@elemaudio/plugin-renderer
The official package for rendering Elementary applications within an audio plugin.
Applications using this renderer must be run from within the Elementary Plugin Dev Kit, which
is a native audio plugin in VST3 and AU formats, currently only supported on MacOS 10.11+.
This package will be used alongside @elemaudio/core
. Please see the full
documentation at https://www.elementary.audio/docs
Installation
First, the npm package.
npm install --save @elemaudio/plugin-renderer
Next, the requisite plugin binaries are included in this npm package and can be copied to the appropriate install
directories using the elem-copy-binaries
command. Generally you will want to copy the binaries
immediately after installing or updating to ensure that the plugin binaries match the version of the JavaScript
included herein.
npx elem-copy-binaries
Finally, the audio plugin will look at https://127.0.0.1:3000
to load your application, so you'll need to spin
up your server before proceeding. For a quick example, try create-react-app
out of the box. See the note below
on provisioning a dev certificate for serving your app over https.
At this point, with your dev server running, you can open the Elementary Plugin Dev Kit inside your DAW
and see your web application rendered there within the plugin window. Now we wire up Elementary as in the example
below to start making sound.
Example
import {el} from '@elemaudio/core';
import {default as core} from '@elemaudio/plugin-renderer';
core.on('load', function() {
core.render(
el.mul(0.3, el.cycle(440)),
el.mul(0.3, el.cycle(440)),
);
});
core.initialize();
Usage
import PluginRenderer from '@elemaudio/plugin-renderer';
import {default as core} from '@elemaudio/plugin-renderer';
initialize
core.initialize()
The default export from the @elemaudio/plugin-renderer
package is a singleton instance which communicates with the underlying
plugin host. That instance must be initialized after you've added a listener for the load
event.
This method takes no arguments; configuring the input layout, sample rate, and block size is typically done via the plugin host.
render
core.render(...args: Array<NodeRepr_t | number>) : RenderStats;
Performs the reconciliation process for rendering your desired audio graph. This method expects one argument
for each available output channel. That is, if you want to render a stereo graph, you will invoke this method
with two arguments: core.render(leftOut, rightOut)
.
The RenderStats
object returned by this call provides some insight into what happened during the reconciliation
process: how many new nodes and edges were added to the graph, how long it took, etc.
dispatch
core.dispatch(eventName: string, payload);
The dispatch
method on the PluginRenderer
interface is unique to Elementary's Audio Plugin runtime, and can be used
for communicating with the underlying audio processor within the DAW. There are two supported event types that can be
dispatched to the audio processor: saveState
, and setParameterValue
.
saveState
core.dispatch('saveState', JSON.stringify(myAppState));
See the loadState
event description below for more information; this mechanism can be used to inform the underlying
processor of any state that should be persisted by the audio plugin host (e.g. the DAW). This is necessary for behaviors
like saving and loading DAW project files. The payload here should be a string, and will be relayed back to your application
by the host via the loadState event at appropriate times.
setParameterValue
core.dispatch('setParameterValue', parameterName, newValue);
The setParameterValue
event can be dispatched to the underlying audio plugin to ask the plugin host to update a
given parameter value. This is necessary for, say, capturing automation data in the host DAW's timeline as the user drags
a knob in your user interface.
Note: You should be careful here to ensure that your application state always reflects the values that the host knows
for your parameters. Therefore you should think of setParameterValue
as an opportunity for the host to perform the update,
after which a parameterValueChange
event will fire to inform you that the host has received your request and performed
the update.
Events
The NodeRenderer
singleton instance is an event emitter with an API matching that of the Node.js Event Emitter
class.
The renderer will emit events from underlying audio processing graph for nodes such as el.meter
, el.snapshot
, etc. See
the reference documentation for each such node for details.
Virtual File System
Unlike the Web Renderer and the Offline Renderer, the Elementary runtime in the
Plugin Renderer does have access to your file system. Therefore when you try to reference sample files during your render step, such as
with el.sample({path: '/real/path/on/disk.wav'}, el.train(1), 1)
, Elementary will attempt to find and load that file from your
file system.
Currently, only wav files are supported for this file loading mechanism.
:::info
In a near future update, the PluginRenderer will move to using a virtual file system like the Web and Offline renderers.
At that time, loading directly from disk during render()
will be deprecated.
:::
MIDI
The PluginRenderer does not include MIDI support itself.
Dev SSL Certificate
One thing to note, in order for the Plugin Dev Kit to load from 127.0.0.1, we need to equip the dev
server with a valid SSL certificate to serve over https. There are various ways of doing this depending
on which framework you're using. For example, create-react-app
can be invoked with an HTTPS=true
environment
variable, and a custom SSL certificate using SSL_CRT_FILE
and SSL_KEY_FILE
.
$ BROWSER=false HTTPS=true SSL_CRT_FILE=./localhost-cert.pem SSL_KEY_FILE=./localhost-key.pem npm start
To generate a valid, custom SSL certificate, we recommend mkcert configured
against a local certificate authority.
Specialization
There are a few features of the PluginRenderer
that are unique to the audio
plugin context.
Event: 'parameterValueChange'
The parameterValueChange
event fires any time one of the eight macro parameter values changes
inside the DAW itself. The associated event object passed to your callback will specify the ID of the
parameter whose value has changed, and the new value given. The new value given will be a number on
the range [0, 1].
Example:
core.on('parameterValueChange', function(e) {
console.log(e.paramId);
console.log(e.value);
});
Event: 'loadState'
The loadState event fires any time the plugin host (e.g. the DAW) is attempting to assign new state
to the plugin. This could be, for example, upon loading a saved project file: the DAW will open the
plugin in its default state, and then send the loadState event with the relevant state for the saved
project.
The event object contains a single value
property, which is a string carrying any information you may
have requested to be saved using the core.dispatch('saveState')
mechanism.
Example:
core.on('loadState', function(e) {
console.log(JSON.parse(e.value));
});
Event: 'playhead'
The playhead event fires regularly to relay information about the host transport.
interface PlayheadEvent {
bpm: number,
timeSigNumerator: number,
timeSigDenominator: number,
sampleTime: number,
ppqPosition: number,
ppqLoopStart: number,
ppqLoopEnd: number,
isPlaying: bool,
isRecording: bool,
isLooping: bool,
};
Example:
core.on('playhead', function(e) {
console.log(e);
});
Window Size
You can configure what size the plugin window takes by serving a static configuration file
from your dev server at https://127.0.0.1:3000/elementary.config.json
. This file must match
the example JSON specification below.
{
"window": {
"width": 565,
"height": 280,
"maxWidth": 1130,
"maxHeight": 560,
"minWidth": 565,
"minHeight": 280,
"resizable": true,
"preserveAspectRatio": true
}
}
Limitations
The Plugin DevKit itself currently ships with the follow constraints:
- It's currently MacOS only, 10.11+.
- It's branded the "Elementary Dev Kit" and will show up in your DAW that way
- It only exposes 8 parameters (which you can wire into your app, see below)
- It will only load your code from
https://127.0.0.1:3000
- Only effect plugins are properly supported (MIDI information is not yet propagated)
:::info
In a near future update, we will formalize the process for shipping a production version of your plugin after building with the
Plugin Dev Kit. That process will remove the above limitations.
:::