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A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.
NOTE: This code is very much a work in progress. Things will quickly change, and your code will likely break between changes.
This is a node client for the game Adventure Land - The Code MMORPG. It's 99% custom code that seems much more efficient than running the code in-game, or using the game's official CLI.
This code is NOT a 1-to-1 drop in, like ALBot aims to be. The code that you run in the console in game WILL NOT run as-is if you try to run your in-game code using this project.
For Beginners:
npm init
and enter prompts. Check out this link for more information.npm install typescript
. Save your files as .ts
files instead of .js
files.npx tsc
.Notes:
In your tsconfig.json, make sure "esModuleInterop": true
is set.
In your package.json, make sure "type": "module"
is set.
General Steps:
npm install alclient
.credentials.json
file that looks like this:{
"email": "hyprkookeez@gmail.com",
"password": "thisisnotmyrealpasswordlol"
}
You can also optionally add a Mongo URI to track various data with a mongo database.
{
"email": "hyprkookeez@gmail.com",
"password": "thisisnotmyrealpasswordlol",
"mongo": "mongodb://localhost:27017/alclient"
}
import AL from "alclient"
async function run() {
await Promise.all([AL.Game.loginJSONFile("../credentials.json"), AL.Game.getGData()])
await AL.Pathfinder.prepare(AL.Game.G)
const merchant = await AL.Game.startMerchant("earthMer2", "ASIA", "I")
console.log("Moving to main")
await merchant.smartMove("main")
console.log("Moving to cyberland")
await merchant.smartMove("cyberland")
console.log("Moving to halloween")
await merchant.smartMove("halloween")
merchant.disconnect()
}
run()
move()
are on the Character
in alclient.import AL from "alclient"
async function run() {
await AL.Game.loginJSONFile("../credentials.json")
const ranger = await AL.Game.startRanger("earthiverse", "US", "I")
while (true) {
await ranger.move(50, 50)
await ranger.move(50, -50)
await ranger.move(-50, -50)
await ranger.move(-50, 50)
}
}
run()
attack()
is basicAttack()
.import AL from "alclient"
async function run() {
await Promise.all([AL.Game.loginJSONFile("../credentials.json"), AL.Game.getGData()])
await AL.Pathfinder.prepare(AL.Game.G)
const ranger = await AL.Game.startRanger("earthiverse", "US", "I")
await ranger.smartMove("hen")
while (true) {
if (ranger.canUse("attack") && ranger.isPVP()) {
// We can attack players
for (const [, player] of ranger.players) {
if (AL.Tools.distance(ranger, player) > ranger.range) continue // Too far to attack
// We found a player to attack!
await ranger.basicAttack(player.id)
break
}
}
if (ranger.canUse("attack")) {
for (const [, entity] of ranger.entities) {
if (AL.Tools.distance(ranger, entity) > ranger.range) continue // Too far to attack
// We found an entity to attack!
await ranger.basicAttack(entity.id)
break
}
}
}
}
run()
FAQs
A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.
We found that alclient demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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