Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

asset-smasher

Package Overview
Dependencies
Maintainers
1
Versions
21
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

asset-smasher

Asset pre-processor, merger, and compressor.

  • 0.2.5
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
34
increased by1033.33%
Maintainers
1
Weekly downloads
 
Created
Source

Asset Smasher

Asset pre-processor, merger, and compressor for Node.js

Overview

Asset Smasher is a command-line tool, express middleware, and programmatic interface for:

  • Pre-processing and transforming files down to plain JavaScript and CSS.
    • .coffee - Compile CoffeeScript into JavaScript
    • .ejs - Run a file through EJS (e.g. to populate configuration parameters into a JavaScript file)
    • .less - Compile Less into CSS
    • .styl - Compile Stylus into CSS
    • .hbs - Precompile Handlebars templates into JavaScript files that register them with Handlebars.templates.
    • .dust - Precompile Dust templates into JavaScript files that register them for use with dust.render.
    • Processors can be chained together. E.g test.js.hbs.ejs (run Handlebars template through EJS, then compile it)
    • Additional processors can be plugged in.
  • Merging files together using Manifest files (.mf) with dependency management directives similar to Sprockets.
    • require - Require a single file
    • require_dir - Require all the files in a specific directory
    • require_tree - Require all the files in a specific directory (and subdirectories)
  • Compressing, gzipping, and generating hashed file names.
    • Compress JavaScript files with uglify-js
    • Compress CSS files with ycssmin
    • Generate Gzipped versions of files
    • Include a MD5 hash of the file's contents in the file name. myAsset.js -> myAsset-c89cba7b7df028e65cb01d86f4d27077.js
      • asset_path helper that can be used to reference the hashed name.

It's released under the MIT license.

Structuring Your Assets

Asset Smasher has the concept of "asset paths". These are locations in which your asset files will be located, and from which any relative asset paths will be rooted to.

The simplest structure has one asset path.

E.g.

Asset Paths
-----------
 - app

File Structure
--------------
app/
  js/
  css/
  images/

A more complicated structure might be

Asset Paths
-----------
 - app
 - lib
 - vendor

File Structure
--------------
app/
  js/
  css/
  images/
lib/
  js/
  css/
  images/
vendor/
  js/
  css/
  images/

Both of these examples will result in a compiled structure of

js/
css/
images/

Manifest Files

Manifest (.mf) files are used to merge many assets into a single resulting file. The file should be named with the resulting file type before the .mf extension (e.g. manifest.css.mf or manifest.js.mf. Manifest files can require other manifest files

A simple manifest file might look like

# A comment here
require "./one.js"
require_dir "./subdir1"
#
# Another comment
require_tree "./subdir2"

Directives:

DirectiveDescription
require "[path]" Include a single file
  • If the path starts with "/", "../", or "./", process and include the specified file. The file must be inside one of the configured asset paths.
  • If the path does not start with "/", "../", or "./", the file will be searched for in all of the configured asset paths. E.g. if there are asset paths one and two defined, require "js/test.js" will look for one/js/test.js and then two/js/test.js stopping when it finds a matching file.
  • The filename part of the path does not have to include the whole extension. E.g require "test" finds the first file that matches the name in the asset paths (for example test.js.ejs)
require_dir "[path]" Include all the files in a directory
  • The path must be absolute, or relative to the current directory. E.g. you can do require_dir "../some/other/dir" but not require_dir "somedir"
  • If using absolute paths, or ".." in your paths, the resulting directory needs to be inside one of the configured asset paths.
  • Make sure the directory only contains assets of the type you want. E.g. for myManifest.js.mf, the dir required had better only contain javascript files, or else bad things will happen.
require_tree "[path]" Include the files in a directory recursively
  • The rules for require_tree are the same as the rules for require_dir

Using via Command-Line

Use npm install -g asset-smasher to install the asset-smasher command-line tool globally.

  asset-smasher --help

    Usage: asset-smasher [options] <output dir>

    Options:

      -h, --help               output usage information
      -V, --version            output the version number
      --compress               compress/minify the generated files
      --hash                   generate versions of the files with md5 hashes in the name
      --gzip                   generate gzipped versions of the compiled files
      --hashVersion <version>  invalidate all assets without changing file contents [1.0]
      --only <pattern,...>     only process the files matching these glob patterns (relative to any of the paths) [**/*]
      --paths <path,...>       list of paths to look for assets [.]
      --prefix <prefix>        prefix to append to logical paths when constructing urls. use if output dir is not served from the root of your web app []
      --helpers <js_file>      a .js module of helper functions require()s to expose to transforms []
      --plugins <js_file>      a .js plugin module []

    If --only is not specified, *all* files in the --paths will be processed.

    Examples:

      Compile all assets in the current directory to /home/me/compiledAssets

        $ asset-smasher /home/me/compiledAssets

      Something similar to what the Rails asset pipeline does by default

        $ asset-smasher --compress --hash --gzip --prefix /assets \
            --paths ./js,./css,./images \
            --only **/*.{jpg,gif,png},application.js.mf,application.css.mf ./public/assets

      Compile assets, providing some custom helpers to the transformation

        $ asset-smasher --helpers helpers.js output

Helpers

There is a built-in asset_path helper that can be used to get the "real" (i.e. with hashed file name) path of an asset. E.g. asset_path('css/myFile.css') might return '/assets/css/myFile-c89cba7b7df028e65cb01d86f4d27077.css.

Some transformers (e.g. the .ejs one) take in a set of local variables that they can use during transformation. You can pass in the path to a JavaScript module whose exports will be included in this set of variables.

You can use this, for example, to set configuration parameters in your JS files:

helper.js

exports.serviceUrl = 'http://my.service/';

config.js.ejs

//...
var serviceUrl = '<%= serviceUrl %>';
var cssLocation = '<%= asset_path('css/myFile.css') %>';
//...

Execution

$ asset-smasher --helpers helper.js --only config.js.ejs,css/myFile.css .
$ cat config.js
var serviceUrl = 'http://my.service/';
var cssLocation = '/assets/css/myFile-c89cba7b7df028e65cb01d86f4d27077.css';

Plugins

If there's a type of file you want to pre-process that is not natively supported by Asset Smasher, you can add it using a plugin file.

For an example of what the transformer classes look like, look in the lib/compilation/transforms directory

If a plugin module is passed (via --plugins), it will be require()d and then invoked, being passed in the asset smasher library (the module defined in lib/asset-smasher.js)

To register your transformer, just add another entry to the transforms object.

E.g.

my_plugin.js

module.exports = function(assetSmasher) {
   // A stupid transformer that adds "foo" to the start and end of the contents
   var FooTransform = function FooTransform(options) {
     this.options = options || {};
   };
   FooTransform.prototype = {
     extensions:function () {
       return ['.foo'];
     },
     shouldTransform:function (file) {
       return path.extname(file) === '.foo';
     },
     transformedFileName:function (file) {
       return path.basename(file, '.foo');
     },
     transform:function (asset, cb) {
       // Transform the file name
       asset.logicalName = this.transformedFileName(asset.logicalName);
       // Get the contents
       var contents = asset.contents;
       if (Buffer.isBuffer(contents)) {
         contents = contents.toString('utf-8');
       }
       // Compile the contents
       asset.contents = 'foo-' + contents + '-foo';
       cb();
     }
   };

   assetSmasher.transforms.Foo = FooTransform;
};

If you then invoke asset-smasher with --plugins my_plugin.js it will automatically transform *.foo files.

Using via Express Middleware

Asset smasher exposes an express middleware that can:

  • Serve your assets un-merged/mangled in development mode.
  • Serve precompiled assets (with hashed file names) in production mode.

The middleware takes in the same arguments as the Smasher constructor, with a few extras:

  • serve - boolean (or object - see more below) indiacating whether the middleware should serve the asset files. Usualy set this to true in development, false in production (e.g if you're using precompiled assets)
    • An object can be passed in with the following properties to control the serving behavior. If true is passed in, the default values here will be used
      • individual - Whether the individual (true) or merged files (false) should be served. Default true.
  • assetMapLocation - path to the map.json generated by the command-line asset-smasher util. This allows the helper methods to determine what the hashed file names were

The middleware exposes two helpers to your views:

  • js_asset(logicalPath) - Render a <script> tag for the specified JS asset. When serve is true, this will "explode" manifests and write out a separate <script> for each required file. This makes debugging much easier.
  • css_asset(logicalPath) - Render a <link> tag for the specified CSS asset. Same thing happens when serve is true as with js_asset.
  • raw_asset(logicalPath) - Return the path to the asset.

Example

var assetSmasher = require('asset-smasher');

Middleware config (Dev)

app.use(assetSmasher.middleware({
  serve: true,
  paths: [path.join(__dirname, 'assetDir1'), path.join(__dirname, 'assetDir2')],
  prefix: '/assets',
  outputTo: path.join(__dirname, 'tmp')
}));

Middleware config (Prod)

app.use(assetSmasher.middleware({
  serve: false,
  prefix: '/assets',
  assetMapLocation: path.join(__dirname, 'public/assets/map.json')
}));

Middleware config (Alternate Prod config not using precompilation, but instead compile on first access)

Note that if you use this configuration, you will not be able to use "hashed" filenames.

app.use(express.staticCache());
app.use(express.static(path.join(__dirname, 'public')));
app.use(assetSmasher.middleware({
  serve: {
    individual: false
  },
  paths: [path.join(__dirname, 'assetDir1'), path.join(__dirname, 'assetDir2')],
  compress: true,
  prefix: '/assets',
  // This will make the files be served once by asset smasher
  // and then by the express "static" middleware thereafter.
  // You can then also use something like "staticCache" to cache the files if you're not
  // using a reverse proxy cache on the public dir
  outputTo: path.join(__dirname, 'public/assets')
}));

View (ejs here, but could be others)

<!DOCTYPE html>
<html>
<head>
  <title>Test</title>
  <%- css_asset('application.css') %>
  <%- js_asset('application.js') %>
</head>
<body>
  This is a test
</body>
</html>

Using via Programmatic Interface

You can invoke Asset Smasher programmatically by requireing it. You can also plug in additional transformers this way.

The Smasher object has the following methods:

  • compileAssets(cb) - Find and compile all the assets.
  • compileSingleAsset(assetFilePath, cb) - Compile a single asset (assetFilePath is the actual path to the file, not a logical path)
  • findAssets(cb) - Find, but don't compile the assets. Good for determining dependency graph without compiling.
  • getAssetByLogicalPath(logicalPath) - Get information about an asset by its logical path. Only call this after finding/compiling assets.
  • getHashedFileMapping() - When hash is true, this returns a mapping of logical path to "hashed" logical path. This object is what the command-line tool outputs to map.json. Only call this after finding/compiling assets.
  • getRequiredLogicalPathsFor(asset) - Get the logical paths of the assets that should be merged into the specified asset (populated for .mf files). Only call this after finding/compiling assets.
  • getProcessingOrderLogicalPaths() - Get a list of the order in which assets should be processed in order to satisfy all dependencies. Only call this after finding/compiling assets.
  • reset() - Reset the asset metadata.

The Asset object returned by getAssetByLogicalPath has the following properties (and one method):

  • logicalPath - The logical path
  • hashedPath - If hash is true, the hashed filename path, otherwise the same as logicalPath
  • assetFilePath - The full path to the actual source asset
  • compiled - Whether the asset has been compiled
  • compiledAssetFilePath - The full path to the compiled asset file
  • reset() - Set the asset back to its before-compile state (clear out contents, set name back to pre-transform name)

Example

var assetSmasher = require('asset-smasher');
var Smasher = assetSmasher.Smasher;

// Plug in a custom transformer
assetSmasher.transforms['MyAwesomeFormat'] = require('myAwesomeFormatTransformer');

var sm = new Smasher({
  paths:['/path/one', '/path/two'],
  only:['**/*.{jpg,gif,png}', 'application.js.mf', 'application.css.mf'],
  prefix:'/assets',
  compress:true,
  hash:true,
  hashVersion:'1.0',
  gzip:true,
  outputTo:__dirname + '/public/assets',
  helpers:{
   my: 'helper',
   another: 'helper'
  }
});
sm.compileAssets(function(err) {
  if(err) {
    console.log('An error occurred', err);
  } else {
    console.log('Compilation done!');
  }
});

Transformer Notes

LESS/Styles

  • Any @include/@import paths are relative to the path that the file is in.
  • Any @include/@imported files will not be processed individually by Asset Smasher (i.e. you can't @include a LESS file that is preprocessed by ejs)

ejs

  • Any registered helpers will be exposed as global variables to the ejs transform.
  • The built-in asset_paths helper can be used here.

dust and Handlebars

  • The name of the template will be the template's "logical path" (minus the asset path it is in), minus the .js.dust or .js.hbs file extension.
    • E.g. /my/templates/test.js.dust's template name will be test (assuming /my/templates is the asset path)

Keywords

FAQs

Package last updated on 19 Mar 2013

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc