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bedrock-development - npm Package Versions

1
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2.2.4

Diff

calebcoldiron
published 2.2.3 •

Changelog

Source

[2.2.3] - 12/13/2023

File Generation Update

Changed

  • Items now generate with format version 1.20.30.
  • BP item files now use the minecraft:icon and minecraft:display_name properties. The RP item file is no longer generated.
  • Armor Items are now generated with the 1.20.30 format verison and properties as opposed to the experimental Holidy Creator options.

calebcoldiron
published 2.2.2 •

Changelog

Source

[2.2.2] - 8/23/2023

Bug Fixes

Fixed

  • Fixed issue where bed new item --type [armor_set | chestplate] would generate with an incorrect enchantment slot for chestpieces.

calebcoldiron
published 2.2.1 •

Changelog

Source

[2.2.1] - 8/6/2023

Bug Fixes, New Arguments, New Command

Changes

  • The bed new sound command now performs the same formatting process as the new command bed sounds format after adding new sounds.
  • The bed new item --type [armor_set | helmet | chestplate | leggings | boots] command now creates armor set resource assets in formats that are easier for artists to modify.

Added

  • The bed entity group --overwrite argument has been added, changing the behavior from merging the new group with an old group of that name to replacing an old group of that name with the new group.
  • The bed entity group --no-add argument has been added, using this argument prevents the bed entity group command from automatically generating an add_group event.
  • The bed entity group --no-remove argument has been added, using this argument prevents the bed entity group command from automatically generating a remove_group event.
  • The bed sounds format command has been added, allowing quick formatting of the sound_definitions.json file; alphabetizing the sounds, adding in default volume and pitch arguments, and enforcing that at least one sound in the list will have load_on_low_memory: true.

Fixed

  • Fixed issue where bed new item --type [armor_set | helmet | chestplate | leggings | boots] would generate with some undesired values.

calebcoldiron
published 2.1.1 •

Changelog

Source

[2.1.1] - 5/4/2023

Bug Fixes, Argument Change.

Changed

  • The bed entity --type argument has been changed from accepting a single string for <family type> to instead accept an array of strings <family type...>. For an entity to be selected by this filter it must include all of the provided family types.

Fixed

  • Fixed issue where bed entity --type would not work for most entity commands.
  • Fixed issue where bed entity group would fail if used on an entity without an event property.

calebcoldiron
published 2.1.0 •

Changelog

Source

[2.1.0] - 4/12/2023

New Command, Bug Fixes.

Added

  • The bed new sound command has been added, allowing quick creation of sound definitions.

Changed

  • The bed -v argument has been changed to bed -V to prevent a bug that would cause the -v arguments in bed new sound and bed entity property add to display the version rather than perform the command.

Fixed

  • Fixed issue where bed new vanilla no longer worked after a GitHub API update.
  • Fixed issue where bed new vanilla *.json would only grab about 20 entities.

calebcoldiron
published 2.0.0 •

Changelog

Source

[2.0.0] - 3/7/2023

Major refactoring, bug fixes, and improvements across the board.

Added

  • The bed new entity --type projectile option has been added. This will automatically create an entity that can be fired as a projectle.
  • The bed new item --type usable option has been added. This will automatically create a new function, and a player animation controller that will invoke that function when using the item.
  • The bed new function --origin option has been added, this provides a comment specifying who @s is withing the function context.
  • The bed world export --type option has been added, and can be specified as world or template to create a .mcworld or .mctemplate file respectively.
  • The bed world new subcommand now has the additional options: --bpack, --rpack, and --experimental to streamline the process of adding packs to a new world.
  • Any command that writes a .json file now supports the $n keyword, replacing instances where $n appears with the filename. For example bed entity --file **/*.json --overwrite {minecraft:type_family:{family:[\"$n\"]}} would overwrite the family type of every entity in the project with the name of its file.

Changed

  • The bed new entity --type option has been updated to accept full words rather than single characters.
  • The bed new entity command will now automatically create a placeholder spawn egg texture when used with the passive or hostile --type options.
  • The bed new item --type projectile option now will automatically create a new projectile entity, a player animation controller to detect interacting with the item, and a component group to spawn the new projectile on the player.
  • The bed world export and bed world packs commands now accept either and index or a world name to target the world. When using a name, it will target the first name in the worlds folder who's levelname.txt file matches the argument.
  • Any command that writes an entry to en_US.lang will no longer add an entry if that entry is already present in the file.
  • Many functions exposed to the API have had their parameters re-written to use interfaces. This is a breaking change.
  • The bed new block --emissive argument now accepts values [1-15] instead of [0.0-1.0] to match the new minecraft:light_emission key that replaced the old minecraft:block_light_emission in block files.

Fixed

  • Fixed issue where worlds created with bed new world always had a seed of 0.
  • Fixed issue where temporary folders created with bed new world weren't properly cleaned up.

calebcoldiron
published 1.3.0 •

Changelog

Source

[1.3.0] - 3/7/2023

Added world subcommands, bug fixes.

Added

  • The bed world list command.
  • The bed world export command.
  • The bed world packs command.
  • The bed world new command.
  • The bed new block command has the new option --geo which will create a block with custom geo.

Fixed

  • Fixed issue where bed entity group used with the $ decorator when the source file didn't have the decorated component would result in th $ still being used in the group name i.e. $minecraft:type_family.

calebcoldiron
published 1.2.1 •

Changelog

Source

[1.2.1] - 3/7/2023

Bug Fixes.

Fixed

  • Fixed issue where bed entity group an bed entity component would fail to parse ., so components like minecraft:behavior.anything would fail.

calebcoldiron
published 1.2.0 •

Changelog

Source

[1.2.0] - 3/7/2023

Added decorator to bed entity group command.

Changed

  • Creating a new component group with the bed entity group command now supports merging components from the source file. bed entity group {new_group:{$minecraft:type_family:{family:[\"test\"]}}} --file for example will create a new component group called new_group and will copy the existing family type from the file and append test to the end. You can specify a component should merge rather than overwrite by putting the $ decorator in front of the component name.

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