fix clearing of textures with integer type - [Bug Fix] by Popov72 (#14112)
  • Parsing of GLSL shaders in WebGPU: Fix detection of varyings - [Bug Fix] by Popov72 (#14117)
  • Add support for teleport nodes in NME - [New Feature] by deltakosh (#14115)
  • Decal map: don't renderer particle systems in the decal map texture - [Bug Fix] by Popov72 (#14114)
  • Shaders: Don't inject fragment output declaration if already existing - by Popov72 (#14108)
  • Add setTargetTransform on body - [New Feature] by carolhmj (#14110)
  • Cancel any pending animation frames on stopRenderLoop - [Bug Fix] by carolhmj (#14102)
  • Material plugins: Add support for #include resolution - by Popov72 (#14106)
  • Pass pick result to triggers missing it. - [Bug Fix] by carolhmj (#14111)

Node Editor

babylonjs
published 6.14.2 •

babylonjs
published 6.14.1 •

Changelog

Source

6.14.1

Core

  • Document parameter ranges of HSVtoRGBToRef() - by Atsutakemura (#14099)
  • Make wireframes of MeshDebugPluginMaterial unshaded - by alexchuber (#14094)
  • Enable texture float rendering in native engine - by bghgary (#14096)
  • Fix inertia view of parented bodies - [Bug Fix] by carolhmj (#14093)
  • Effect renderer: Restore the right values for the depth and stencil states - [Bug Fix] by Popov72 (#14092)
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