Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

angular-three-cannon

Package Overview
Dependencies
Maintainers
0
Versions
172
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

angular-three-cannon

Physics Cannon for Angular Three

  • 2.1.0
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
30
decreased by-66.29%
Maintainers
0
Weekly downloads
 
Created
Source

angular-three-cannon

This library is a wrapper around the Cannon.js physics engine for use with Angular Three.

Installation

npm install angular-three-cannon cannon-es @pmndrs/cannon-worker-api
# yarn add angular-three-cannon cannon-es @pmndrs/cannon-worker-api
# pnpm add angular-three-cannon cannon-es @pmndrs/cannon-worker-api

Make sure to already have angular-three installed

Usage

@Component({
	template: `
		<ngt-mesh #mesh>
			<ngt-box-geometry />
		</ngt-mesh>
	`,
})
export class Box {
	mesh = viewChild.required<ElementRef<Mesh>>('mesh');

	constructor() {
		// Make this mesh a Box body in Physics. Only works within ngtc-physics
		injectBox(() => ({ mass: 10000, position: [0, 0, 0], args: [1, 1, 1] }), this.mesh);
	}
}

@Component({
	template: `
		<ngtc-physics>
			<app-box />
		</ngtc-physics>
	`,
	imports: [NgtcPhysics, Box],
})
export class SceneGraph {}

Inputs

  • allowSleep?: boolean
  • axisIndex?: 0 | 1 | 2
  • broadphase?: 'Naive' | 'SAP'
  • defaultContactMaterial?: ContactMaterialOptions
  • frictionGravity?: Vector3 | null
  • gravity?: Vector3
  • isPaused?: boolean
  • iterations?: number
  • maxSubSteps?: number
  • quatNormalizeFast?: boolean
  • quatNormalizeSkip?: number
  • shouldInvalidate?: boolean
  • size?: number
  • solver?: 'GS' | 'Split'
  • stepSize?: number
  • tolerance?: number

Debug

Read the debug documentation for more information on how to enable debug mode and view debug information.

Bodies

Read the body documentation for more information on how to create physics bodies and apply forces.

Constraints

Read the constraint documentation for more information on how to create constraints between physics bodies.

Keywords

FAQs

Package last updated on 09 Sep 2024

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc