Quantum JS
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Overview • Creating Quantum Programs • Polyfill • Examples • License
Quantum JS is a runtime extension to JavaScript that enables us do Imperative Reactive Programming (IRP) in the very language! This project pursues a futuristic, more efficient way to build reactive applocations today!
Overview
Whereas you normally would need a couple primitives to model reactive logic...
import { createSignal, createMemo, createEffect } from 'solid-js';
const [ count, setCount ] = createSignal(5);
const doubleCount = createMemo(() => count() * 2);
createEffect(() => {
console.log(doubleCount());
});
setTimeout(() => setCount(10), 500);
Quantum JS lets you acheive the same in the ordinary imperative form of the language:
let count = 5;
let doubleCount = count * 2;
console.log(doubleCount);
setTimeout(() => count = 10, 500);
Here, the code you write is able to statically reflect changes to state in micro details, such that the state of that piece of program is always in sync with the rest of the program at any given point!
Idea
Show
Imperative programs are really the foundation for "state", "effect" and much of what we try to model today at an abstract level using, sometimes, functional reactive primitives as above, and sometimes some other means to the same end. Now, that's really us re-implementing existing machine-level concepts that should be best left to the machine!
Learn more
Right in how the instructions in an imperative program "act" on data - from the assignment expression that sets or changes the data held in a local variable (count = 10
) to the delete
operator that mutates some object property (delete object.value
), to the "if" construct that determines the program's execution path based on a certain state - we can see all of "state" (data), "effect" (instructions that modify state/data), and control structures (instructions informed by state, in turn) at play!
But what we don't get with how this works naturally is having the said instructions stay sensitive to changes to the data they individually act on! (The runtime simply not maintaining that relationship!) And that's where the problem lies; where a whole new way of doing things becomes necessary - wherein we have to approach literal operations programmatically: setCount(10)
vs count = 10
.
If we could get the JS runtime to add "reactivity" to how it already works - i.e. having the very instructions stay sensitive to changes to the data they individually act on - we absolutely would be enabling reactive programming in the imperative form of the language and entirely unnecessitating the manual way!
This is what we're exploring with Quantum JS!
Creating Quantum Programs
This feature comes both as a new function type: "Quantum Functions" and as a new execution mode for whole programs: "Quantum Execution Mode" (or "Quantum Mode" for short; just in how we have "Strict Mode")!
Given a language-level feature, no setup or build step is required! Polyfill just ahead!
Quantum Functions
You can designate a function as quantum using a double star notation; similar to how generator functions look:
function** bar() {
let count = 5;
let doubleCount = count * 2;
console.log(doubleCount);
}
bar();
async function** bar() {
let count = await 5;
let doubleCount = count * 2;
console.log(doubleCount);
}
await bar();
...and in just how a function works in JavaScript
const bar = function** () {
}
const foo = {
bar: function** () {
},
}
const foo = {
**bar() {
},
}
class Foo {
**bar() {
}
}
And you can acheive the same using Quantum Function constructors:
const bar = QuantumFunction(`
let count = 5;
let doubleCount = count * 2;
console.log(doubleCount);
`);
bar();
const bar = QuantumAsyncFunction(`
let count = await 5;
let doubleCount = count * 2;
console.log(doubleCount);
`);
await bar();
...and in just how function constructors work in JavaScript
const bar = QuantumFunction( param1, ... paramN, functionBody );
const bar = new QuantumFunction( param1, ... paramN, functionBody );
class Foo {
bar = QuantumFunction( param1, ... paramN, functionBody );
}
Well, this also includes the fact that, unlike normal function declarations and expressions that can see their surrounding scope, code in function constructors can see only the global scope:
let a;
globalThis.b = 2;
var c = 'c';
const bar = QuantumFunction(`
console.log(typeof a); // undefined
console.log(typeof b); // number
console.log(typeof c); // string
`);
bar();
Quantum Execution Mode (Whole Programs)
Think "Strict Mode", but for reactivity!
Here, given the same underlying infrastructure, any piece of code should be able to run in quantum mode. Quantum JS exposes two APIs that enable just that:
const program = new QuantumScript(`
let count = 5;
let doubleCount = count * 2;
console.log(doubleCount);
`);
program.execute();
const program = new QuantumModule(`
let count = await 5;
let doubleCount = count * 2;
console.log(doubleCount);
`);
await program.execute();
These will run in the global scope!
The latter does certainly let you use import
and export
statements!
Exanple
const program = new QuantumModule(`
import module1, { module2 } from 'package-name';
import { module3 as alias } from 'package-name';
...
export * from 'package-name';
export let localVar = 0;
`);
Now, this goes a step further to let us have "Quantum Scripts" - which ships in a related work OOHTML:
<script quantum>
let count = 5;
let doubleCount = count * 2;
console.log(doubleCount);
</script>
<script type="module" quantum>
let count = await 5;
let doubleCount = count * 2;
console.log(doubleCount);
</script>
And the ideas there are coming to simplify how we build single page applications!
Sneak peak
<main id="page1">
<script scoped quantum>
console.log(this.id);
</script>
</main>
<main id="page2">
<script type="module" scoped quantum>
console.log(this.id);
</script>
</main>
Now, other tooling may choose to use the same infrastructure in other ways; e.g. as compile target.
Consuming Quantum Programs
Each call to a Quantum function or script returns back a State
object that lets us consume the program from the outside. (This is similar to what generator functions do.)
Return Value
The State
object features a value
property that carries the program's actual return value:
function** sum(a, b) {
return a + b;
}
const state = sum(5, 4);
console.log(state.value);
But given a "live" program, the state.value
property also comes as a "live" property that always reflects the program's new return value should anything make that change:
function** counter() {
let count = 0
setInterval(() => count++, 500);
return count;
}
const state = counter();
console.log(state.value);
Now, the general-purpose, object-observability API: Observer API puts those changes right in our hands:
Observer.observe(state, 'value', mutation => {
console.log(mutation.value);
});
Module Exports
For module programs, the State
object also features an exports
property that exposes the module's exports:
const program = new QuantumModule(`
import module1, { module2 } from 'package-name';
import { module3 as alias } from 'package-name';
...
export * from 'package-name';
export let localVar = 0;
`);
const state = await program.execute();
console.log(state.exports);
But given a "live" program, each property in the state.exports
object also comes as a "live" property that always reflects an export's new value should anything make that change:
const program = new QuantumModule(`
export let localVar = 0;
...
setInterval(() => localVar++, 500);
`);
const state = await program.execute();
console.log(state.exports);
Now, again, the Observer API puts those changes right in our hands:
Observer.observe(state.exports, 'localVar', mutation => {
console.log(mutation.value);
});
Observer.observe(state.exports, mutations => {
mutations.forEach(mutation => console.log(mutation.key, mutation.value));
});
Disposing Quantum Programs
Quantum programs may maintain many live relationships and should be disposed when their work is done! The State
object they return exposes a dispose()
method that lets us do just that:
state.dispose();
Interaction with the Outside World
Quantum programs can read and write to the given scope in which they run; just in how a regular JavaScript function can reference outside variables and also make side effects:
let a = 2, b;
function** bar() {
b = a * 2;
}
bar();
But unlike regular JavaScript, Quantum programs maintain a live relationship with the outside world:
...with Arbitrary Objects
With any given object, every interaction happening at the property level is potentially reactive! This means that:
Mutations to Object Properties from the Outside Will Be Automatically Reflected
Quantum JS programs will statically reflect changes to any property that they may depend on:
const foo = { baz: 0 };
function** bar() {
let localVar = foo.baz;
console.log(localVar);
}
bar();
whether it's a reference made from within program body itself as above, or from the place of a parameter's default value:
function** bar(localVar = foo.baz) {
console.log(localVar);
}
bar();
This will now be reflected above:
foo.baz = 1;
In practice...
...since the Observer API isn't yet native, the above foo.baz = 1
assignment would need to happen via the Observer.set()
method:
Observer.set(foo, 'baz', 1);
Interactions with Arbitrary Objects from the Inside Are Observable
Mutations from within a Quantum program may conversely be observed from the outside:
const foo = { baz: 0 };
Observer.observe(foo, 'baz', mutation => {
console.log(mutation.type, mutation.key, mutation.value, mutation.oldValue);
});
The following operation will now be reported above:
function** bar() {
foo.baz++;
}
bar();
And if you'd go further with the Observer API, you could even intercept every access to an object's properties ahead of Quantum programs!
Example
Observer.intercept(foo, {
get:(e, recieved, next) => {
if (e.key === 'props') {
return next(['prop1', 'prop2']);
}
return next();
},
});
...with the Global Scope
For global variables, interactions happening directly at the variable level, not just at the property level this time, are potentially reactive! (Here we take advantage of the fact that global variables are actually properties of a real object - the globalThis
- which serves as JavaScript's global scope!)
This means that:
Changes to the Global Scope from the Outside Will Be Automatically Reflected
Quantum JS programs will statically reflect changes to any global variable that they may depend on:
var baz = 0;
function** bar() {
let localVar = baz;
console.log(localVar);
}
bar();
whether it's a reference made from within program body itself as above, or from the place of a parameter's default value:
function** bar(localVar = baz) {
console.log(localVar);
}
bar();
This will now be reflected above:
baz = 1;
In practice...
...since the Observer API isn't yet native, the above baz = 1
assignment would need to happen via the Observer.set()
method:
Observer.set(globalThis, 'baz', 1);
Interactions with the Global Scope from the Inside Are Observable
Updates to global variables from within a Quantum program may conversely be observed from the outside:
var baz = 0;
Observer.observe(globalThis, 'baz', mutation => {
console.log(mutation.type, mutation.key, mutation.value, mutation.oldValue);
});
The following operation will now be reported above:
function** bar() {
baz++;
}
bar();
And if you'd go further with the Observer API, you could even intercept every access to global variables ahead of Quantum programs!
Example
Observer.intercept(globalThis, {
get:(e, recieved, next) => {
if (e.key === 'props') {
return next(['prop1', 'prop2']);
}
return next();
},
});
...with Quantum Parent Scopes Themselves
While bare variables in a local scope in JavaScript don't map to a physical, observable object like we have of global variables, bare variables in a Quantum scope are potentially reactive like we have of global variables.
Where a function runs within a Quantum program itself, any updates it makes to those variables are automatically reflected:
(function** () {
let count = 0;
setInterval(() => count++, 500);
console.log('From main quantum scope: ', count);
function** nested() {
console.log('From inner quantum scope: ', count);
}
nested();
})();
Inside a Quantum Program (How It Works!)
In how Quantum programs can already entirely manage themselves, knowledge of how they work is very much optional! But, if you may look, this section covers just that very awesome part!
Knowing how things work presents a great way to reason about Quantum programs, and a better background for taking full advantage of the "Quantum" magic to never again do manual work!
Polyfill
Quantum JS may be used today via a polyfill. And good a thing, while this is a full-fledged compiler at heart, there is no compile step required, and you can have all of Quantum JS live in the browser!
Load from a CDN
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<script src="https://unpkg.com/@webqit/quantum-js/dist/main.js"></script>
└ This is to be placed early on in the document and should be a classic script without any defer
or async
directives!
const { QuantumFunction, QuantumAsyncFunction, QuantumScript, QuantumModule, State, Observer } = window.webqit;
Install from NPM
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npm i @webqit/quantum-js
import { QuantumFunction, QuantumAsyncFunction, QuantumScript, QuantumAsyncScript, QuantumModule, State, Observer } from '@webqit/quantum-js';
See details
API | Equivalent semantics... |
---|
QuantumFunction | function** () {} |
QuantumAsyncFunction | async function** () {} |
QuantumScript | <script> |
QuantumAsyncScript | <script async> |
QuantumModule | <script type="module"> |
While fully supporting program-level APIs - QuantumScript
, QuantumAsyncScript
, QuantumModule
, the current polyfill only supports the constructor forms - QuantumFunction
, QuantumAsyncFunction
- of Quantum Functions - which give you the equivalent of the normal function forms!
Code
globalThis.externalVar = 10;
const sum = QuantumFunction(`a`, `b`, `
return a + b + externalVar;
`);
const state = sum(10, 10);
console.log(state.value);
Observer.set(globalThis, 'externalVar', 20);
console.log(state.value);
But the double star syntax is supported from within a Quantum program itself:
Code
const program = QuantumFunction(`
// External dependency
let externalVar = 10;
// QuantumFunction
function** sum(a, b) {
return a + b + externalVar;
}
const state = sum(10, 10);
// Inspect
console.log(state.value); // 30
// Reflect and inspect again
externalVar = 20;
console.log(state.value); // 40
`);
program();
Quantum JS Lite
It is possible to use a lighter version of Quantum JS where you want something further feather weight for your initial application load. The Lite version initially comes without the compiler and yet lets you work with Quantum JS ahead of that.
Load from a CDN
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<script src="https://unpkg.com/@webqit/quantum-js/dist/main.async.js"></script>
└ This is to be placed early on in the document and should be a classic script without any defer
or async
directives!
const { QuantumAsyncFunction, QuantumAsyncScript, QuantumModule, State, Observer } = window.webqit;
Install from NPM
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npm i @webqit/quantum-js
import { QuantumAsyncFunction, QuantumAsyncScript, QuantumModule, State, Observer } from '@webqit/quantum-js/async';
See details
API | Equivalent semantics... |
---|
QuantumAsyncFunction | async function** () {} |
QuantumAsyncScript | <script async> |
QuantumModule | <script type="module"> |
Here, only the "async" program types can possibly be obtained this way!
Code
globalThis.externalVar = 10;
const sum = QuantumAsyncFunction(`a`, `b`, `
return a + b + externalVar;
`);
const state = await sum(10, 10);
console.log(state.value);
Observer.set(globalThis, 'externalVar', 20);
console.log(state.value);
Good a thing, these specific APIs take advantage of the fact that they can do compilation for their program types off the main thread! Thus, as a perk, the compiler is loaded into a Web Worker and all compilations happen off the main thread!
But having been designed as a movable peice, the Quantum JS Compiler is all still loadable directly - as if short-circuiting the lazy-loading strategy of the Lite APIs:
<head>
<script src="https://unpkg.com/@webqit/quantum-js/dist/compiler.js"></script>
<script src="https://unpkg.com/@webqit/quantum-js/dist/main.async.js"></script>
</head>
Examples
Using the Quantum JS and Observer API polyfills, the following examples work today.
Example 1: Reactive Custom Elements
Manual reactivity accounts for a large part of the UI code we write today. But, what if we could simply write "Quantum" logic?
In this example, we demonstrate a custom element that has a Quantum render()
method. We invoke the render()
method only once and let every subsequent prop change be statically reflected:
Code
customElements.define('click-counter', class extends HTMLElement {
count = 10;
connectedCallback() {
this._state = this.render();
this.addEventListener('click', () => {
this.count++;
});
}
disconnectCallback() {
this._state.dispose();
}
render = QuantumFunction(`
let countElement = this.querySelector( '#count' );
countElement.innerHTML = this.count;
let doubleCount = this.count * 2;
let doubleCountElement = this.querySelector( '#double-count' );
doubleCountElement.innerHTML = doubleCount;
let quadCount = doubleCount * 2;
let quadCountElement = this.querySelector( '#quad-count' );
quadCountElement.innerHTML = quadCount;
`);
});
Example 2: Pure Computations
Even outside of UI code, we often still need to write reactive logic! Now, what if we could simply write "Quantum" logic?
In this example, we demonstrate a simple way to implement something like the URL API - where you have many interdependent properties!
Code
class MyURL {
constructor(href) {
this.href = href;
this.compute();
}
compute = QuantumFunction(`
// These will be re-computed from this.href always
let [ protocol, hostname, port, pathname, search, hash ] = new URL(this.href);
this.protocol = protocol;
this.hostname = hostname;
this.port = port;
this.pathname = pathname;
this.search = search;
this.hash = hash;
// These individual property assignments each depend on the previous
this.host = this.hostname + (this.port ? ':' + this.port : '');
this.origin = this.protocol + '//' + this.host;
let href = this.origin + this.pathname + this.search + this.hash;
if (href !== this.href) { // Prevent unnecessary update
this.href = href;
}
`);
}
└ Instantiate MyURL
:
const url = new MyURL('https://www.example.com/path');
└ Change a property and have it's dependents auto-update:
url.protocol = 'http:';
console.log(url.href);
url.hostname = 'foo.dev';
console.log(url.href);
Relationship with Other Concepts
TODO
Getting Involved
All forms of contributions are welcome at this time. For example, syntax and other implementation details are all up for discussion. Also, help is needed with more formal documentation. And here are specific links:
License
MIT.