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IonPhaser
Web Component built with Stencil.js to integrate Phaser with any other framework.
Inspired by the old IonPhaser directive
Packages
Getting Started
Script tag
- Put a script tag similar to this
<script src='https://unpkg.com/@ion-phaser/core@0.1.0/dist/ionphaser.js'></script>
in the head of your index.html - Then you can use the element anywhere in your template, JSX, html etc
Node Modules
- Run
npm install @ion-phaser/core --save
- Put a script tag similar to this
<script src='node_modules/@ion-phaser/core/dist/ionphaser.js'></script>
in the head of your index.html - Then you can use the element anywhere in your template, JSX, html etc
In a stencil-starter app
- Run
npm install @ion-phaser/core --save
- Add an import to the npm packages
import @ion-phaser/core;
- Then you can use the element anywhere in your template, JSX, html etc
Usage
Simply add this tag wherever you want in your project:
<ion-phaser [game]="game"></ion-phaser>
These properties are available on the component:
- game (required)
- initialize (optional)
Framework integrations
Angular
Using ion-phaser
component within an Angular project:
Including the Custom Elements Schema
Including the CUSTOM_ELEMENTS_SCHEMA
in the module allows the use of Web Components in the HTML files. Here is an example of adding it to AppModule
:
import { BrowserModule } from '@angular/platform-browser';
import { CUSTOM_ELEMENTS_SCHEMA, NgModule } from '@angular/core';
import { AppComponent } from './app.component';
@NgModule({
declarations: [AppComponent],
imports: [BrowserModule],
bootstrap: [AppComponent],
schemas: [CUSTOM_ELEMENTS_SCHEMA]
})
export class AppModule {}
The CUSTOM_ELEMENTS_SCHEMA
needs to be included in any module that uses IonPhaser.
Using IonPhaser in an Angular component
<ion-phaser
[game]="game"
[initialize]="false"
></ion-phaser>
public game = {
width?: integer | string;
height?: integer | string;
zoom?: number;
resolution?: number;
type?: number;
parent: HTMLElement | string;
canvas?: HTMLCanvasElement;
canvasStyle?: string;
context?: CanvasRenderingContext2D;
scene?: object;
seed?: string[];
title?: string;
url?: string;
version?: string;
autoFocus?: boolean;
input?: boolean | InputConfig;
disableContextMenu?: boolean;
banner?: boolean | BannerConfig;
dom?: DOMContainerConfig;
fps?: FPSConfig;
render?: RenderConfig;
backgroundColor?: string | number;
callbacks?: CallbacksConfig;
loader?: LoaderConfig;
images?: ImagesConfig;
physics?: object;
plugins?: PluginObject | PluginObjectItem[];
scale?: ScaleConfig;
};
constructor(private api : ApiService){}
initializeGame() {
this.game = {
width: "100%",
height: "100%",
type: Phaser.AUTO,
}
}
getInstance(){
return this.game.instance
}
from stencil documentation
React
Specific Wrapper
When using a wrapper component, It's not necessary to access the reference directly to initialize the game. More details here
Web Component
Other option is using the web component directly:
import React from 'react'
import ReactDOM from 'react-dom'
import { defineCustomElements as defineIonPhaser } from '@ion-phaser/core/dist/loader'
import Phaser from 'phaser'
const game = {
width: "100%",
height: "100%",
type: Phaser.AUTO
}
ReactDOM.render(<ion-phaser ref={el => el.game = game} />, document.getElementById('root'));
defineIonPhaser(window);
from stencil documentation
Vue
In order to use the ion-phaser
Web Component inside of a Vue application, it should be modified to define the custom elements and to inform the Vue compiler which elements to ignore during compilation. This can all be done within the main.js
file as follows:
import Vue from 'vue';
import App from './App.vue';
Vue.config.productionTip = false;
Vue.config.ignoredElements = [/ion-\w*/];
new Vue({
render: h => h(App)
}).$mount('#app');
from stencil documentation
Supporting 🍻
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Support me, if you do too.
Happy coding 💯
Made with ❤️
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