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@kappasigmamu/canary-component

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@kappasigmamu/canary-component

React Component that renders the KappaSigmaMu Canary in 3D

  • 0.1.3
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
9
decreased by-68.97%
Maintainers
1
Weekly downloads
 
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3D Kusama Canary Component

3D Canary Screenshot

A React component to render an interactive 3D Kusama Canary.

Developing

Make sure you have latest stable Node.js installed (see nvm):

git clone git@github.com:KappaSigmaMu/canary-component.git
cd canary-component/
npm install

Start development mode:

npm run start

That should bring you to http://localhost:3000 with a hot-reload React app. Edit files at src/ to see live updates.

Production build

npm run build

Todo

Web:

  • Experiment with the 3D obj file rendering in three.js with shaders
  • Refactor and move three.js experiments to this repos
  • Make it a React component
  • Check with Alan/Lauro what kind of data we get from Kusama
  • Make 3D Canary nodes interactive
  • Randomly distribute interactive nodes
    • Maybe only in the head
  • Styling
    • Read brand colors as input (so we can pass it along from ksm-app)
    • Implement something like the effect from https://threejs.org/examples/#webgl_video_kinect (Lauro's suggestion)
    • Add back shaders for styling vertices and meshes
    • Interpolate points between different shapes (sphare, cube, etc)
    • Animate points
  • Create KSM NPM organization
  • Publish as NPM package

3D model:

  • Clean up mesh vertices on feet

  • Add more vertices to legs

  • Test loading static/animated glTF files (glb, binary)

  • Use spheres instead of cubes on nodes

  • User smaller nodes

  • Try to interpolate between flying model and static model

  • Add better interaction to nodes

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Package last updated on 18 Oct 2021

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