ZippyClass - Classes for JavaScript
ZippyClass offers the ability to easily define classes, call super or overriden methods, define static properties, and mixin objects in a very flexible way.
Meant to be used in the browser and in node.js as well.
Use dist/ZippyClass.js
var Vehicle = ZippyClass.define({
alias: 'vehicle',
init: function(year){
this.year = year
}
})
var Car = ZippyClass.define({
extend: 'vehicle'
alias: 'car',
init: function(year, make){
this.callSuper()
this.make = make
},
getName: function(){
return this.make
}
})
var ford = new Car(1980, 'Ford')
console.log(ford.year)
console.log(ford.make)
Notice the callSuper()
method call, which can be used in any class method, and will call the method with the same name found on the super class. It also automatically transmits all the arguments it has, so you don't have to manually do so.
ford.getName() === 'Ford'
ZippyClass.override('car', {
getName: function(){
return this.callOverriden() + ', made in ' + this.year
}
})
ford.getName() === 'Ford, made in 1980'
You can use the class alias
in order to easily reference which class you want to extend or override. This also helps you get a reference to your class by
var Car = ZippyClass.getClass('car')
var Vehicle = ZippyClass.getClass('vehicle')
init
as constructor
Use the init
method as the constructor
Example
var Animal = ZippyClass.define({
init: function(config){
config = config || {}
Object.keys(config).forEach(function(key){
this[key] = config[key]
}, this)
}
})
var Cat = ZippyClass.define({
extend: Animal,
alias: 'cat',
init: function(){
this.callSuper()
this.sound = 'meow'
},
getName: function(){
return this.name
}
})
var lizzy = new Cat({ name: 'lizzy' })
callSuper
and callOverriden
Use the callSuper
and callOverriden
methods to call the super and overriden methods. You don't have to worry about forwarding the arguments, since this is handled automagically for you.
If there is no super or overriden method with the same name you don't have to worry either, since callSuper and callOverriden won't break. they will simply and silently do nothing
Example
ZippyClass.define({
alias: 'shape',
getDescription: function(){
return this.name
}
})
ZippyClass.define({
extend: 'shape',
alias: 'rectangle',
name: 'rectangle',
init: function(size){
this.width = size.width
this.height = size.height
},
getArea: function(){
return this.width * this.height
},
setHeight: function(h){ this.height = h },
setWidth: function(w){ this.width = w }
})
ZippyClass.override('rectangle', {
getDescription: function(){
return 'this is a ' + this.callOverriden()
}
})
ZippyClass.define({
extend: 'rectangle',
alias: 'square',
init: function(size){
if (size * 1 == size){
size = { width: size, height: size}
} else {
size.width = size.height
}
this.callSuper()
},
setHeight: function(h){
this.callSuper()
this.setWidth(h)
}
})
You can also use callSuperWith
and callOverridenWith
to manually pass all parameters
Example
setHeight: function(h){
this.callSuperWith(h*2)
}
Static properties and $ownClass
You can easily define static properties for classes.
var Widget = ZippyClass.define({
statics: {
idSeed: 0,
getDescription: function(){
return 'A Widget class'
},
getNextId: function(){
return this.idSeed++
}
},
init: function(){
this.id = this.$ownClass.getNextId()
}
})
Widget.getDescription() == 'A Widget class'
var w = new Widget()
w.id === 0
w = new Widget()
w.id === 1
On every instance, you can use the $ownClass property in order to get a reference to the class that created the instance.