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@proyecto26/animatable-component
Advanced tools
A WebComponent to use Web Animations API in a declarative way! 💅
<animatable-component/>
Web Component built with Stencil.js
to use Web Animations API in a declarative way.
<animatable-component
autoPlay
easing='ease-in-out'
duration={800}
delay={300}
animation='tada'
onFinish={() => alert('Eureka!')}
>
<h1>Hello World</h1>
</animatable-component>
To animate things you can use the createAnimatableComponent
utility.
import {
createAnimatableComponent
} from '@proyecto26/animatable-component'
const SendMessageButton = (props) =>(
<ion-fab-button {...props}>
<ion-icon name='send' />
</ion-fab-button>
)
const AnimatableSendMessageButton = createAnimatableComponent(SendMessageButton)
const keyFramesSendMessage: Keyframe[] = [
{
opacity: '0',
transform: 'rotate(0deg)'
},
{
opacity: '1',
transform: 'rotate(360deg)'
}
]
const optionsSendMessage: KeyframeAnimationOptions = {
duration: 500,
easing: 'ease-in-out'
}
...
render() {
return (
<AnimatableSendMessageButton
keyFrames={keyFramesSendMessage}
options={optionsSendMessage}
onFinish={() => alert('Eureka!')}
/>
)
}
...
Do you want to see this web component in action? Visit https://codepen.io/jdnichollsc/full/rNNYBbe yay! 🎉
Property | Attribute | Description | Type | Default |
---|---|---|---|---|
animateId | animate-id | A DOMString with which to reference the animation. | string | undefined |
animation | animation | Name of the animation to get the keyFrames. | "bounce" | "flash" | "jello" | "pulse" | "rotate" | "shake" | "swing" | "rubberBand" | "tada" | "wobble" | "heartBeat" | "bounceIn" | "bounceInUp" | "bounceInDown" | "bounceInRight" | "bounceInLeft" | "bounceOut" | "bounceOutUp" | "bounceOutDown" | "bounceOutRight" | "bounceOutLeft" | "fadeIn" | "fadeInUp" | "fadeInUpBig" | "fadeInDown" | "fadeInDownBig" | "fadeInRight" | "fadeInRightBig" | "fadeInLeft" | "fadeInLeftBig" | "fadeOut" | "fadeOutUp" | "fadeOutUpBig" | "fadeOutDown" | "fadeOutDownBig" | "fadeOutRight" | "fadeOutRightBig" | "fadeOutLeft" | "fadeOutLeftBig" | "flip" | "flipInX" | "flipInY" | "flipOutX" | "flipOutY" | "lightSpeedIn" | "lightSpeedOut" | "rotateIn" | "rotateInClockwise" | "rotateInDownLeft" | "rotateInDownRight" | "rotateInUpLeft" | "rotateInUpRight" | "rotateOut" | "rotateOutClockwise" | "rotateOutDownLeft" | "rotateOutDownRight" | "rotateOutUpLeft" | "rotateOutUpRight" | "slideInUp" | "slideInDown" | "slideInLeft" | "slideInRight" | "slideOutUp" | "slideOutDown" | "slideOutLeft" | "slideOutRight" | "zoomIn" | "zoomInUp" | "zoomInDown" | "zoomInLeft" | "zoomInRight" | "zoomOut" | "zoomOutUp" | "zoomOutDown" | "zoomOutLeft" | "zoomOutRight" | "hinge" | "jackInTheBox" | "rollIn" | "rollOut" | undefined |
autoPlay | auto-play | Start the animation when the component is mounted. | boolean | true |
composite | composite | Determines how values are combined between this animation and other, separate animations that do not specify their own specific composite operation. Defaults to replace . | "accumulate" | "add" | "replace" | undefined |
currentTime | current-time | Sets the current time value of the animation in milliseconds, whether running or paused. | number | undefined |
delay | delay | The number of milliseconds to delay the start of the animation. Defaults to 0. | number | undefined |
direction | direction | Direction of the animation. | "alternate" | "alternate-reverse" | "normal" | "reverse" | undefined |
duration | duration | The number of milliseconds each iteration of the animation takes to complete. Defaults to 0. | number | undefined |
easing | easing | The rate of the animation's change over time. | custom function | "linear" | "ease" | "ease-in" | "ease-out" | "ease-in-out" | "ease-in-cubic" | "ease-out-cubic" | "ease-in-out-cubic" | "ease-in-circ" | "ease-out-circ" | "ease-in-out-circ" | "ease-in-expo" | "ease-out-expo" | "ease-in-out-expo" | "ease-in-quad" | "ease-out-quad" | "ease-in-out-quad" | "ease-in-quart" | "ease-out-quart" | "ease-in-out-quart" | "ease-in-quint" | "ease-out-quint" | "ease-in-out-quint" | "ease-in-sine" | "ease-out-sine" | "ease-in-out-sine" | "ease-in-back" | "ease-out-back" | "ease-in-out-back" | undefined |
endDelay | end-delay | The number of milliseconds to delay after the end of an animation. | number | undefined |
fill | fill | Dictates whether the animation's effects should be reflected by the element(s) prior to playing ("backwards"), retained after the animation has completed playing ("forwards"), or both. Defaults to "none". | "auto" | "backwards" | "both" | "forwards" | "none" | undefined |
iterationComposite | iteration-composite | Determines how values build from iteration to iteration in this animation. | "accumulate" | "replace" | undefined |
iterationStart | iteration-start | Describes at what point in the iteration the animation should start. | number | undefined |
iterations | iterations | The number of times the animation should repeat. Defaults to 1 , and can also take a value of Infinity to make it repeat for as long as the element exists. | number | undefined |
keyFrames | -- | Keyframes of the animation. | Keyframe[] | undefined |
keyFramesData | key-frames-data | Keyframes of the animation in string format. | string | undefined |
options | -- | Default options of the animation. | KeyframeAnimationOptions | undefined |
optionsData | options-data | Default options of the animation in string format. | string | undefined |
playbackRate | playback-rate | Sets the playback rate of the animation. | number | undefined |
startTime | start-time | Sets the scheduled time when an animation's playback should begin. | number | undefined |
Event | Description | Type |
---|---|---|
cancel | This event is sent when the animation is cancelled. | CustomEvent<HTMLElement> |
finish | This event is sent when the animation finishes playing. | CustomEvent<HTMLElement> |
cancel() => Promise<void>
Clears all KeyframeEffects
caused by this animation and aborts its playback.
Type: Promise<void>
finish() => Promise<void>
Sets the current playback time to the end of the animation corresponding to the current playback direction.
Type: Promise<void>
getCurrentTime() => Promise<number>
Returns the current time value of the animation in milliseconds, whether running or paused.
Type: Promise<number>
getPending() => Promise<boolean>
Indicates whether the animation is currently waiting for an asynchronous operation such as initiating playback or pausing a running animation.
Type: Promise<boolean>
getPlayState() => Promise<AnimationPlayState>
Returns an enumerated value describing the playback state of an animation.
Type: Promise<AnimationPlayState>
getPlaybackRate() => Promise<number>
Returns the playback rate of the animation.
Type: Promise<number>
getStartTime() => Promise<number>
Returns the scheduled time when an animation's playback should begin.
Type: Promise<number>
pause() => Promise<void>
Suspends playback of the animation.
Type: Promise<void>
play() => Promise<void>
Starts or resumes playing of an animation.
Type: Promise<void>
reverse() => Promise<void>
Reverses the playback direction, meaning the animation ends at its beginning.
Type: Promise<void>
<script src='https://unpkg.com/animatable-component@0.1.1/dist/animatable-component.js'></script>
in the head of your index.htmlnpm install @proyecto26/animatable-component --save
<script src='node_modules/@proyecto26/animatable-component/dist/animatable-component.js'></script>
in the head of your index.htmlnpm install @proyecto26/animatable-component --save
import @proyecto26/animatable-component;
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FAQs
Animate once, use Everywhere! 💫
The npm package @proyecto26/animatable-component receives a total of 785 weekly downloads. As such, @proyecto26/animatable-component popularity was classified as not popular.
We found that @proyecto26/animatable-component demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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