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This project is part of the
@thi.ng/umbrella monorepo.
About
Porter-Duff operators for packed ints & float-array alpha compositing.
This package provides all 13 fundamental
Porter-Duff
compositing / blending operators, and utilities to pre/post-multiply
alpha. All operators are available for packed ARGB/ABGR 32bit packed
ints or RGBA float vectors.
References
Status
STABLE - used in production
Related packages
Installation
yarn add @thi.ng/porter-duff
Package sizes (gzipped): ESM: 1.0KB / CJS: 1.2KB / UMD: 1.1KB
Dependencies
Usage examples
Several demos in this repo's
/examples
directory are using this package.
A selection:
pixel-basics
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Live demo | Source
porter-duff
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Live demo | Source
API
Generated API docs
Basic usage
import * as pd from "@thi.ng/porter-duff";
pd.SRC_OVER_I(0x80800000, 0xcc0cc00)
pd.porterDuffPInt(pd.SRC_OVER_I, 0x80ff0000, 0xcc00ff00);
pd.postmultiplyInt(
pd.SRC_OVER_I(
pd.premultiplyInt(0x80ff0000),
pd.premultiplyInt(0xcc00ff00)
)
)
pd.SRC_OVER_F([1, 0, 0, 0.5], [0, 1, 0, 0.8]);
Operators
Integer operators are suffixed with _I
, float versions with _F
.
Consult above diagram for expected results.
CLEAR
SRC
DEST
SRC_OVER
DEST_OVER
SRC_IN
DEST_IN
SRC_OUT
DEST_OUT
SRC_ATOP
DEST_ATOP
XOR
PLUS
Custom operators
New operators (e.g. for blend modes) can be easily defined via
porterDuff
/ porterDuffInt
. Both functions take 2 function arguments
to extract blend coefficients from the src & dest colors:
const customOp = porterDuffInt(() => -0.5, () => 1);
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The following coefficient functions are included by default (and are
used by all standard operators):
ZERO
=> 0ONE
=> 1A
=> alpha of src colorB
=> alpha of dest colorONE_MINUS_A
=> 1 - alpha of src colorONE_MINUS_B
=> 1 - alpha of dest color
Additional operators / modifiers
The following modifiers are also discussed in the original Porter-Duff paper (linked above).
darken
/ darkenInt
dissolve
/ dissolveInt
opacity
/ opacityInt
Pre/post-multiplied colors
All Porter-Duff operators expect colors with pre-multiplied alpha.
Premultiplication is also recommended for transparent WebGL textures
(especially when using mipmaps). For that purpose the following helpers
might be useful:
premultiply
/ premultiplyInt
postmultiply
/ postmultiplyInt
isPremultiplied
/ isPremultipliedInt
Furthermore, existing PD operators can be wrapped with automatic
pre/post-multiplies using porterDuffP
/ porterDuffPInt
(see example
above).
Note: HTML Canvas ImageData
is using non-premultiplied colors.
Authors
Karsten Schmidt
License
© 2018 - 2020 Karsten Schmidt // Apache Software License 2.0