Loader
A simple module loader for Roblox
Installation
npm install @quenty/loader --save
Installation with NPM
Install via NPM like this:
npm install @quenty/loader --save
New features and requirements
- Convert between NPM and Wally format
- Replicate/build out correct models
- Preserve single script instance for debugging
- Create bounces
- Convert between Wally format and Nevermore original format
- Understand object values at the NPM level -> Wally format
Bootstrapping
local LoaderUtils = require(ServerScriptService.Modules:FindFirstChild("LoaderUtils", true))
LoaderUtils.toWallyFormat(ServerScriptService.Modules, {
Client = ReplicatedStorage;
Shared = ReplicatedStorage;
Server = ServerScriptService;
})
Algorithm
We assume is a folder is a package if it contains a "dependencies" folder.
For a given package folder, all packages underneath it shall have...
- Access to every other package that is not in the dependencies folder
- Access to every package in the dependency folder at the 1st level of recursion
- Access to every package in the dependency folder at each ancestor level at the 1st level of recursion
- Access to every sibling package (this is because we expect to be installed at a uniform level)
We will
-
A module will be defined by a module script
-
A junction will be defined by a place with a "Dependencies" folder and will have access to its dependency folder, and all ancestors, but not siblings
-
A junction will give all modules underneath it access
-
Modules expect external dependencies to be at script.Parent
-
Modules will be split between client/server/shared based upon their parent
-
Dependencies will be any modules up to the root
-
For conflicts, the first copy available will be used (Start at a tree, go up one node, and look all the way down for a copy)
-
Modules will prefer to be parented directly, at a top level, without a bouncer
- However, if a requirement is needed at a separate version, the module will be parented to its own folder, and a bounce script will point to it.
- All required modules that it may need will point back to this module.
- Discover junctions and
- If there are no conflicts, then just link the shared modules for the server to consume, and we're done.
- If there are conflicts, than we need to build 2 trees for each conflict.
- Identify junction
A
B C
Maid1 Other Maid2