camera-project
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Projects a 3D world point into 2D window space.
var project = require('camera-project')
var combinedProjView = ...
var viewport = [x, y, width, height]
var point = [0, -1, 2.5]
var output = []
project(output, point, viewport, combinedProjView)
The output z
component contains the window space depth, and w
is the value of (1 / clip.w)
. Assumes depth range is 0 to 1.
Usage
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vec4 = project(out, point, viewport, combined)
Projects the 3D point
into window space using the viewport
bounds (screen x, y, width, height) and combined
matrix (result of multiplying projection * view
matrices).
The result is stored in out
and returned.
License
MIT, see LICENSE.md for details.