@lottiefiles/dotlottie-web
🚧 Beta Alert: We're still refining! The APIs in this package may undergo changes.
Contents
Introduction
A JavaScript library for rendering lottie and dotLottie animations in the browser.
What is dotLottie?
dotLottie is an open-source file format that aggregates one or more Lottie files and their associated resources into a single file. They are ZIP archives compressed with the Deflate compression method and carry the file extension of ".lottie".
Learn more about dotLottie.
Installation
npm install @lottiefiles/dotlottie-web
Usage
Via npm
After installation, you can import DotLottie
in your JavaScript or TypeScript module:
<canvas id="dotlottie-canvas" style="width: 300px; height:300px;"></canvas>
import { DotLottie } from '@lottiefiles/dotlottie-web';
const dotLottie = new DotLottie({
autoplay: true,
loop: true,
canvas: document.querySelector('#dotlottie-canvas'),
src: "https://lottie.host/4db68bbd-31f6-4cd8-84eb-189de081159a/IGmMCqhzpt.lottie",
});
Via CDN
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, shrink-to-fit=no"
/>
<title>@lottiefiles/dotlottie-web | basic example</title>
</head>
<body>
<canvas id="canvas" width="300" height="300"></canvas>
<script type="module">
import { DotLottie } from "https://cdn.jsdelivr.net/npm/@lottiefiles/dotlottie-web/+esm";
new DotLottie({
autoplay: true,
loop: true,
canvas: document.getElementById("canvas"),
src: "https://lottie.host/4db68bbd-31f6-4cd8-84eb-189de081159a/IGmMCqhzpt.lottie",
});
</script>
</body>
</html>
Live Examples
APIs
Config
The DotLottie
constructor accepts a config object with the following properties:
Property name | Type | Required | Default | Description |
---|
autoplay | boolean | | false | Auto-starts the animation on load. |
loop | boolean | | false | Determines if the animation should loop. |
canvas | HTMLCanvasElement | ✔️ | undefined | Canvas element for animation rendering. |
src | string | | undefined | URL to the animation data (.json or .lottie ). |
speed | number | | 1 | Animation playback speed. 1 is regular speed. |
data | string | ArrayBuffer | | undefined | Animation data provided either as a Lottie JSON string or as an ArrayBuffer for .lottie animations. |
mode | string | | "forward" | Animation play mode. Accepts "forward", "reverse", "bounce", "bounce-reverse". |
backgroundColor | string | | undefined | Background color of the canvas. Accepts 6-digit or 8-digit hex color string (e.g., "#000000", "#000000FF"), |
segments | [number, number] | | [0, totalFrames - 1] | Animation segments. Accepts an array of two numbers, where the first number is the start frame and the second number is the end frame. |
renderConfig | RenderConfig | | {} | Configuration for rendering the animation. |
useFrameInterpolation | boolean | | true | Determines if the animation should update on subframes. If set to false, the original AE frame rate will be maintained. If set to true, it will refresh at each requestAnimationFrame, including intermediate values. The default setting is true. |
RenderConfig
The renderConfig
object accepts the following properties:
Property name | Type | Required | Default | Description |
---|
devicePixelRatio | number | | window.devicePixelRatio | 1 | The device pixel ratio. |
Properties
DotLottie
instances expose the following properties:
Property | Type | Description |
---|
currentFrame | number | Represents the animation's currently displayed frame number. |
duration | number | Specifies the animation's total playback time in milliseconds. |
totalFrames | number | Denotes the total count of individual frames within the animation. |
loop | boolean | Indicates if the animation is set to play in a continuous loop. |
speed | number | Represents the playback speed factor; e.g., 2 would mean double speed. |
loopCount | number | Tracks how many times the animation has completed its loop. |
direction | string | Reflects the current playback direction; e.g., 1 would mean forward, -1 would mean reverse. |
mode | string | Reflects the current playback mode. |
isPaused | boolean | Reflects whether the animation is paused or not. |
isStopped | boolean | Reflects whether the animation is stopped or not. |
isPlaying | boolean | Reflects whether the animation is playing or not. |
segments | [number, number] | Reflects the frames range of the animations. where segments[0] is the start frame and segments[1] is the end frame. |
backgroundColor | string | Gets the background color of the canvas. |
autoplay | boolean | Indicates if the animation is set to auto-play. |
isFrozen | boolean | Reflects whether the animation loop is stopped or not. |
isLoaded | boolean | Reflects whether the animation is loaded or not. |
useFrameInterpolation | boolean | Reflects whether the animation should update on subframes. |
renderConfig | RenderConfig | Configuration for rendering the animation. |
Methods
DotLottie
instances expose the following methods that can be used to control the animation:
Method | Description |
---|
play() | Begins playback from the current animation position. |
pause() | Pauses the animation without resetting its position. |
stop() | Halts playback and returns the animation to its initial frame. |
setSpeed(speed: number) | Sets the playback speed with the given multiplier. |
setLoop(loop: boolean) | Configures whether the animation should loop continuously. |
setFrame(frame: number) | Directly navigates the animation to a specified frame. |
addEventListener(event: string, listener: Function) | Registers a function to respond to a specific animation event. |
removeEventListener(event: string, listener?: Function) | Removes a previously registered function from responding to a specific animation event. |
destroy() | Destroys the renderer instance and unregisters all event listeners. This method should be called when the canvas is removed from the DOM to prevent memory leaks. |
load(config: Config) | Loads a new configuration or a new animation. |
setMode(mode: string) | Sets the animation play mode. |
setSegments(startFrame: number, endFrame: number) | Sets the start and end frame of the animation. |
freeze() | Freezes the animation by stopping the animation loop. |
unfreeze() | Unfreezes the animation by resuming the animation loop. |
setBackgroundColor(color: string) | Sets the background color of the canvas. |
resize() | This method adjusts the canvas size to match its bounding box dimensions, considering the device's pixel ratio. This prevents the canvas from appearing blurry on high-resolution screens. Call this method when the window or the canvas element is resized. |
setUseFrameInterpolation(useFrameInterpolation: boolean) | Sets whether the animation should update on subframes. |
setRenderConfig(renderConfig: RenderConfig) | Sets the render configuration. check RenderConfig for more details. |
Static Methods
The DotLottie
class exposes the following static methods:
Method | Description |
---|
setWasmUrl(url: string) | Sets the URL to the renderer.wasm binary. |
Events
The DotLottie
instance emits the following events that can be listened to via the addEventListener
method:
Event | Description | Event Parameter (Type and Fields) |
---|
load | Emitted when the animation is loaded. | LoadEvent { type: 'load' } |
loadError | Emitted when there's an error loading the animation. | LoadErrorEvent { type: 'loadError', error: Error } |
play | Emitted when the animation starts playing. | PlayEvent { type: 'play' } |
pause | Emitted when the animation is paused. | PauseEvent { type: 'pause' } |
stop | Emitted when the animation is stopped. | StopEvent { type: 'stop' } |
loop | Emitted when the animation completes a loop. | LoopEvent { type: 'loop', loopCount: number } |
complete | Emitted when the animation completes. | CompleteEvent { type: 'complete' } |
frame | Emitted when the animation reaches a new frame. | FrameEvent { type: 'frame', currentFrame: number } |
destroy | Emitted when the animation is destroyed. | DestroyEvent { type: 'destroy' } |
freeze | Emitted when the animation is freezed and the animation loop stops. | FreezeEvent { type: 'freeze' } |
unfreeze | Emitted when the animation is unfreezed and the animation loop resumes. | UnfreezeEvent { type: 'unfreeze' } |
Development
Setup
pnpm install
Dev
pnpm dev
Build
pnpm build
Build WASM (Optional)
Note: This step is necessary only if you wish to update the src/renderer.cpp file or the thorvg version being used. If not, you can skip this step.
Using Docker (Recommended):
pnpm build:wasm:docker
Using Emscripten SDK:
Ensure Emscripten SDK is installed.
pnpm build:wasm /path/to/emsdk/