Babylon.js
Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.
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Any questions? Here is our official forum on www.html5gamedevs.com.
CDN
Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js
For preview release you can use the following ones:
Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js
NPM
BabylonJS and its modules are published on NPM with full typing support. To install use
npm install babylonjs --save
This will allow you to import BabylonJS entirely using:
import * as BABYLON from 'babylonjs';
or individual classes using:
import { Scene, Engine } from 'babylonjs';
If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:
....
"types": [
"babylonjs",
"anotherAwesomeDependency"
],
....
To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.
Preview release
3.1-alpha can be found here.
If you want to contribute, please read our contribution guidelines first.
Documentation
Useful links
- Official web site: www.babylonjs.com
- Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
- Online shader creation tool where you can learn how to create GLSL shaders
- 3DS Max exporter can be used to generate a .babylon file from 3DS Max
- Blender exporter can be used to generate a .babylon file from Blender 3d
- Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
Features
To get a complete list of supported features, please visit our website.