Becsy
Becsy is a (soon to be) multi-threaded Entity Component System (ECS) for TypeScript and JavaScript. It's inspired by ECSY and bitecs, and guided by ideas from Flecs.
ECS is an architectural pattern where computation is defined as a list of systems operating on a set of entities, each of which consists of a dynamic set of pure data components. Systems select the entities to process via means of persistent, efficient queries over the entities' component "shapes".
Jump right in to see some heavily annotated examples, and join us on Discord for help and fun discussions!
Project priorities
Becsy positions itself within the wider ecosystem of ECS frameworks with the following set of priorities:
- Multi-threaded: all apps developed with Becsy can be effectively run on multiple threads with minimal or no modifications from their single-threaded version. I believe that multi-threading is the only way to scale performance and that ECS is the ideal architecture for making multi-threading effortless and practical in JavaScript.
- Ergonomic: the API is powerful, expressive, and safe, rather than minimal or low-level. I believe that developers choose TypeScript / JavaScript because it's a high level language, where they can express ideas quickly and succinctly. If they need to prioritize performance they'll pick a language and ECS implementation better suited to that objective.
- Performant: the point above notwithstanding, Becsy does its best not to unnecessarily leave potential performance on the table. I believe that a good ECS should be usable for more than just toy apps.
The priorities above are ordered from most to least important. This means that I'll sacrifice ergonomics if required to support multi-threading, and accept decreased performance in favor of a better API.
Features
From ECSY we take:
From bitecs we take:
Then we add:
Still to come: