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base-class-extend

Base Class constructor for easy class definition - supports getter/setter, inherit/extend Array Error or EventEmitter etc

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base-class-extend

BaseClass.extend defines classes in JavaScript.
This is simple module providing a simple Class function to simplify class definition in JavaScript.

Supports getter/setter.

Easy to use, easy to inherit/extend.
Also supports inheritance from Array, Error, or Node.js events.EventEmitter.

no difficult keywords,
no constructor, no prototype, no __proto__,
no Object.defineProperty, no Object.setPrototypeOf, etc ...

INSTALL:

$ npm install base-class-extend

USAGE:

var BaseClass = require('base-class-extend');

method: Class.extend(name, proto, classProps)

Format

var YourClass = BaseClass.extend([name], [proto], [classProps]);
var YourSubClass = YourClass.extend([name], [proto], [classProps]);

Parameters

  • BaseClass: Base class or Super class for inherits
  • name: string name of your class, optional
  • proto: the prototype object for your class, optional
  • classProps: the object for class or static properties, optional

Returns

The newly defined class (Your class is subclass of BaseClass)

Details

A simple and quick sample:

var BaseClass = require('base-class-extend');

var MyClass = BaseClass.extend({
  new: function MyClass(value) {
    this.value = value; // via setter
  },
  show: function show() {
    console.log(this.value); // via getter
  },
  // getter
  get value() { return this._value; },
  // setter
  set value(value) {
    if (value < 1 || value > 6)
      throw new RangeError('Out of range');
    this._value = value; },
});

var myObj = new MyClass(5);
myObj.value++; // 5 -> 6
myObj.show();
myObj.value++; // 6 -> 7 throws Error

method: Class.new(...)

Format

var YourClass = BaseClass.extend('YourClass');
var yourObj = YourClass.new();

// or
var yourObj = new YourClass();

Parameters

  • arguments...: pass to constructor, optional

Returns

Your new object

without BaseClass, inherits from Object, or other Classes

inherits from Object

Object.extend = BaseClass.extend;
var SimpleClass = Object.extend('SimpleClass');

// or simply
var SimpleClass = BaseClass.extend.call(Object, 'SimpleClass');

inherits from Array

Array.extend = BaseClass.extend;
var CustomArray = Array.extend('CustomArray');

// or simply
var CustomArray = BaseClass.extend.call(Array, 'CustomArray');

var ca = new CustomArray(1, 2, 3);
// returns [1, 2, 3] like custom array.

inherits from Error

Error.extend = BaseClass.extend;
var CustomError = Error.extend('CustomError');

// or simply
var CustomError = BaseClass.extend.call(Error, 'CustomError');

var ce = new CustomError('message');

inherits from EventEmitter

var EventEmitter = require('events').EventEmitter;
EventEmitter.extend = BaseClass.extend;
var CustomEventEmitter = EventEmitter.extend('CustomEventEmitter');

// or simply
var CustomEventEmitter = BaseClass.extend.call(EventEmitter, 'CustomEventEmitter');

inherits from all other class or constructor ... Function

Function.prototype.extend = BaseClass.extend;

var SimpleClass = Object.extend('SimpleClass');
var CustomArray = Array.extend('CustomArray');
var CustomError = Error.extend('CustomError');

var EventEmitter = require('events').EventEmitter;
var CustomEventEmitter = EventEmitter.extend('CustomEventEmitter');

method: this.private(proto)

You can define private variables, hidden variables.
Also support getter/setter, and normal methods to access private variables.

Format

// defined in 'new' method or 'constructor' function
var private1;
this.private({
  method1: function method1() {
    console.log(private1); },
  get prop1() { return private1; },
  set prop1(val) { private1 = val; },
});

Parameters

  • proto: the prototype object contains methods accessing private variables, required

Returns

prototype object you passed

Details

Sample:

var YourClass = BaseClass.extend({
  new: function YourClass() {
    var private1 = 123; // access via getter/setter
    var private2 = 'abc'; // access via getter, no setter
    this.private({
      get private1() { return private1; }, // getter
      set private1(val) { private1 = val; }, // setter
      get private2() { return private2; }, // getter
    });
  },
});

EXAMPLES:

// Animal

// BaseClass
var BaseClass = require('base-class-extend');

// SimpleClass
var SimpleClass = BaseClass.extend('SimpleClass');
var s1 = new SimpleClass();

// Animal
var Animal = BaseClass.extend({
  new: function Animal(name) {
    if (!(this instanceof Animal))
      return Animal.new.apply(Animal, arguments);
    BaseClass.apply(this); // or Animal.super_.apply(this);
    this.name = name;
  },
  get name() { return this._name; }, // getter
  set name(name) { this._name = name; }, // setter
  introduce: function () {
    console.log('My name is ' + this.name);
  },
}, {
  init: function () {
    console.log('Animal class init');
  },
  animalClassMethod: function () {
    console.log('Animal class method');
  }
}); // -> Animal class init
var a1 = new Animal('Annie');
a1.introduce(); // -> My name is Annie
Animal.animalClassMethod(); // -> Animal class method

// Bear
var Bear = Animal.extend('Bear');
var b1 = Bear('Pooh'); // new less
b1.introduce(); // -> My name is Pooh

var Cat = Animal.extend({
  new: function Cat() {
    if (!(this instanceof Cat))
      return Cat.new.apply(Cat, arguments);
    Cat.super_.apply(this, arguments);
  }
});
var c1 = Cat.new('Kitty');
c1.introduce(); // -> My name is Kitty

var Dog = Animal.extend({
  new: function Dog() {
    if (!(this instanceof Dog))
      return Dog.new.apply(Dog, arguments);
    Dog.super_.apply(this, arguments);
  },
}, {
  init: function () {
    console.log('Dog class init');
  },
  dogClassMethod: function () {
    this.animalClassMethod();
    console.log('Dog class method');
  }
}); // -> Dog init
var d1 = Dog.new('Hachi'); // Class method new call
d1.introduce(); // -> My name is Hachi
Dog.dogClassMethod(); // -> Animal class method, Dog class method
Dog.animalClassMethod(); // -> Animal class method
// Vector2D/Vector3D

// BaseClass
var BaseClass = require('base-class-extend');

// sample: JavaScript Object.defineProperty - SONICMOOV LAB
// http://lab.sonicmoov.com/development/javascript-object-defineproperty/

var Vector2D = BaseClass.extend({
  new: function Vector2D(x, y) {
    this._length = 0;
    this._changed = true;
    this._x = x;
    this._y = y;
  },
  get x()  { return this._x; },
  set x(x) { this._x = x; this._changed = true; },
  get y()  { return this._y; },
  set y(y) { this._y = y; this._changed = true; },
  get length() {
    if (this._changed) {
      this._length = Math.sqrt(this._x * this._x + this._y * this._y);
      this._changed = false;
    }
    return this._length;
  },
  set: function (x, y) { this._x = x; this._y = y; this._changed = true; },
});

var v2 = new Vector2D(3, 4);
console.log('V2D(3, 4):', v2.length);
v2.set(1, 2);
console.log('V2D(1, 2):', v2.length);
v2.set(1, 1);
console.log('V2D(1, 1):', v2.length);

var Vector3D = Vector2D.extend({
  new: function Vector3D(x, y, z) {
    Vector2D.call(this, x, y);
    this._z = z;
  },
  get length() {
    if (this._changed) {
      this._length = Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z);
      this._changed = false;
    }
    return this._length;
  },
  set: function (x, y, z) { this._x = x; this._y = y; this._z = z; this._changed = true; },
});

var v3 = new Vector3D(3, 4, 5);
console.log('V3D(3, 4, 5):', v3.length);

LICENSE:

MIT

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Package last updated on 03 Nov 2014

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