FloorMap SDK
Installation
NPM
npm install @wework/floormap-sdk
yarn add @wework/floormap-sdk
And import the SDK with:
import * as FloorMap from '@wework/floormap-sdk'
UMD
By using the UMD format, You can access the SDK via FloorMap variable
<script type="text/javascript" src="floormap-sdk.min.js"></script>
In JavaScript
const manager = new FloorMap.Manager({ })
const floorMap = manager.createFloorMap(target, { })
Please see example/sample
for UMD usage
Getting started
Authentication
Before create and render a floor map, you need to authenticate with MilkyWay service by creating Manager
object and providing a credential
To request for an appId/appSecret, kindly email tech-sg@wework.com with the subject Request for FloorMap SDK credentials and a brief explanation of its intended purpose.
const manager = new FloorMap.Manager({
appId: ,
appSecret: ,
baseUrl: 'https://occupancy-api-staging.spacemob.co',
})
Then, use .authenticate
function to start authenticating
manager.authenticate().then((mwAccessToken) => {
}).catch((e) => {
})
Spaceman JWT Token
Spaceman JWT Token is supported directly by the SDK, You can pass Spaceman JWT while constructing maanger instance.
const manager = new FloorMap.Manager({
appId: ,
appSecret: ,
baseUrl: 'https://occupancy-api-staging.spacemob.co',
spacemanToken:
})
Store result mwAccessToken
for futher usage
authenticate
function resolves mwAccessToken
object. You can store the access token object for futher use and provide the token object next time you're creating a manager.
manager.authenticate().then((mwAccessToken) => {
localStorage.setItem('MW_TOKEN_STORAGE_KEY', JSON.stringify(mwAccessToken))
})
const mwAccessToken = JSON.parse(localStorage.getItem('MW_TOKEN_STORAGE_KEY'))
const manager = new FloorMap.Manager({
mwAccessToken: mwAccessToken
})
After this point, the manager instance is ready to create and render the floormap.
Create a floor map
First, create an emtry html element for the map to render itself
<body>
<section id="container"></section>
</body>
Next, Use maanger instance to create and render a floormap and provide target element.
const target = document.getElementById('container')
const floorMap = manager.createFloorMap(target, options)
FloorMap options
options.backgroundColor
- Background color of the mapoptions.deskLayout
- Show desk layoutoptions.deskInteractable
- Allow desk/chair to be interactable
After created the floormap, Call render
function with buildingId
and floorId
to render a floor map into the screen (if floorId
is omitted, the lowest floor of the building will be rendered)
floorMap.render({
buildingId: 'b308b94c-bca6-4318-b906-1c148f7ca183',
})
Final source code
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>FloorMap</title>
<style>
body {
margin: 0;
padding: 0;
}
#main {
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="../../dist/floormap-sdk.js"></script>
<script>
async function renderMap() {
const target = document.getElementById('container')
let currentId = null
const manager = new FloorMap.Manager({
appId: ,
appSecret: ,
baseUrl: 'https://occupancy-api-staging.spacemob.co',
})
await manager.authenticate()
const floorMap = manager.createFloorMap(target, {
backgroundColor: '#303030',
})
floorMap.render({
buildingId: 'b308b94c-bca6-4318-b906-1c148f7ca183',
})
}
renderMap()
</script>
</body>
</html>
Map Event
You can subscribe to user interaction and data event on the map by using addEventlistener
and removeEventListener
to remove a listener on the floor map instance
floorMap.addEventListener('onmouseover', (event) => {})
floorMap.addEventListener('onmouseout', (event) => {})
floorMap.addEventListener('onclick', (event) => {})
floorMap.addEventListener('onmousemove', (event) => {})
floorMap.addEventListener('datachange', (event) => {})
floorMap.addEventListener('onerror', (event) => {})
floorMap.addEventListener('onrender', (event) => {})
An event object will contain:
type
- Event typepayload
- An informations of the interactiondata
- Space data, If an interaction is on space/object
Example payload
{
"type": "onclick",
"payload": {
"id": "cdc9c84e-d092-11e7-9d13-0642b0acf810",
"point": { "x": 14.237798863250575, "y": 74.47726859122804, "z": -3 },
"mousePos": { "x": 530, "y": 203 }
},
"data": {
}
}
Styling
You can manipulate the style of space, table, and chair by using functions on floorMap instance:
applyStyle(spaceUUID, style, key)
- Apply style to spacerevertStyle(spaceUUID, key)
- Revert style with matched key from a given spaceresetStyle(spaceUUID)
- Reset all styles from a given space
floorMap.applyStyle(spaceUUID, { color: 'aqua' }, 'highlight')
Style is Stack
When we call applyStyle
, we can think of pushing thing into the stack. If we call applyStyle
with different key, the later style will be push of top of the stack of overwrite property in previous items in the stack.
Also we call applyStyle
with a key that already exist in the stack, that style with key will be replaced with new style instead of merging and stay in the current position in the stack instead of bumb to the top
For example:
floorMap.applyStyle(spaceUUID, { color: 'red', opacity: 0.8 }, 'somekey')
floorMap.applyStyle(spaceUUID, { opacity: 0.5 }, 'otherkey')
floorMap.applyStyle(spaceUUID, { color: 'red', opacity: 1.0 }, 'somekey')
floorMap.revertStyle(spaceUUID, 'somekey')
floorMap.resetStyle(spaceUUID)
Combine event and style to create an user interaction feedback
floorMap.addEventListener('onmouseover', event => {
const { payload, data } = event
floorMap.applyStyle(payload.id, { color: 'aqua' }, 'HOVER')
})
floorMap.addEventListener('onmouseout', event => {
const { payload, data } = event
floorMap.applyStyle(payload.id, {}, 'HOVER')
})
Map lifecycle hooks
Map lifecycle give an opportunitues to you to start loading data along with when the map start loading data, modify physical data or apply style to an object before the map start render an object into the screen.
onLoad -> didLoad -> onRender -> didRender
onLoad
onLoad hook allow you to prepare your own data while map start loading their data. You can return a Promise from the function, The map will wait until your Promise to be resolved before go to next lifecycle
floorMap.onLoad(({ buildingId, floorId }) => {
return fetch()
})
didLoad
didLoad
will get called when the map finished loading their and the Promise from onLoad(s) has been resolved. You can use this function to modify the physical data in the map
floorMap.didLoad(({ buildingId, floorId }) => {
floorMap.updateData(spaceeUUID, { roomType: 'Private Large Office' })
})
onRender
onRender
will get called during the map is preparing render object for rendering into the screen, but not yet rendered into the screen. This function give you an opportunity to apply style to spaces.
floorMap.onRender({ buildingId, floorId } => {
floorMap.applyStyle(spaceUUID, { color: 'aqua'}, 'occupancy-style')
})
didRender
didRender
will get called when the map finished render objects into screen. You can add custom overlay into the map on this lifecycle (We will talk about map overlay in next section)
floorMap.didRender({ buildingId, floorId } => {
const imageOverlay = new ImageOverlay(noteIcon, {
width: 3,
height: 3,
})
imageOverlay.spaceUUID = spaceUUID
floorMap.addObject(imageOverlay)
})
Object Overlay
ImageOverlay
const imageOverlay = new FloorMap.ImageOverlay(imageUrl, {
width: 3,
height: 3,
})
imageOverlay.spaceUUID = '[PHYSICAL_SPACE_UUUD]'
floorMap.addObject(imageOverlay)
TextOverlay
const textOverlay = new FloorMap.TextOverlay('FloorMapSDK!!')
textOverlay.position = { x: 0, y: 0, z: 0 }
textOverlay.scalar = 2
textOverlay.style = {
color: '#000000',
fontFamily: 'Arial, Helvetica, sans-serif',
textAlign: 'center',
fontWeight: 'normal',
fontStyle: 'normal',
}
floorMap.addObject(overlay)
LineOverlay
const lineOverlay = new FloorMap.LineOverlay()
lineOverlay.style = {
color: '#303030'
}
lineOverlay.addPoint({ x: 100, y: 100 })
lineOverlay.addPoint({ x: 100, y: 200 })
floorMap.addObject(lineOverlay)
lineOverlay.updatePoint(1, { x: 100, y: 300 })
lineOverlay.removePoint(1, { x: 100, y: 300 })
floorMap.updateObject(lineOverlay)
PolygonOverlay
const polygon = new FloorMap.PolygonOverlay(
[
{ x: x - 10, y: y - 10 },
{ x: x + 10, y: y - 10 },
{ x: x + 10, y: y + 10 },
{ x: x - 10, y: y + 10 },
],
{ color: 'aqua', opacity: 0.6 }
)
polygon.style = { color = '#000000', outline, opacity = 1 }
polygon.interactable = true
floorMap.addObject(polygon)
FloorMapGL Render Object
ImageOverlay
, TextOverlay
, LineOverlay
, and PloygonOverlay
are the abstractions of floormap.gl object. That means we can add floormap.gl's object using .addObject
function as well.
floorMap.addObject({
id: '001',
tags: ['level 3'],
type: 'MESH',
style: {
color: 'rgb(155, 255, 55)',
side: 'FRONT',
texture: {
img: '',
repeat: 0.5
}
outline: {
color: 'rgb(255, 0, 0)',
width: 0.2,
only: false
}
},
points: [
{ x: -1, y: -1 },
{ x: 1, y: -1 },
{ x: 1, y: 1 },
{ x: -1, y: 1 }
],
geometryTranslate: {x: -1, y: -1, z: 0},
interactable: true,
visible: true,
extrude: 2,
position: { x: 0, y: 0, z: 0 },
rotation: { x: 0, y: 0, z: 0 },
scale: { x: 1, y: 1, z: 1 }
})
The documentation on floormap.gl render object can be found on Floormap.GL repository
Add Object
floorMap.addObject(overlay)
floorMap.addObject([overlay, overlay2])
Remove Object
FloorMap overlay/object can be removed by calling .removeObject
with object or id
floorMap.removeObject(overlay)
floorMap.removeObject(id)
floorMap.removeObject([overlay1, overlay2])
floorMap.removeObject([id1, id2])
Overlay Positioning
To position an overlay on the map we can set position
property.
const imageOverlay = new ImageOverlay()
imageOverlay.position = { x: 100, y: 100 }
floorMap.addObject(imageOverlay)
In case you want to add an overlay into the specific space/room. Instead of manually calculate the position of a room, we can omit position value and assign spaceUUID
to an overlay. The floor map will calculate the center position of the room and assign it to the overlay.
const imageOverlay = new ImageOverlay()
imageOverlay.spaceUUID = 'SPACE_UUID'
floorMap.addObject(imageOverlay)
Separate of concern with Extension
To be added
Example
git clone git@github.com:WeConnect/floormap-sdk.git
cd floormap-sdk
yarn install
yarn start:demo
Open http//localhost:3000/