bitmap-sdf
Calculate signed distance field for an image / bw-data. Fork of tiny-sdf with reduced API.
Demo
Usage
let calcSdf = requrie('bitmap-sdf')
let canvas = document.body.appendChild(document.createElement('canvas'))
let w = canvas.width = 200, h = canvas.height = 200
let ctx = canvas.getContext('2d')
ctx.fillStyle = 'white'
ctx.font = 'bold 30px sans-serif'
ctx.fillText('X', 20, 20)
let distances = calcSdf(canvas)
let imgArr = new Uint8ClampedArray(w*h*4)
for (let i = 0; i < w; i++) {
for (let j = 0; j < h; j++) {
imgArr[j*w*4 + i*4 + 0] = arr[j*w+i]*255
imgArr[j*w*4 + i*4 + 1] = arr[j*w+i]*255
imgArr[j*w*4 + i*4 + 2] = arr[j*w+i]*255
imgArr[j*w*4 + i*4 + 3] = 255
}
}
var data = new ImageData(imgArr, w, h)
ctx.putImageData(data, 0, 0)
dist = calcSdf(source, options?)
Calculate distance field for the input source
data, based on options
. Returns 1-channel array with distance values from 0..1
range.
Source:
Type | Meaning |
---|
Canvas, Context2D | Calculates sdf for the full canvas image data based on options.channel , by default 0 , ie. red channel. |
ImageData | Calculates sdf for the image data based on options.channel |
Uint8ClampedArray, Uint8Array | Handles raw pixel data, requires options.width and options.height . Stride is detected from width and height . |
Float32Array, Array | Handles raw numbers from 0..1 range, requires options.width and options.height . Stride is detected from width and height . |
Options:
Property | Default | Meaning |
---|
cutoff | 0.25 | Cutoff parameter, balance between SDF inside 1 and outside 0 of glyph |
radius | 10 | Max length of SDF, ie. the size of SDF around the cutoff |
width | canvas.width | Width of input data, if array |
height | canvas.height | Height of input data, if array |
channel | 0 | Channel number, 0 is red, 1 is green, 2 is blue, 3 is alpha. |
stride | null | Explicitly indicate number of channels per pixel. Not needed if height and width are provided. |
See also
Alternatives
License
(c) 2017 Dima Yv. MIT License
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