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@xstate/graph

XState graph utilities

  • 0.2.1
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@xstate/graph

This package contains graph algorithms and utilities for XState machines.

Quick Start

  1. Install xstate and @xstate/graph:
npm install xstate @xstate/graph
  1. Import the graph utilities. Example:
import { Machine } from 'xstate';
import { simplePaths } from '@xstate/graph';

const machine = Machine(/* ... */);
const paths = simplePaths(machine);

API

getShortestPaths(machine, options?)

Arguments

  • machine - the Machine to traverse
  • options (optional) - options that customize how the algorithm will traverse the machine

Returns the shortest paths (Dijkstra's algorithm) of a machine from the initial state to every other state as a mapped object, where the:

  • key is the stringified state
  • value is an object with the properties:
    • state - the target State
    • path - the shortest path to get from the initial state to the target state

The path is an array of segments, where each segment is an object with the properties:

  • state - the State of the segment
  • weight - the total weight of the path
    • Currently, each transition from one state to another has a weight of 1. This will be customizable in the future.
  • event - the event object that transitions the machine from the state to the next state in the path

Every path starts with the initial state.

The overall object structure looks like this:

{
  "<SERIALIZED STATE>": {
    "state": State { ... },
    "path": [
      {
        "state": State { ... },
        "event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
      },
      {
        "state": State { ... },
        "event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
      },
      ...
    ]
  },
  ...
}

Example

import { Machine } from 'xstate';
import { getShortestPaths } from '@xstate/graph';

const feedbackMachine = Machine({
  id: 'feedback',
  initial: 'question',
  states: {
    question: {
      on: {
        CLICK_GOOD: 'thanks',
        CLICK_BAD: 'form',
        CLOSE: 'closed',
        ESC: 'closed'
      }
    },
    form: {
      on: {
        SUBMIT: 'thanks',
        CLOSE: 'closed',
        ESC: 'closed'
      }
    },
    thanks: {
      on: {
        CLOSE: 'closed',
        ESC: 'closed'
      }
    },
    closed: {
      type: 'final'
    }
  }
});

const shortestPaths = getShortestPaths(feedbackMachine);

console.log(shortestPaths);
// => {
//   '"question"': {
//     state: State { value: 'question', context: undefined },
//     weight: 0,
//     path: []
//   },
//   '"thanks"': {
//     state: State { value: 'thanks', context: undefined },
//     weight: 1,
//     path: [
//       {
//         state: State { value: 'question', context: undefined },
//         event: { type: 'CLICK_GOOD' }
//       }
//     ]
//   },
//   '"form"': {
//     state: State { value: 'form', context: undefined },
//     weight: 1,
//     path: [
//       {
//         state: State { value: 'question', context: undefined },
//         event: { type: 'CLICK_BAD' }
//       }
//     ]
//   },
//   '"closed"': {
//     state: State { value: 'closed', context: undefined },
//     weight: 1,
//     path: [
//       {
//         state: State { value: 'question', context: undefined },
//         event: { type: 'CLOSE' }
//       }
//     ]
//   }
// };

getSimplePaths(machine, options?)

Arguments

  • machine - the Machine to traverse
  • options (optional) - options that customize how the algorithm will traverse the machine

Returns the simple paths of a machine as a mapped object, where the:

  • key is the stringified state
  • value is an object with the properties:
    • state - the target State
    • paths - the array of paths to get from the initial state to the target state

Each path in paths is an array of segments, where each segment of the path is an object with the properties:

  • state - the State of the segment
  • event - the event object that transitions the machine from the state to the next state in the path

Every path starts with the initial state.

The overall object structure looks like this:

{
  "<SERIALIZED STATE>": {
    "state": State { ... },
    "paths": [
      [
        {
          "state": State { ... },
          "event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
        },
        {
          "state": State { ... },
          "event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
        },
        ...
      ],
      ...
    ]
  },
  ...
}

Example

import { Machine } from 'xstate';
import { getSimplePaths } from '@xstate/graph';

const feedbackMachine = Machine({
  id: 'feedback',
  initial: 'question',
  states: {
    question: {
      on: {
        CLICK_GOOD: 'thanks',
        CLICK_BAD: 'form',
        CLOSE: 'closed',
        ESC: 'closed'
      }
    },
    form: {
      on: {
        SUBMIT: 'thanks',
        CLOSE: 'closed',
        ESC: 'closed'
      }
    },
    thanks: {
      on: {
        CLOSE: 'closed',
        ESC: 'closed'
      }
    },
    closed: {
      type: 'final'
    }
  }
});

const simplePaths = getSimplePaths(feedbackMachine);

console.log(simplePaths);
// => {
//   '"question"': {
//     state: { value: 'question', context: undefined },
//     paths: [[]]
//   },
//   '"thanks"': {
//     state: { value: 'thanks', context: undefined },
//     paths: [
//       [
//         {
//           state: { value: 'question', context: undefined },
//           event: { type: 'CLICK_GOOD' }
//         }
//       ],
//       [
//         {
//           state: { value: 'question', context: undefined },
//           event: { type: 'CLICK_BAD' }
//         },
//         {
//           state: { value: 'form', context: undefined },
//           event: { type: 'SUBMIT' }
//         }
//       ]
//     ]
//   },
//   '"closed"': {
//     state: { value: 'closed', context: undefined },
//     paths: [
//       [
//         {
//           state: { value: 'question', context: undefined },
//           event: { type: 'CLICK_GOOD' }
//         },
//         {
//           state: { value: 'thanks', context: undefined },
//           event: { type: 'CLOSE' }
//         }
//       ],
//       [
//         {
//           state: { value: 'question', context: undefined },
//           event: { type: 'CLICK_GOOD' }
//         },
//         {
//           state: { value: 'thanks', context: undefined },
//           event: { type: 'ESC' }
//         }
//       ],
//       ...
//     ]
//   },
//   ...
// };

Options

Options can be passed into getShortestPaths or getSimplePaths to customize how the graph represented by the machine should be traversed:

  • events - a mapping of event types to an array of event objects to be used for those events
  • filter - a function that determines whether a state should be traversed. If false, the traversal algorithm(s) will assume the state was "seen" and ignore traversing it.

Examples

In the below example, the INC event is expanded to include two possible events, with value: 1 and value: 2 as the payload. It also ensures that the state.context.count <= 5; otherwise, this machine would be traversed infinitely.

const counterMachine = Machine({
  id: 'counter',
  initial: 'active',
  context: { count: 0 },
  states: {
    active: {
      on: {
        INC: {
          actions: assign({ count: (ctx, e) => ctx.count + e.value })
        }
      }
    }
  }
});

const shortestPaths = getShortestPaths(counterMachine, {
  events: {
    INC: [{ type: 'INC', value: 1 }, { type: 'INC', value: 2 }]
  },
  filter: state => state.context.count <= 5
});

console.log(shortestPaths);
// => {
//   '"active" | {"count":0}': {
//     state: { value: 'active', context: { count: 0 } },
//     weight: 0,
//     path: []
//   },
//   '"active" | {"count":1}': {
//     state: { value: 'active', context: { count: 1 } },
//     weight: 1,
//     path: [
//       {
//         state: { value: 'active', context: { count: 0 } },
//         event: { type: 'INC', value: 1 }
//       }
//     ]
//   },
//   '"active" | {"count":2}': {
//     state: { value: 'active', context: { count: 2 } },
//     weight: 1,
//     path: [
//       {
//         state: { value: 'active', context: { count: 0 } },
//         event: { type: 'INC', value: 2 }
//       }
//     ]
//   },
//   '"active" | {"count":3}': {
//     state: { value: 'active', context: { count: 3 } },
//     weight: 2,
//     path: [
//       {
//         state: { value: 'active', context: { count: 0 } },
//         event: { type: 'INC', value: 1 }
//       },
//       {
//         state: { value: 'active', context: { count: 1 } },
//         event: { type: 'INC', value: 2 }
//       }
//     ]
//   },
//   ...
// };

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Package last updated on 23 Apr 2019

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