
<animatable/>
Web Component built with Stencil.js
to use Web Animations API in a declarative way.
You can animate any HTML element easily:
<animatable-component
autoplay
easing="ease-in-out"
duration="800"
delay="300"
animation="tada"
>
<h1>Hello World</h1>
</animatable-component>
Demo
Do you want to see this web component in action? Visit https://codepen.io/jdnichollsc/full/rNNYBbe yay! 🎉

As you can see it's like Animate.css but with superpowers because you can keep the last state (opacity, transform, etc) of a previous animation before to create another one.
Properties
Property | Attribute | Description | Type | Default |
---|
animateId | animate-id | A DOMString with which to reference the animation. | string | undefined |
animation | animation | Name of the animation to get the keyFrames. | "none" | "bounce" | "flash" | "jello" | "pulse" | "rotate" | "shake" | "swing" | "rubberBand" | "tada" | "wobble" | "heartBeat" | "bounceIn" | "bounceInUp" | "bounceInDown" | "bounceInRight" | "bounceInLeft" | "bounceOut" | "bounceOutUp" | "bounceOutDown" | "bounceOutRight" | "bounceOutLeft" | "fadeIn" | "fadeInUp" | "fadeInUpBig" | "fadeInDown" | "fadeInDownBig" | "fadeInRight" | "fadeInRightBig" | "fadeInLeft" | "fadeInLeftBig" | "fadeOut" | "fadeOutUp" | "fadeOutUpBig" | "fadeOutDown" | "fadeOutDownBig" | "fadeOutRight" | "fadeOutRightBig" | "fadeOutLeft" | "fadeOutLeftBig" | "flip" | "flipInX" | "flipInY" | "flipOutX" | "flipOutY" | "lightSpeedIn" | "lightSpeedOut" | "rotateIn" | "rotateInClockwise" | "rotateInDownLeft" | "rotateInDownRight" | "rotateInUpLeft" | "rotateInUpRight" | "rotateOut" | "rotateOutClockwise" | "rotateOutDownLeft" | "rotateOutDownRight" | "rotateOutUpLeft" | "rotateOutUpRight" | "slideInUp" | "slideInDown" | "slideInLeft" | "slideInRight" | "slideOutUp" | "slideOutDown" | "slideOutLeft" | "slideOutRight" | "zoomIn" | "zoomInUp" | "zoomInDown" | "zoomInLeft" | "zoomInRight" | "zoomOut" | "zoomOutUp" | "zoomOutDown" | "zoomOutLeft" | "zoomOutRight" | "hinge" | "jackInTheBox" | "rollIn" | "rollOut" | undefined |
autoPlay | autoplay | Start the animation when the component is mounted. | boolean | false |
composite | composite | Determines how values are combined between this animation and other, separate animations that do not specify their own specific composite operation. Defaults to replace . | "accumulate" | "add" | "replace" | undefined |
currentTime | current-time | Sets the current time value of the animation in milliseconds, whether running or paused. | number | undefined |
delay | delay | The number of milliseconds to delay the start of the animation. Defaults to 0. | number | undefined |
direction | direction | Direction of the animation. | "alternate" | "alternate-reverse" | "normal" | "reverse" | undefined |
duration | duration | The number of milliseconds each iteration of the animation takes to complete. Defaults to 0. | number | undefined |
easing | easing | The rate of the animation's change over time. | custom function | "linear" | "ease" | "ease-in" | "ease-out" | "ease-in-out" | "ease-in-cubic" | "ease-out-cubic" | "ease-in-out-cubic" | "ease-in-circ" | "ease-out-circ" | "ease-in-out-circ" | "ease-in-expo" | "ease-out-expo" | "ease-in-out-expo" | "ease-in-quad" | "ease-out-quad" | "ease-in-out-quad" | "ease-in-quart" | "ease-out-quart" | "ease-in-out-quart" | "ease-in-quint" | "ease-out-quint" | "ease-in-out-quint" | "ease-in-sine" | "ease-out-sine" | "ease-in-out-sine" | "ease-in-back" | "ease-out-back" | "ease-in-out-back" | undefined |
endDelay | end-delay | The number of milliseconds to delay after the end of an animation. | number | undefined |
fill | fill | Dictates whether the animation's effects should be reflected by the element(s) prior to playing ("backwards"), retained after the animation has completed playing ("forwards"), or both. Defaults to "none". | "auto" | "backwards" | "both" | "forwards" | "none" | undefined |
iterationComposite | iteration-composite | Determines how values build from iteration to iteration in this animation. | "accumulate" | "replace" | undefined |
iterationStart | iteration-start | Describes at what point in the iteration the animation should start. | number | undefined |
iterations | iterations | The number of times the animation should repeat. Defaults to 1 , and can also take a value of Infinity to make it repeat for as long as the element exists. | number | undefined |
keyFrames | -- | Keyframes of the animation. | Keyframe[] | undefined |
keyFramesData | key-frames-data | Keyframes of the animation in string format. | string | undefined |
options | -- | Default options of the animation. | KeyframeAnimationOptions | undefined |
optionsData | options-data | Default options of the animation in string format. | string | undefined |
playbackRate | playback-rate | Sets the playback rate of the animation. | number | undefined |
startTime | start-time | Sets the scheduled time when an animation's playback should begin. | number | undefined |
Events
Event | Description | Type |
---|
start | This event is sent when the animation is going to play. | CustomEvent<HTMLElement> |
cancel | This event is sent when the animation is cancelled. | CustomEvent<HTMLElement> |
finish | This event is sent when the animation finishes playing. | CustomEvent<HTMLElement> |
Methods
cancel() => Promise<void>
Clears all KeyframeEffects
caused by this animation and aborts its playback.
Returns
Type: Promise<void>
finish() => Promise<void>
Sets the current playback time to the end of the animation
corresponding to the current playback direction.
Returns
Type: Promise<void>
getCurrentTime() => Promise<number>
Returns the current time value of the animation in milliseconds, whether running or paused.
Returns
Type: Promise<number>
getPending() => Promise<boolean>
Indicates whether the animation is currently waiting
for an asynchronous operation such as initiating playback
or pausing a running animation.
Returns
Type: Promise<boolean>
getPlayState() => Promise<AnimationPlayState>
Returns an enumerated value describing the playback state of an animation.
Returns
Type: Promise<AnimationPlayState>
getPlaybackRate() => Promise<number>
Returns the playback rate of the animation.
Returns
Type: Promise<number>
getStartTime() => Promise<number>
Returns the scheduled time when an animation's playback should begin.
Returns
Type: Promise<number>
pause() => Promise<void>
Suspends playback of the animation.
Returns
Type: Promise<void>
play() => Promise<void>
Starts or resumes playing of an animation.
Returns
Type: Promise<void>
reverse() => Promise<void>
Reverses the playback direction, meaning the animation ends at its beginning.
Returns
Type: Promise<void>
Using this component
Script tag
- Put a script tag similar to this
<script src='https://unpkg.com/animatable-component@1.0.1/dist/animatable-component.js'></script>
in the head of your index.html - Then you can use the element anywhere in your template, JSX, html etc
Node Modules
- Run
npm install @proyecto26/animatable-component --save
- Put a script tag similar to this
<script src='node_modules/@proyecto26/animatable-component/dist/animatable-component.js'></script>
in the head of your index.html - Then you can use the element anywhere in your template, JSX, html etc
In a stencil-starter app
- Run
npm install @proyecto26/animatable-component --save
- Add an import to the npm packages
import @proyecto26/animatable-component;
- Then you can use the element anywhere in your template, JSX, html etc
Framework integrations
Angular
Using animatable-component
component within an Angular project:
Including the Custom Elements Schema
Including the CUSTOM_ELEMENTS_SCHEMA
in the module allows the use of Web Components in the HTML files. Here is an example of adding it to AppModule
:
import { BrowserModule } from '@angular/platform-browser';
import { CUSTOM_ELEMENTS_SCHEMA, NgModule } from '@angular/core';
import { AppComponent } from './app.component';
@NgModule({
declarations: [AppComponent],
imports: [BrowserModule],
bootstrap: [AppComponent],
schemas: [CUSTOM_ELEMENTS_SCHEMA]
})
export class AppModule {}
The CUSTOM_ELEMENTS_SCHEMA
needs to be included in any module that uses Animatable.
Calling defineCustomElements
Animatable component includes a function used to load itself in the application window object. That function is called defineCustomElements()
and needs to be executed once during the bootstrapping of your application. One convenient place to add it is in the main.ts
file as follows:
import { enableProdMode } from '@angular/core';
import { platformBrowserDynamic } from '@angular/platform-browser-dynamic';
import { defineCustomElements as defineAnimatable } from '@proyecto26/animatable-component/loader';
import { AppModule } from './app/app.module';
import { environment } from './environments/environment';
if (environment.production) {
enableProdMode();
}
platformBrowserDynamic().bootstrapModule(AppModule)
.catch(err => console.log(err));
defineAnimatable(window);
from stencil documentation
React
import React from 'react'
import ReactDOM from 'react-dom'
import { defineCustomElements as defineAnimatable } from '@proyecto26/animatable-component/loader'
import App from './App';
ReactDOM.render(<App />, document.getElementById('root'));
defineAnimatable(window);
from stencil documentation
Vue
In order to use the animatable-component
Web Component inside of a Vue application, it should be modified to define the custom elements and to inform the Vue compiler which elements to ignore during compilation. This can all be done within the main.js
file as follows:
import Vue from 'vue';
import { defineCustomElements as defineAnimatable } from '@proyecto26/animatable-component/loader'
import App from './App.vue';
Vue.config.productionTip = false;
Vue.config.ignoredElements = [/animatable-\w*/];
defineAnimatable(window);
new Vue({
render: h => h(App)
}).$mount('#app');
from stencil documentation
Stencil
To animate Functional Components you can use the createAnimatableComponent
utility, e.g:
import {
createAnimatableComponent
} from '@proyecto26/animatable-component';
const SendMessageButton = (props) => (
<ion-fab-button {...props}>
<ion-icon name='send' />
</ion-fab-button>
);
export const AnimatableSendMessageButton = createAnimatableComponent(SendMessageButton);
export const keyFramesSendMessage: Keyframe[] = [
{
opacity: '0',
transform: 'rotate(0deg)'
},
{
opacity: '1',
transform: 'rotate(360deg)'
}
];
export const optionsSendMessage: KeyframeAnimationOptions = {
duration: 500,
easing: 'ease-in-out'
};
import { Component, Host, h } from '@stencil/core';
import { AnimatableSendMessageButton, keyFramesSendMessage, optionsSendMessage } from './utils'
@Component({
tag: 'my-component',
shadow: false
})
export class MyComponent {
render() {
return (
<AnimatableSendMessageButton
autoPlay
keyFrames={keyFramesSendMessage}
options={optionsSendMessage}
onFinish={() => alert('Eureka!')}
/>
)
}
}
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