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blizzardry

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blizzardry - npm Package Versions

2

0.5.1

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Changelog

Source

v0.5.1 - November 8, 2021

  • Adds support for Node 10+
  • MPQ chain glob is now case-insensitive
timkurvers
published 0.5.0 •

Changelog

Source

v0.5.0 - June 13, 2018

  • Adds MPQ.Chain for Wrath of the Lich King

  • Includes updated definitions for the following DBCs:

    • BattlemasterList
    • ChrRaces
    • Faction
    • LoadingScreens
    • Map
    • SkillCostsData
    • SoundEntries
    • Spell
    • Weather
fallenoak
published 0.4.2 •

Changelog

Source

v0.4.2 - June 22, 2016

  • Fixes outdated changelog
fallenoak
published 0.4.0 •

Changelog

Source

v0.4.0 - June 14, 2016

  • Breaking changes in M2:

    • renderFlags renamed to materials
    • textureUnits renamed to textureMappings
    • transparencies renamed to transparencyAnimations
    • colors renamed to vertexColorAnimations
  • Breaking changes in M2.AnimationBlock:

    • track.keyframes is removed
    • track.timestamps is added
    • track.values is added
    • isAnimated flag renamed to animated
    • isEmpty flag renamed to empty
  • Breaking changes in M2.Skin:

    • textureUnits renamed to batches
  • Breaking changes in M2.Skin.Submesh:

    • id renamed to partID
  • Breaking changes in M2.Skin.Batch:

    • colorIndex renamed to vertexColorIndex
    • renderFlagsIndex renamed to materialIndex
    • textureUnitNumber renamed to layer
    • textureIndex renamed to textureLookup
    • textureUnitNumber2 renamed to textureMappingIndex
    • transparencyIndex renamed to transparencyLookup
    • textureAnimIndex renamed to uvAnimationLookup
  • Additions to M2:

    • boneLookups (bone lookup table)
    • uvAnimations (texture coordinate animations)
    • blendingOverrides (used in computing M2.Skin.Batch.shader_id)
    • overrideBlending (boolean flag)
  • Additions to M2.Bone:

    • billboardType (parsed from bone flags)
    • billboarded (boolean flag)
  • Additions to WMO:

    • MOPV (portal vertices)
    • MOPT (portal entries)
    • MOPR (portal references)
  • Additions to WMO.Group:

    • MOCV (vertex colors)
    • MODR (doodad references)
  • Fixes to ADT:

    • Chunk holes are 16-bit, not 32-bit
  • Fixes to WMO:

    • Correct optional chunk ordering
  • Other:

    • Simpler / more consistent custom types
    • Uses Babel 6
    • Supports Node 6
timkurvers
published 0.3.4 •

Changelog

Source

v0.3.4 - January 5, 2016

  • Supports following on M2:

    • colors
    • transparencies
    • textureLookups
    • transparencyLookups
  • Corrects calculation of ADT#MCLQ.

  • Decodes ADT#MCRF.

  • Adds various light-related DBC entities.

timkurvers
published 0.3.3 •

Changelog

Source

v0.3.3 - December 25, 2015

  • Corrects decoding of ADT#MCAL alpha maps.
timkurvers
published 0.3.2 •

Changelog

Source

v0.3.2 - December 23, 2015

  • Renamed renderFlags to renderFlagsIndex on texture units.
timkurvers
published 0.3.1 •

Changelog

Source

v0.3.1 - December 22, 2015

  • Incomplete support for decoding ADT#MCAL alpha maps.
  • Corrects ADT#MCSE sound emitters detection.
  • Decodes WMO#MODD doodads.
  • Decodes M2#textureUnits.
timkurvers
published 0.3.0 •

Changelog

Source

v0.3.0 - December 4, 2015

  • Use ES7's export syntax across the board.
  • Decodes M2#animations.
timkurvers
published 0.2.7 •

Changelog

Source

v0.2.7 - November 15, 2015

  • Corrects MCLY#flags and MCLY#effectID.
  • Exposes MCLY#compressed.
  • Node 4+ support by updating ffi dependency.
2
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