bugcore
bugcore is a JavaScript library that provides a foundational architecture for
object oriented JS. It is designed to work both within node js as well as
directly in the browser.
bugcore provides a basic class model based on John Resig's simple JavaScript
inheritance. In addition
the library provides many basic data models and utility classes for common
object oriented patterns.
The library is extremely robust and makes up the foundation of our architecture
for airbug so check out the docs for an overview of the
full power of what the code has to offer. If the library is missing something
you need, please let us know!
Latest Version 0.2.0
Quick Examples
Creation of a new class
var Class = bugcore.Class;
var Obj = bugcore.Obj;
var SomeClass = Class.extend(Obj, {});
Creation of a new class with a constructor
var SomeClass = Class.extend(Obj, {
_constructor: function() {
this._super();
}
});
Creation of a new class with overridden equals and hashCode methods
var SomeClass = Class.extend(Obj, {
_constructor: function(a, b) {
this._super();
this.a = a;
this.b = b
},
equals: function(value) {
if (Class.doesExtend(value, SomeClass)) {
return (Obj.equals(value.a, this.a) && Obj.equals(value.b, this.b));
}
return false;
},
hashCode: function() {
if (!this._hashCode) {
this._hashCode = Obj.hashCode("[SomeClass]" +
Obj.hashCode(this.a) + Obj.hashCode(this.b));
}
return this._hashCode;
},
});
Use of a Map
var myMap = new bugcore.Map();
myMap.put("key1", "value1");
myMap.put("key2", "value2");
myMap.get("key1");
myMap.get("key2");
Use of a Map with instances as keys
var myMap = new bugcore.Map();
var instance1 = new SomeClass(123, "abc");
var instance2 = new SomeClass(123, "abc");
myMap.put(instance1, "value");
myMap.put(instance2, "value2");
myMap.getCount();
myMap.get(instance1)
myMap.get(instance2)
Dependencies
bugcore is dependent upon the bugpack framework
Download Source
The source is available for download from GitHub
From the web, you can download the packaged scripts here
https://s3.amazonaws.com/public-airbug/bugcore-0.2.0.js
https://s3.amazonaws.com/public-airbug/bugcore-0.2.0.min.js
Install
For node js, you can install using Node Package Manager npm
npm install bugcore
For the web, simply include these scripts in your application
<script type="text/javascript" src="https://s3.amazonaws.com/public-airbug/bugpack-0.1.11.min.js"></script>
<script type="text/javascript" src="https://s3.amazonaws.com/public-airbug/bugcore-0.2.0.min.js"></script>
Usage
In node js:
npm will install the bugpack dependency
var bugcore = require('bugcore');
var map = new bugcore.Map();
In the browser:
<script type="text/javascript" src="https://s3.amazonaws.com/public-airbug/bugpack-0.1.11.js"></script>
<script type="text/javascript" src="https://s3.amazonaws.com/public-airbug/bugcore-0.2.0.js"></script>
<script type="text/javascript">
var map = new bugcore.Map();
</script>
Documentation
Core System
Core Interfaces
Throwables
Data Models
Event System
Event Interfaces
Utils
Class
Core class used to build other classes.
Class
var Class = function() {
Getters and Setters Summary
Static Method Summary
------------------------------------------------------------------------------------
### Class.declare
This method is used to declare a low level base class in the bugcore system. Most of the
time you should not use this method to declare new classes unless you are sure of what
you are doing. Instead use the Class.extend method and extend Obj. By
using this method, it will exclude many of the base methods that the rest of the bugcore
system depends upon, including hashCode, equals, _internalId, and clone
Method
Class.declare = function(declaration) {
Parameters
declaration {Object}
- An object that declares the methods of the new class.
Returns
{function(new:Constructor)}
- The newly created class's constructor.
Examples
var LowestLevelObject = Class.declare({
_constructor: function() {
}
});
------------------------------------------------------------------------------------
### Class.extend
Method
Class.extend = function(constructor, declaration) {
Parameters
constructor {function(new:Constructor)}
- The constructor of the class to extend.declaration {Object}
- An object that declares the methods of the new class.
Returns
{function(new:Constructor)}
- The newly created class's constructor.
Examples
var BaseBall = Class.extend(Ball, {
_constructor: function(diameter) {
this._super();
this.diameter = diameter;
}
throwBall: function() {
}
});
Constructor
Represents the base instantiable constructor function of all classes declared in the
BugCore system using Class.declare
Class
var Constructor = function() {
Getters and Setters Summary
Static Getters and Setters Summary
------------------------------------------------------------------------------------
### Constructor#getClass
Get the Class for this instance.
Method
getClass: function() {
Parameters
Returns
{Class}
- The Class of this instance.
Examples
------------------------------------------------------------------------------------
### Constructor.getClass
Get the Class for this Constructor.
Method
Constructor.getClass = function() {
Parameters
Returns
{Class}
- The Class of this Constructor.
Examples
Obj
The root class of all other classes in the bugcore library. Provides basic functionality such as hash code support,
equality checks and clone support.
Class
var Obj = Class.declare({
Extends
Interfaces
Constructor Summary
Getters and Setters Summary
Method Summary
Static Method Summary
------------------------------------------------------------------------------------
Obj#_constructor()
Method
_constructor: function() {
Parameters
Examples
var myObj = new Obj();
------------------------------------------------------------------------------------
Obj#getInternalId()
Method
getInternalId: function() {
Parameters
Returns
{number}
- The unique internal id for this instance. Unique only to this JS runtime.
Examples
var myObj = new Obj();
var internalId = myObj.getInternalId();
------------------------------------------------------------------------------------
### Obj#clone(deep)
By default the clone method will use the instance's Class to instantiate a new instance.
It will also iterate through the instance's properties and attempt to clone all properties
that are not functions. If a deep clone is being performed, then the clone method will
attempt to create a deep copy of each property. If a shallow clone is being performed
then a reference to the property value will be set on the new instance.
Notes
- _internalId is not cloned for deep or shallow clones. Therefore the clone instance
is unique from that of the original.
Method
clone: function(deep) {
Parameters
deep {boolean=}
- Whether or not to perform a deep clone. Optional - default: false
Returns
{*}
- A clone of the instance.
Examples
var myObj = new Obj();
var shallowCloneObj = myObj.clone();
var deepCloneObj = myObj.clone(true);
------------------------------------------------------------------------------------
### Obj#equals(value)
By default, the equality check will compare this instances _internalId to the value parameter.
Method
equals: function(value) {
Parameters
value {*}
- The value to compare to for equality.
Returns
{boolean}
- Whether or not the instance is equal to the value parameter.
Examples
Two different instances are not equal
var obj1 = new Obj();
var obj2 = new Obj();
obj1.equals(obj2);
An instance is equal to itself
var obj1 = new Obj();
obj1.equals(obj1);
Clones are not equal unless the 'equals' method is overridden
var obj = new Obj();
var objClone = obj.clone();
obj.equals(objClone);
var obj = new Obj();
var objClone = obj.clone(true);
obj.equals(objClone);
------------------------------------------------------------------------------------
### Obj#hashCode()
Returns the objects hashCode. The generation of the hashCode is only run once and
then cached.
Notes
- If two instances are equal, they should return the same hash code.
- Equal hash codes is not a guarantee of equality.
- A hash code should not change for an instance over the lifespan of the instance.
- Generation of hash codes should be done only using immutable values.
Method
hashCode: function() {
Parameters
Returns
{number}
- The hash code of this instance.
Examples
Get hash code of instance
var obj = new Obj();
var hashCode = obj.hashCode();
------------------------------------------------------------------------------------
### Obj.clone(value, deep)
Clones the value parameter.
If the value implements IClone the clone() method will be called to perform a clone of
the value. If the value is a basic value such as a number or string it will simply be
passed through.
Method
Obj.clone = function(value, deep) {
Notes
- If the value implements IClone, the clone() method will be used to clone the value.
- Cloning an object literal will create a new object literal and set references to all
iterable property values of the original object.
- Cloning a Date will create a new Date instance with the same time.
- Cloning an Array will create a new Array with the same values in the same order.
Parameters
value {A}
- The value to clone.deep {boolean=}
- Whether or not to perform a deep clone. Optional - default: false
Returns
{A}
- A clone of the value.
Examples
var myObj = new Obj();
var shallowCloneObj = Obj.clone(myObj);
var myObj = new Obj();
var deepCloneObj = Obj.clone(myObj, true);
var myString = "abc123";
var cloneString = Obj.clone(myString);
------------------------------------------------------------------------------------
### Obj.equals(value1, value2)
Checks value1 and value2 for equality.
If value1 implements IEquals, the value1.equals() method will be used to perform
the equality check. Otherwise === is used to compare the two values.
Notes
- Two Date instances of the same time are considered equal
Method
Obj.equals = function(value1, value2) {
Parameters
value1 {*}
- The value to compare value2 to for equality.value2 {*}
- The value to compare value1 to for equality.
Returns
{boolean}
- Whether or not the two values are equal.
Examples
Two different instances are not equal
var obj1 = new Obj();
var obj2 = new Obj();
Obj.equals(obj1, obj2);
An instance is equal to itself
var obj1 = new Obj();
Obj.equals(obj1, obj1);
Strings of the same value are equal
var string1 = "mystring";
var string2 = "mystring";
Obj.equals(string1, string2)
Undefined and null are not equal
var undefinedValue = undefined;
var nullValue = null;
Obj.equals(undefinedValue, nullValue)
Two Dates of the same time are equal
var time = Date.now();
var date1 = new Date(time);
var date2 = new Date(time);
Obj.equals(date1, date2)
------------------------------------------------------------------------------------
### Obj.hashCode(value)
Returns the hashCode of the value. If the value implements IHashCode, then the
value.hashCode() method will be used to generate the hash code.
Method
Obj.hashCode = function(value) {
Parameters
value {*}
- The value to generate a hash code for..
Returns
{number}
- The hash code of the value.
Examples
Get hash code of an instance.
var myObj = new Obj();
var hashCode = Obj.hashCode(myObj);
Get hash code of a string.
var myString = "abc123";
var hashCode = Obj.hashCode(myString);
Throwable
The root throwable class of the bugcore system. Has support for more complex stack
traces including cause chains.
Class
var Throwable = Class.extend(Obj, {
Extends
Interfaces
Constructor Summary
Getters and Setters Summary
Method Summary
------------------------------------------------------------------------------------
Throwable#_constructor(type, data, message, causes)
Method
_constructor: function(type, data, message, causes) {
Parameters
type {string}
- The type of throwable.data {*=}
- Any extra data to pass along with this throwable.message {string=}
- A message to add to this throwable. (optional - default: "")causes {Array.<(Throwable | Error)>=}
- An array of other throwables or js errors that caused this throwable. (optional - default: [])
Examples
Simple throwable
var myThrowable = new Throwable("MyThrowable", {}, "Something bad happened");
throw myThrowable;
Throwable with cause
try {
somethingWillGoWrong();
} catch (error) {
var myThrowable = new Throwable("SomethingWentWrong", {}, "Something went wrong in the somethingWillGoWrong function", [error]);
throw throwable;
}
------------------------------------------------------------------------------------
Throwable#getCauses():Array.<(Throwable | Error)>
Get the causes of the Throwable.
Method
getCauses: function() {
Parameters
Returns
{Array.<(Throwable | Error)>}
- An array of other Throwables or JS Errors that caused this Throwable.
Examples
try {
somethingWillGoWrong();
} catch (error) {
var myThrowable = new Throwable("SomethingWentWrong", {}, "Something went wrong in the somethingWillGoWrong function", [error]);
var causes = myThrowable.getCauses();
}
------------------------------------------------------------------------------------
### Throwable#addCause(cause)
Add a cause to the Throwables list of causes.
Notes
- All causes will be included in the stack of the throwable.
Method
addCause: function(cause) {
Parameters
cause {(Throwable | Error)}
- The cause to add to the Throwable's array of causes.
Returns
Examples
Add multiple causes to a single throwable
var myThrowable = new Throwable("MultipleCauses", {}, "Several things went wrong");
for (var i = 0; i < 10; i++) {
try {
somethingMightGoWrong();
} catch (error) {
myThrowable.addCause(error);
}
}
Collection
The root class of several of the data objects. A collection represents a group of items.
Notes
- A Collection instance on its own allows for duplicate elements.
- Order is not maintained in a Collection. Therefore iteration my not be in the order
items were added to a collection.
Class
var Collection = Class.extend(Obj, {
Extends
Interfaces
Constructor Summary
Getters and Setters Summary
Method Summary
------------------------------------------------------------------------------------
### Collection#_constructor(items)
Method
_constructor: function(items) {
Parameters
items {(ICollection.<I> | Array.<I>)=}
- Starting items to add to the Collection (Optional)
Examples
No parameters
var myCollection = new Collection();
Array parameter
var items = [
"item1",
"item2"
];
var myCollection = new Collection(values);
Other Collection parameter
var itemsCollection = new Collection([
"item1",
"item2"
]);
var myCollection = new Collection(itemsCollection);
------------------------------------------------------------------------------------
### Collection#getHashStore()
Method
getHashStore: function() {
Parameters
Returns
{HashStore}
- The underlying HashStore that supports this Collection
Examples
var myCollection = new Collection();
var hashStore = myCollection.getHashStore();
------------------------------------------------------------------------------------
### Collection#add(item):boolean
Adds an item to the collection
Method
add: function(item) {
Parameters
item {I}
- The item to add to the collection
Returns
{boolean}
- Whether or not the item was added to the collection.
Examples
var myCollection = new Collection();
var myItem = "myItem";
var result = myCollection.add(myItem);
------------------------------------------------------------------------------------
### Collection#addAll(items)
Adds an Array or Collection of items to the Collection
Method
addAll: function(items) {
Parameters
items {(ICollection.<I> | Array.<I>)}
- The items to add to the collection. Can either be an Array or another Collection.
Returns
Examples
Add an array of items.
var myCollection = new Collection();
var myItems = [
"item1",
"item2"
];
myCollection.addAll(myItems);
Add a Collection of items.
var myCollection = new Collection();
var itemsCollection = new Collection([
"item1",
"item2"
]);
myCollection.addAll(itemsCollection);
------------------------------------------------------------------------------------
### Collection#clear()
Removes all of the items from this collection.
Method
clear: function() {
Parameters
Returns
Examples
Empty the Collection
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.getCount();
myCollection.clear();
myCollection.getCount();
------------------------------------------------------------------------------------
### Collection#contains(value):boolean
Checks the Collection to see if it contains a value.
Method
contains: function(value) {
Parameters
value {*}
- The value that we're checking if the collection contains.
Returns
Examples
Value not contained
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.contains("item3");
Value contained
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.contains("item2");
------------------------------------------------------------------------------------
### Collection#containsAll(values):boolean
Checks the Collection to see if it contains all of the values in the given argument.
If ALL of the values are contained by the collection, this method will return true.
Otherwise, false.
Notes
- Multiple elements are ignored in this function.
e.g. Collection[0,1] containsAll Collection[0,1,1,1] is true
If you want to check for exact equality, use the equals function.
- Empty collections are always contained by another collection
e.g. Collection[0,1] containsAll Collection[] is true
Method
containsAll: function(values) {
Parameters
values {(ICollection.<*> | Array.<*>)}
- The values that we're checking to see if the collection contains all of them.
Returns
Examples
Values not contained
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.containsAll(["item3"]);
Partial values contained are not a match.
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.containsAll(["item2", "item3"]);
Values contained
var myCollection = new Collection([
"item1",
"item2",
"item3"
]);
myCollection.containsAll(["item2", "item3"]);
Exact match is true
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.containsAll(["item1", "item2"]);
Multiple elements are ignored. Match is true.
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.containsAll(["item1", "item2", "item2"]);
Empty collections are contained by any collection
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.containsAll([]);
------------------------------------------------------------------------------------
### Collection#containsEqual(values):boolean
Checks the Collection to see if it contains exactly the values in the given argument.
If the collection contains the exact same values as the collection given in the parameter,
this method will return true. Otherwise, false.
Method
containsEqual: function(values) {
Parameters
values {(ICollection.<*> | Array.<*>)}
- The values that we're checking to see if the collection contains exactly.
Returns
Examples
Values not contained at all
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.containsEqual(["item3"]);
Partial values contained are not a match.
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.containsEqual(["item2", "item3"]);
Values contained but not an exact match
var myCollection = new Collection([
"item1",
"item2",
"item3"
]);
myCollection.containsEqual(["item2", "item3"]);
Exact match is true
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.containsEqual(["item1", "item2"]);
Exact match out of order is true
var myCollection = new Collection([
"item2",
"item1"
]);
myCollection.containsEqual(["item1", "item2"]);
Multiple elements are considered
var myCollection = new Collection([
"item1",
"item2",
"item2"
]);
myCollection.containsEqual(["item1", "item2"]);
------------------------------------------------------------------------------------
### Collection#forEach(func)
forEach executes the provided function once for each element of the Collection.
Notes
- Order is not maintained in a Collection. Therefore the order of iteration in items in a
Collection is unpredictable.
- If a value is modified in one iteration and then visited at a later time, its value in
the loop is its value at that later time. A value that is deleted before it has been visited
will not be visited later. Values added to the Collection over which iteration is occurring
may either be visited or omitted from iteration. In general it is best not to add, modify or
remove values from the Collection during iteration, other than the value currently being
visited. There is no guarantee whether or not an added value will be visited, whether a
modified value (other than the current one) will be visited before or after it is modified,
or whether a deleted value will be visited before it is deleted.
Method
forEach: function(func) {
Parameters
func {function(I)}
- The function to execute for each item
Returns
Examples
Execute for each item
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.forEach(function(item) {
console.log(item);
});
Partial values contained are not a match.
var myCollection = new Collection([]);
myCollection.forEach(function(item) {
console.log(item);
});
------------------------------------------------------------------------------------
### Collection#getCount():number
Returns the number of items in the collection.
Method
getCount: function() {
Parameters
Returns
{number}
- The number of items in the Collection.
Examples
Empty Collection
var myCollection = new Collection([]);
myCollection.getCount();
Starts with 2 items
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.getCount()
------------------------------------------------------------------------------------
### Collection#getValueArray():Array.<I>
Returns an Array of the Collection's values.
Notes
- Order of items in the Array is unpredictable.
- This method generates a new Array each time.
- Manipulating the Array will not affect the Collection.
- Manipulating the Collection will not affect the returned Array after it has
been generated.
Method
getValueArray: function() {
Parameters
Returns
{Array.<I>}
- An Array of the Collection's values.
Examples
Empty Collection
var myCollection = new Collection([]);
myCollection.getValueArray();
Starts with 2 items (order of items shown in examples is not indicative of real world results)
var myCollection = new Collection([
"item1",
"item2"
]);
myCollection.getValueArray()
Manipulation of Collection after array is returned.
(order of items shown in examples is not indicative of real world results)
var myCollection = new Collection([
"item1",
"item2"
]);
var myValueArray = myCollection.getValueArray();
myCollection.add("item3")
console.log(myCollection.getValueArray())
console.log(myValueArray)
Event
The root event class for all other events in the bugcore system.
Notes
- Events can be listened for by type and queried on by the data they contain
- Events bubble by default
Class
var Event = Class.extend(Obj, {
Extends
Constructor Summary
Getters and Setters Summary
Method Summary
------------------------------------------------------------------------------------
### Event#_constructor(type, data)
Method
_constructor: function(type, data) {
Parameters
type {string}
- The type of this eventdata {*=}
- Any data to pass along with this Event (Optional)
Examples
Simple instantiation
var myEvent = new Event("MyEvent");
Dispatching an event
var myDispatcher = new EventDispatcher();
myDispatcher.dispatchEvent(new Event("MyEvent", {my: "data"}));
------------------------------------------------------------------------------------
### Event#getBubbles()
Whether or not this Event bubbles
Notes
- Events bubble by default. So this will return true unless otherwise set.
Method
getBubbles: function() {
Parameters
Returns
{boolean}
- Whether or not this event bubbles
Examples
var myEvent = new Event();
myEvent.getBubbles();
------------------------------------------------------------------------------------
### Event#isPropagationStopped():boolean
Returns whether or not propagation of this event has stopped.
Notes
- Event propagation is not stopped by default.
- To stop propagation simply call [
stopPropagation()
]("#Event_stopPorpagation"]
Method
isPropagationStopped: function() {
Parameters
Returns
{boolean}
- Whether or not propagation of this event has stopped.
Examples
var myEvent = new Event();
myEvent.isPropagationStopped();
myEvent.stopPropagation();
myEvent.isPropagationStopped();
TypeUtil
Utility class for determining the data type of values.
Class
var TypeUtil = function() {
Static Method Summary
------------------------------------------------------------------------------------
### TypeUtil.isArray(value):boolean
Determines if the given value is an array.
Method
TypeUtil.isArray = function(value) {
Parameters
value {*}
- The value to check for the type of array
Returns
{boolean}
- Whether or not the value is an array.
Examples
Array literal is an array
var myArray = [];
TypeUtil.isArray(myArray);
Instance of Array is an array
var myArray = new Array();
TypeUtil.isArray(myArray);
Instance of Collection is NOT an array
var myCollection = new Collection();
TypeUtil.isArray(myCollection);
number is NOT an array
var myNumber = 123;
TypeUtil.isArray(myNumber);
------------------------------------------------------------------------------------