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angular-three-cannon
Advanced tools
angular-three-cannon
This library is a wrapper around the Cannon.js physics engine for use with Angular Three.
npm install angular-three-cannon cannon-es @pmndrs/cannon-worker-api
# yarn add angular-three-cannon cannon-es @pmndrs/cannon-worker-api
# pnpm add angular-three-cannon cannon-es @pmndrs/cannon-worker-api
Make sure to already have
angular-three
installed
@Component({
template: `
<ngt-mesh #mesh>
<ngt-box-geometry />
</ngt-mesh>
`,
})
export class Box {
mesh = viewChild.required<ElementRef<Mesh>>('mesh');
constructor() {
// Make this mesh a Box body in Physics. Only works within ngtc-physics
injectBox(() => ({ mass: 10000, position: [0, 0, 0], args: [1, 1, 1] }), this.mesh);
}
}
@Component({
template: `
<ngtc-physics>
<app-box />
</ngtc-physics>
`,
imports: [NgtcPhysics, Box],
})
export class SceneGraph {}
allowSleep?: boolean
axisIndex?: 0 | 1 | 2
broadphase?: 'Naive' | 'SAP'
defaultContactMaterial?: ContactMaterialOptions
frictionGravity?: Vector3 | null
gravity?: Vector3
isPaused?: boolean
iterations?: number
maxSubSteps?: number
quatNormalizeFast?: boolean
quatNormalizeSkip?: number
shouldInvalidate?: boolean
size?: number
solver?: 'GS' | 'Split'
stepSize?: number
tolerance?: number
NgtcPhysicsApi
is an interface that provides access to the internal state and functionality of the ngtc-physics
component. You can use it to interact with the physics simulation, subscribe to events, and access references to physics bodies.
export class Box {
physicsApi = injectPhysicsApi();
}
The NgtcPhysicsApi
provides the following properties:
bodies
: A dictionary mapping object UUIDs to their corresponding body indices in the physics simulation.events
: An object for subscribing to physics events (e.g., collide, collideBegin, collideEnd, rayhit).refs
: An object containing references to the THREE.js objects that are part of the physics simulation.scaleOverrides
: An object for setting custom scale values for specific objects in the simulation.subscriptions
: An object for managing event subscriptions.worker
: A signal representing the Cannon.js worker used for physics calculations.Read the debug documentation for more information on how to enable debug mode and view debug information.
Read the body documentation for more information on how to create physics bodies and apply forces.
Read the constraint documentation for more information on how to create constraints between physics bodies.
FAQs
Physics Cannon for Angular Three
The npm package angular-three-cannon receives a total of 23 weekly downloads. As such, angular-three-cannon popularity was classified as not popular.
We found that angular-three-cannon demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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