@cheprasov/web-animation v0.1.0
Simple class WebAnimation for perform an animation on the web via JavaScript. It is based on requestAnimationFrame for performance.
Features:
- Based on requestAnimationFrame for performance.
- It allows to use any functions fo easing.
- Easy to use for looped animation.
1. How to install
> npm install @cheprasov/web-animation
2. Quick examples
Example 1: Moving div to left on 500px for 2 sec with easing f(x) = n^2.
import WebAnimation from 'js-web-animation';
const div1 = document.getElementById('div1');
const animation = new WebAnimation({
duration: 2000,
easing: n => n ** 2,
});
const move = 500;
animation.setOnStep((progress) => {
const shiftX = progress.tween * move;
div1.style.transform = `translate3d(${shiftX}px, 0, 0)`;
});
animation.setOnFinish(() => {
div1.style.transform = 'none';
div1.style.left = `${move}px`;
});
animation.run();
3. Documentation
constructor ( options = {...} )
-
duration
: number
, optional
, default = 1000
. Duration time (ms) for animation.
-
easing
: function
, optional
, default = (n => n)
. Easing function for animation tween.
Arguments:
ratio
: number
- Ratio of elapsedTime / duration
Returns number
. Return of the function will be used like tween for animation progress.
-
rAF
: function
, optional
, default = window.requestAnimationFrame
. Function for animation tick.
Arguments:
function
- the functions which should be called on animation tick.
-
onStep
: function
, optional
, default = null
. Function will be called on each animation step.
Arguments:
progress
- object with progress state of animation (see more below).animation
- link to instance of WebAnimation
class.
-
onStop
: function
, optional
, default = null
. Function will be called when animation terminated by call stop()
method.
Arguments:
progress
- object with progress state of animation (see more below).animation
- link to instance of WebAnimation
class.
-
onFinish
: function
, optional
, default = null
. Function will be called when animation is finished.
Arguments:
progress
- object with progress state of animation (see more below).animation
- link to instance of WebAnimation
class.
Example:
const options = {
duration: 2000,
easing: n => n ** 2,
onStep: (progress) => {
someDiv.style.opacity = progress.tween;
},
onFinish: (progress) => {
someDiv.style.display = 'none';
},
};
const animation = new WebAnimation(options);
Object progress
for onStep, onStop, onFinish methods
elapsedTime
: number
- Elapsed timeratio
: number
- Ratio of elapsed time / duration. 0 <= n <= 1
tween
: number
- Tween value for animation. tween = easing(ratio)
isFinished
: boolean
- Is animation finished?
Example:
{
elapsedTime: 1000,
ratio: 0.2,
tween: 0.04,
isFinished: false,
}
run()
Method run to perform animation.
const animation = new WebAnimation();
animation.run();
stop()
Method run to stop animation. It will call onStop
callback;
const animation = new WebAnimation({
duration: 1000,
onStop: (progress) => {
console.log('Animation progress', progress);
},
});
animation.run();
setTimeout(() => {
animation.stop();
}, 500);
setOnStop(function)
Setter for onStop callback.
animation.setOnStop((progress, animation) => {
console.log('Animation is stopped');
})
setOnStep(function)
Setter for onStep callback.
animation.setOnStep((progress, animation) => {
console.log('Animation step');
})
setOnFinish(function)
Setter for onFinish callback.
animation.setOnFinish((progress, animation) => {
console.log('Animation is finished');
})
getProgress(): progress
Get progress state of animation. See progress
object above.
setTimeout(() => {
console.log('Animation progress', animation.getProgress());
}, 100);
Something does not work
Feel free to fork project, fix bugs, tests and finally request for pull