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@ones-design/dnd

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@ones-design/dnd

拖拽组件

  • 0.2.1-canary.6
  • npm
  • Socket score

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110
decreased by-17.29%
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Source

import { Meta } from '@storybook/blocks'

import treeStories from './dnd-tree.stories'

Context

ONESDndContext

直接从 @dnd/core 中导出

import { DndContext } from '@dnd/core'

export { ONESDndContext }

TreeDndContext

树形结构拖拽上下文,包含拖拽指示线以及拖拽事件的处理,必须在 ONESDndContext 中使用

  1. 处理树结构拖拽事件,计算并注入 dropPosition
  2. 计算 activeDatainitialActiveNodeRectinitialCoordinates 等参数(虚拟滚动支持)
  • @dnd/core 在虚拟滚动时会丢失数据,需要做额外保存(TODO:这个逻辑应该是公共逻辑,现在暂时放在 TreeDndContext 中处理了)
<ONESDndContext draggable={isDraggable}>
  <TreeDndContext<DndNodeItem> // Drag Event
    onDragStart={onNodeDragStart}
    onDragEnd={onNodeDragEnd}
    onDragEnter={onNodeDragEnter}
    onDragLeave={onNodeDragLeave}
    onDragOver={onNodeDragOver}
    onDrop={onNodeDrop}
  >
  {children}
  </TreeDndContext>
</ONESDndContext>
事件
// T 就是 useDndItem 中传入的 data 类型
export interface DragEventInfo<T = AnyData, N extends string = ''> {
  name: N
  key: React.Key
  node: T
  dragNode: T
  active: Active
  nativeEvent: Event
}

hooks

useDndItem

创建一个拖拽/放置元素,必须在 ONESDndContext 中使用

参数:

  1. id 必传,唯一标识
  2. data 可以传递任意数据,用于渲染 DragOverlay、影响事件回调参数等
  3. disabled 是否禁用拖拽(依然可放置)

返回值:

  1. setNodeRef 用于绑定拖拽元素的 ref
  2. isDragging 当前元素是否正在拖拽
  3. isOver 当前元素是否正在被拖拽元素覆盖
  4. listeners 需要绑定在拖拽元素上的事件(*)
  5. attributes 需要绑定在拖拽元素上的属性(*)
const { setNodeRef, isDragging, isOver, listeners, attributes } = useDndItem({
  id: nodeKey,
  data: {
    key: nodeKey,
    content,
    // ...any data
  },
})

return (
  <div className="dnd-item" ref={setNodeRef} {...listeners} {...attributes}></div>
)

useTreeDndContext

可以获取到目前的拖拽上下文

export function useTreeDndContext() {
  const dndKitContext = useDndContext()
  const TreeDndContext = React.useContext(Context)
  return {
    ...dndKitContext,
    ...TreeDndContext,
  }
}

modifiers

@ones-design/dnd 内置了一些拖拽修饰器,用于调整拖拽节点的位置

export declare type Modifier = (args: {
  activatorEvent: Event | null
  active: Active | null
  activeNodeRect: ClientRect | null
  draggingNodeRect: ClientRect | null
  containerNodeRect: ClientRect | null
  over: Over | null
  overlayNodeRect: ClientRect | null
  scrollableAncestors: Element[]
  scrollableAncestorRects: ClientRect[]
  transform: Transform
  windowRect: ClientRect | null
}) => Transform

useMouseFollowModifier

被拖拽元素跟随鼠标移动,目前应用在 @ones-design/tree

TODO::这个 modifier 实际和树拖拽没有绑定关系,只是现在的实现依赖 TreeContext,因为目前没有一个 BaseContext 来导出坐标等数据

const mouseFollowModifier = useMouseFollowModifier()

<DragOverlay modifires={[mouseFollowModifier]}/>

useVerticalRestrictModifier

被拖拽元素只能在垂直方向移动,目前应用在 @ones-design/table

const verticalRestrictModifier = useVerticalRestrictModifier()

<DragOverlay modifires={[verticalRestrictModifier]}/>

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Package last updated on 08 Oct 2024

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