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att-string-transcoder
Advanced tools
Allows you to decode A Township Tale's save strings for analysing, and encode JS objects into ATT save strings for spawning.
⚠️ Use this library primarily when creating bots for ATT, or when building your own ATT save string project. If you just want to make string weapons, check out my ATT String Workshop project.
Add this library to your project's dependencies:
npm install --save att-string-transcoder
import { decodeString } from 'att-string-transcoder';
/**
* You obtain an encoded save string by sending the `select tostring` console command.
* See: https://docs.google.com/document/d/150PALdbZalylhkI4_iCL7Bl0X_rgvq80gJCUHik3z4I/edit?usp=sharing
*/
const encodedString = '23644,174,23644,{...very long...},2,';
const decodedString = decodeString(encodedString);
decodedString
will contain:const decodedString = {
hash: 23644,
size: 1392,
prefab: {
prefabObject: {
hash: 23644,
position: {
x: -699.1250610351562,
y: 128.15176391601562,
z: 98.96036529541016
},
rotation: {
x: -0.00007028286927379668,
y: -0.06372569501399994,
z: -0.0011925859143957496,
w: 0.9979667663574219
},
scale: 1.0000009536743164
},
components: {
Unknown: [],
NetworkRigidbody: {
position: {
x: -699.1250610351562,
y: 128.15176391601562,
z: 98.96036529541016
},
rotation: {
x: -0.00007028286927379668,
y: -0.06372569501399994,
z: -0.0011925859143957496,
w: 0.9979667663574219
},
isKinematic: false,
isServerSleeping: true,
velocity: {
x: 0,
y: 0,
z: 0
},
angularVelocity: {
x: 0,
y: 0,
z: 0
}
},
Pickup: {
lastInteractorPlayerId: 1965324787
},
LiquidContainer: {
canAddTo: false,
canRemoveFrom: true,
contentLevel: 0,
hasContent: false,
isCustom: false,
presetHash: 0,
customData: null
},
BasicDecay: {
isDisabled: false,
timelineEntry: 37654637031400
}
},
embeddedEntities: {
Unknown: [
{
hash: 21290,
isAlive: true,
components: {
Unknown: [],
Pickup: {
lastInteractorPlayerId: 1965324787
}
}
}
]
},
childPrefabs: []
}
};
blade
prefab object:import { Prefab, PrefabData, PhysicalMaterialPartHash } from 'att-string-transcoder';
const blade: PrefabData = {
prefabObject: {
hash: Prefab.Large_Longsword_Blade.hash
},
components: {
PhysicalMaterialPart: {
materialHash: PhysicalMaterialPartHash.EvinonSteelAlloy
},
DurabilityModule: {
integrity: 0.01
}
}
};
guard
prefab object:import { Prefab, PrefabData, PhysicalMaterialPartHash } from 'att-string-transcoder';
export const guard: PrefabData = {
prefabObject: {
hash: Prefab.Large_Guard_Rectangle.hash
},
components: {
PhysicalMaterialPart: {
materialHash: PhysicalMaterialPartHash.Copper
},
DurabilityModule: {
integrity: 0.01
}
},
childPrefabs: [
{
parentHash: Prefab.Large_Guard_Rectangle.slots.Slot_Large_SwordType,
prefab: blade
}
]
};
handle
prefab object:import { Prefab, PrefabData } from 'att-string-transcoder';
const position = {
x: -701,
y: 128.2,
z: 100
};
export const handle: PrefabData = {
prefabObject: {
hash: Prefab.Handle_Short.hash,
position
},
components: {
NetworkRigidbody: {
position
}
},
childPrefabs: [
{
parentHash: Prefab.Handle_Short.slots.Slot_Large_SwordType_Craft_1,
prefab: guard
}
]
};
Encode the hierarchical prefab object to obtain a string for spawning:
import { createString } from 'att-string-transcoder';
/* ... defined prefab objects ... */
/**
* You spawn an encoded save string by sending the `spawn string-raw` console command.
* See: https://docs.google.com/document/d/150PALdbZalylhkI4_iCL7Bl0X_rgvq80gJCUHik3z4I/edit?usp=sharing
*/
const encodedSword = createString(handle);
encodedSword
will contain:42230,252,42230,3291430912,1124086579,1120403456,0,0,0,1065353216,1065353216,2290978823,418,3291430912,1124086579,1120403456,0,0,0,1065353216,0,0,0,0,0,0,0,0,536871679,1163,0,0,0,0,0,0,133169152,133169152,34023564,2684354564,2523,1307670851,3758096388,126122721,1073741824,0,268438699,2147487155,3221225472,0,0,0,0,0,66584576,66584576,17011782,1342177282,1968,3875060897,4026531842,63061360,2684354560,0,0,|3,2290978823,1,272188517,1,1871432223,1,
You can also use the createPrefab
helper function of this library. See the ATT String Workshop project for documentation about this.
FAQs
Trancode save strings for A Township Tale.
The npm package att-string-transcoder receives a total of 4 weekly downloads. As such, att-string-transcoder popularity was classified as not popular.
We found that att-string-transcoder demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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