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@solana/codecs-data-structures
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This package contains codecs for various data structures such as arrays, maps, structs, tuples, enums, etc. It can be used standalone, but it is also exported as part of the Solana JavaScript SDK @solana/web3.js@experimental
.
This package is also part of the @solana/codecs
package which acts as an entry point for all codec packages as well as for their documentation.
The getArrayCodec
function accepts any codec of type T
and returns a codec of type Array<T>
. For instance, here’s how we can create a codec for arrays of numbers that each fit in a single byte.
const bytes = getArrayCodec(getU8Codec()).encode([1, 2, 3]);
const array = getArrayCodec(getU8Codec()).decode(bytes);
By default, the size of the array is stored as a u32
prefix before encoding the items.
getArrayCodec(getU8Codec()).encode([1, 2, 3]);
// 0x03000000010203
// | └-- 3 items of 1 byte each.
// └-- 4-byte prefix telling us to read 3 items.
However, you may use the size
option to configure this behaviour. It can be one of the following three strategies:
Codec<number>
: When a number codec is provided, that codec will be used to encode and decode the size prefix.number
: When a number is provided, the codec will expect a fixed number of items in the array. An error will be thrown when trying to encode an array of a different length."remainder"
: When the string "remainder"
is passed as a size, the codec will use the remainder of the bytes to encode/decode its items. This means the size is not stored or known in advance but simply inferred from the rest of the buffer. For instance, if we have an array of u16
numbers and 10 bytes remaining, we know there are 5 items in this array.getArrayCodec(getU8Codec(), { size: getU16Codec() }).encode([1, 2, 3]);
// 0x0300010203
// | └-- 3 items of 1 byte each.
// └-- 2-byte prefix telling us to read 3 items.
getArrayCodec(getU8Codec(), { size: 3 }).encode([1, 2, 3]);
// 0x010203
// └-- 3 items of 1 byte each. There must always be 3 items in the array.
getArrayCodec(getU8Codec(), { size: 'remainder' }).encode([1, 2, 3]);
// 0x010203
// └-- 3 items of 1 byte each. The size is inferred from the remainder of the bytes.
Separate getArrayEncoder
and getArrayDecoder
functions are also available.
const bytes = getArrayEncoder(getU8Encoder()).encode([1, 2, 3]);
const array = getArrayDecoder(getU8Decoder()).decode(bytes);
The getSetCodec
function accepts any codec of type T
and returns a codec of type Set<T>
. For instance, here’s how we can create a codec for sets of numbers that each fit in a single byte.
const bytes = getSetCodec(getU8Codec()).encode(new Set([1, 2, 3]));
const set = getSetCodec(getU8Codec()).decode(bytes);
Just like the array codec, it uses a u32
size prefix by default but can be configured using the size
option. See the array codec for more details.
getSetCodec(getU8Codec(), { size: getU16Codec() }).encode(new Set([1, 2, 3]));
getSetCodec(getU8Codec(), { size: 3 }).encode(new Set([1, 2, 3]));
getSetCodec(getU8Codec(), { size: 'remainder' }).encode(new Set([1, 2, 3]));
Separate getSetEncoder
and getSetDecoder
functions are also available.
const bytes = getSetEncoder(getU8Encoder()).encode(new Set([1, 2, 3]));
const set = getSetDecoder(getU8Decoder()).decode(bytes);
The getMapCodec
function accepts two codecs of type K
and V
and returns a codec of type Map<K, V>
. For instance, here’s how we can create a codec for maps such that the keys are fixed strings of 8 bytes and the values are u8
numbers.
const keyCodec = getStringCodec({ size: 8 });
const valueCodec = getU8Codec();
const bytes = getMapCodec(keyCodec, valueCodec).encode(new Map([['alice', 42]]));
const map = getMapCodec(keyCodec, valueCodec).decode(bytes);
Just like the array codec, it uses a u32
size prefix by default.
const keyCodec = getStringCodec({ size: 8 });
const valueCodec = getU8Codec();
const myMap = new Map<string, number>();
myMap.set('alice', 42);
myMap.set('bob', 5);
getMapCodec(keyCodec, valueCodec).encode(myMap);
// 0x02000000616c6963650000002a626f62000000000005
// | | | | └-- 2nd entry value (5).
// | | | └-- 2nd entry key ("bob").
// | | └-- 1st entry value (42).
// | └-- 1st entry key ("alice").
// └-- 4-byte prefix telling us to read 2 map entries.
However, it can be configured using the size
option. See the size
option of the array codec for more details.
getMapCodec(keyCodec, valueCodec, { size: getU16Codec() }).encode(myMap);
getMapCodec(keyCodec, valueCodec, { size: 3 }).encode(myMap);
getMapCodec(keyCodec, valueCodec, { size: 'remainder' }).encode(myMap);
Separate getMapEncoder
and getMapDecoder
functions are also available.
const bytes = getMapEncoder(keyEncoder, valueEncoder).encode(myMap);
const map = getMapDecoder(keyDecoder, valueDecoder).decode(bytes);
The getTupleCodec
function accepts any number of codecs — T
, U
, V
, etc. — and returns a tuple codec of type [T, U, V, …]
such that each item is in the order of the provided codecs.
const itemCodecs = [getStringCodec(), getU8Codec(), getU64Codec()];
const bytes = getTupleCodec(itemCodecs).encode(['alice', 42, 123]);
const tuple = getTupleCodec(itemCodecs).decode(bytes);
Separate getTupleEncoder
and getTupleDecoder
functions are also available.
const bytes = getTupleEncoder(itemEncoders).encode(['alice', 42, 123]);
const tuple = getTupleDecoder(itemDecoders).decode(bytes);
The getStructCodec
function accepts any number of field codecs and returns a codec for an object containing all these fields. Each provided field is an array such that the first item is the name of the field and the second item is the codec used to encode and decode that field type.
type Person = { name: string; age: number };
const personCodec: Codec<Person> = getStructCodec([
['name', getStringCodec()],
['age', getU8Codec()],
]);
const bytes = personCodec.encode({ name: 'alice', age: 42 });
const person = personCodec.decode(bytes);
Separate getStructEncoder
and getStructDecoder
functions are also available.
const personEncoder: Encoder<Person> = getStructEncoder([
['name', getStringEncoder()],
['age', getU8Encoder()],
]);
const personDecoder: Decoder<Person> = getStructDecoder([
['name', getStringDecoder()],
['age', getU8Decoder()],
]);
const bytes = personEncoder.encode({ name: 'alice', age: 42 });
const person = personDecoder.decode(bytes);
The getScalarEnumCodec
function accepts a JavaScript enum constructor and returns a codec for encoding and decoding values of that enum.
enum Direction {
Left,
Right,
Up,
Down,
}
const bytes = getScalarEnumCodec(Direction).encode(Direction.Left);
const direction = getScalarEnumCodec(Direction).decode(bytes);
When encoding a scalar enum, you may pass the value as an enum value, as a number or even as a string by passing the variant’s name.
enum Direction {
Left,
Right,
Up,
Down,
}
getScalarEnumCodec(Direction).encode(Direction.Left); // 0x00
getScalarEnumCodec(Direction).encode(Direction.Right); // 0x01
getScalarEnumCodec(Direction).encode(0); // 0x00
getScalarEnumCodec(Direction).encode(1); // 0x01
getScalarEnumCodec(Direction).encode('Left'); // 0x00
getScalarEnumCodec(Direction).encode('Right'); // 0x01
As you can see, by default, a u8
number is being used to store the enum value. However, a number codec may be passed as the size
option to configure that behaviour.
const u32DirectionCodec = getScalarEnumCodec(Direction, { size: getU32Codec() });
u32DirectionCodec.encode(Direction.Left); // 0x00000000
u32DirectionCodec.encode(Direction.Right); // 0x01000000
Note that if you provide a string enum — e.g. enum Direction { Left = 'LEFT' }
— to the getScalarEnumCodec
function, it will only store the index of the variant. However, the string value may be used to encode that index.
enum Direction {
Left = 'LEFT',
Right = 'RIGHT',
Up = 'UP',
Down = 'DOWN',
}
getScalarEnumCodec(Direction).encode(Direction.Right); // 0x01
getScalarEnumCodec(Direction).encode(1); // 0x01
getScalarEnumCodec(Direction).encode('Right'); // 0x01
getScalarEnumCodec(Direction).encode('RIGHT'); // 0x01
Separate getScalarEnumEncoder
and getScalarEnumDecoder
functions are also available.
const bytes = getScalarEnumEncoder(Direction).encode(Direction.Left);
const direction = getScalarEnumDecoder(Direction).decode(bytes);
In Rust, enums are powerful data types whose variants can be one of the following:
enum Message { Quit }
.enum Message { Write(String) }
.enum Message { Move { x: i32, y: i32 } }
.Whilst we do not have such powerful enums in JavaScript, we can emulate them in TypeScript using a union of objects such that each object is differentiated by a specific field. We call this a data enum.
We use a special field named __kind
to distinguish between the different variants of a data enum. Additionally, since all variants are objects, we use a fields
property to wrap the array of tuple variants. Here is an example.
type Message =
| { __kind: 'Quit' } // Empty variant.
| { __kind: 'Write'; fields: [string] } // Tuple variant.
| { __kind: 'Move'; x: number; y: number }; // Struct variant.
The getDataEnumCodec
function helps us encode and decode these data enums.
It requires the name and codec of each variant as a first argument. Similarly to the struct codec, these are defined as an array of variant tuples where the first item is the name of the variant and the second item is its codec. Since empty variants do not have data to encode, they simply use the unit codec — documented below — which does nothing.
Here is how we can create a data enum codec for our previous example.
const messageCodec = getDataEnumCodec<Message>([
// Empty variant.
['Quit', getUnitCodec()],
// Tuple variant.
['Write', getStructCodec<{ fields: [string] }>([['fields', getTupleCodec([getStringCodec()])]])],
// Struct variant.
[
'Move',
getStructCodec<{ x: number; y: number }>([
['x', getI32Codec()],
['y', getI32Codec()],
]),
],
]);
And here’s how we can use such a codec to encode data enums. Notice that by default, they use a u8
number prefix to distinguish between the different types of variants.
messageCodec.encode({ __kind: 'Quit' });
// 0x00
// └-- 1-byte discriminator (Index 0 — the "Quit" variant).
messageCodec.encode({ __kind: 'Write', fields: ['Hi'] });
// 0x01020000004869
// | | └-- utf8 string content ("Hi").
// | └-- u32 string prefix (2 characters).
// └-- 1-byte discriminator (Index 1 — the "Write" variant).
messageCodec.encode({ __kind: 'Move', x: 5, y: 6 });
// 0x020500000006000000
// | | └-- Field y (6).
// | └-- Field x (5).
// └-- 1-byte discriminator (Index 2 — the "Move" variant).
However, you may provide a number codec as the size
option of the getDataEnumCodec
function to customise that behaviour.
const u32MessageCodec = getDataEnumCodec<Message>([...], {
size: getU32Codec(),
});
u32MessageCodec.encode({ __kind: 'Quit' });
// 0x00000000
// └------┘ 4-byte discriminator (Index 0).
u32MessageCodec.encode({ __kind: 'Write', fields: ['Hi'] });
// 0x01000000020000004869
// └------┘ 4-byte discriminator (Index 1).
u32MessageCodec.encode({ __kind: 'Move', x: 5, y: 6 });
// 0x020000000500000006000000
// └------┘ 4-byte discriminator (Index 2).
Separate getDataEnumEncoder
and getDataEnumDecoder
functions are also available.
const bytes = getDataEnumEncoder(variantEncoders).encode({ __kind: 'Quit' });
const message = getDataEnumDecoder(variantDecoders).decode(bytes);
The getBooleanCodec
function returns a Codec<boolean>
that stores the boolean as 0
or 1
using a u8
number by default.
const bytes = getBooleanCodec().encode(true); // 0x01
const value = getBooleanCodec().decode(bytes); // true
You may configure that behaviour by providing an explicit number codec as the size
option of the getBooleanCodec
function. That number codec will then be used to encode and decode the values 0
and 1
accordingly.
getBooleanCodec({ size: getU16Codec() }).encode(false); // 0x0000
getBooleanCodec({ size: getU16Codec() }).encode(true); // 0x0100
getBooleanCodec({ size: getU32Codec() }).encode(false); // 0x00000000
getBooleanCodec({ size: getU32Codec() }).encode(true); // 0x01000000
Separate getBooleanEncoder
and getBooleanDecoder
functions are also available.
const bytes = getBooleanEncoder().encode(true); // 0x01
const value = getBooleanDecoder().decode(bytes); // true
The getNullableCodec
function accepts a codec of type T
and returns a codec of type T | null
. It stores whether or not the item exists as a boolean prefix using a u8
by default.
getNullableCodec(getStringCodec()).encode('Hi');
// 0x01020000004869
// | | └-- utf8 string content ("Hi").
// | └-- u32 string prefix (2 characters).
// └-- 1-byte prefix (true — The item exists).
getNullableCodec(getStringCodec()).encode(null);
// 0x00
// └-- 1-byte prefix (false — The item is null).
You may provide a number codec as the prefix
option of the getNullableCodec
function to configure how to store the boolean prefix.
const u32NullableStringCodec = getNullableCodec(getStringCodec(), {
prefix: getU32Codec(),
});
u32NullableStringCodec.encode('Hi');
// 0x01000000020000004869
// └------┘ 4-byte prefix (true).
u32NullableStringCodec.encode(null);
// 0x00000000
// └------┘ 4-byte prefix (false).
Additionally, if the item is a FixedSizeCodec
, you may set the fixed
option to true
to also make the returned nullable codec a FixedSizeCodec
. To do so, it will pad null
values with zeroes to match the length of existing values.
const fixedNullableStringCodec = getNullableCodec(
getStringCodec({ size: 8 }), // Only works with fixed-size items.
{ fixed: true },
);
fixedNullableStringCodec.encode('Hi');
// 0x014869000000000000
// | └-- 8-byte utf8 string content ("Hi").
// └-- 1-byte prefix (true — The item exists).
fixedNullableStringCodec.encode(null);
// 0x000000000000000000
// | └-- 8-byte of padding to make a fixed-size codec.
// └-- 1-byte prefix (false — The item is null).
Note that you might be interested in the Rust-like alternative version of nullable codecs, available in the @solana/options
 package.
Separate getNullableEncoder
and getNullableDecoder
functions are also available.
const bytes = getNullableEncoder(getStringEncoder()).encode('Hi');
const value = getNullableDecoder(getStringDecoder()).decode(bytes);
The getBytesCodec
function returns a Codec<Uint8Array>
meaning it coverts Uint8Arrays
to and from… Uint8Arrays
! Whilst this might seem a bit useless, it can be useful when composed into other codecs. For example, you could use it in a struct codec to say that a particular field should be left unserialised.
const bytes = getBytesCodec().encode(new Uint8Array([42])); // 0x2a
const value = getBytesCodec().decode(bytes); // 0x2a
By default, when decoding a Uint8Array
, all the remaining bytes will be used. However, the getBytesCodec
function accepts a size
option that allows us to configure how many bytes should be included in our decoded Uint8Array
. It can be one of the following three strategies:
Codec<number>
: When a number codec is provided, that codec will be used to encode and decode a size prefix for that Uint8Array
. This prefix allows us to know when to stop reading the Uint8Array
when decoding an arbitrary byte array.number
: When a fixed number is provided, a FixedSizeCodec
of that size will be returned such that exactly that amount of bytes will be used to encode and decode the Uint8Array
."variable"
: When the string "variable"
is passed as a size, a VariableSizeCodec
will be returned without any size boundary. This is the default behaviour.// Default behaviour: variable size.
getBytesCodec().encode(new Uint8Array([42]));
// 0x2a
// └-- Uint8Array content using any bytes available.
// Custom size: u16 size.
getBytesCodec({ size: getU16Codec() }).encode(new Uint8Array([42]));
// 0x01002a
// | └-- Uint8Array content.
// └-- 2-byte prefix telling us to read 1 bytes
// Custom size: 5 bytes.
getBytesCodec({ size: 5 }).encode(new Uint8Array([42]));
// 0x2a00000000
// └-- Uint8Array content padded to use exactly 5 bytes.
Separate getBytesEncoder
and getBytesDecoder
functions are also available.
const bytes = getBytesEncoder().encode(new Uint8Array([42]));
const value = getBytesDecoder().decode(bytes);
The getBitArrayCodec
function returns a codec that encodes and decodes an array of booleans such that each boolean is represented by a single bit. It requires the size of the codec in bytes and an optional backward
flag that can be used to reverse the order of the bits.
const booleans = [true, false, true, false, true, false, true, false];
getBitArrayCodec(1).encode(booleans);
// 0xaa or 0b10101010
getBitArrayCodec(1, { backward: true }).encode(booleans);
// 0x55 or 0b01010101
Separate getBitArrayEncoder
and getBitArrayDecoder
functions are also available.
const bytes = getBitArrayEncoder(1).encode(booleans);
const decodedBooleans = getBitArrayDecoder(1).decode(bytes);
The getUnitCodec
function returns a Codec<void>
that encodes undefined
into an empty Uint8Array
and returns undefined
without consuming any bytes when decoding. This is more of a low-level codec that can be used internally by other codecs. For instance, this is how data enum codecs describe the codecs of empty variants.
getUnitCodec().encode(undefined); // Empty Uint8Array
getUnitCodec().decode(anyBytes); // undefined
Separate getUnitEncoder
and getUnitDecoder
functions are also available.
getUnitEncoder().encode(undefined);
getUnitDecoder().decode(anyBytes);
To read more about the available codecs and how to use them, check out the documentation of the main @solana/codecs
package.
FAQs
Codecs for various data structures
The npm package @solana/codecs-data-structures receives a total of 150,775 weekly downloads. As such, @solana/codecs-data-structures popularity was classified as popular.
We found that @solana/codecs-data-structures demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 14 open source maintainers collaborating on the project.
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