cod-scripts 🛠📦
CLI toolbox for common scripts for my projects
Motivation
This helps me maintain personal & work projects without duplication. This is a
CLI that abstracts away all configuration for my open source projects for
linting, testing, building, and more.
Table of Contents
Installation
This module is distributed via npm which is bundled with node and
should be installed as one of your project's devDependencies
:
npm install --save-dev cod-scripts
npm install --save @babel/runtime
Husky Setup
In order to take advantage of the pre-commit
script & lint-staged
configuration in cod-scripts
, you'll need to setup husky in addition to
installing this package.
First time installing cod-scripts
If this is the first time installing cod-scripts
in your project, run the
following:
npx husky install
npm set-script prepare "husky install"
npx husky add .husky/pre-commit 'npx --no-install cod-scripts pre-commit'
npx husky add .husky/commit-msg 'npx --no-install cod-scripts commitlint --edit "$1"'
Note: See the overriding lint-staged
section below to
see how you can extend the lint-staged
script from cod-scripts
.
Upgrading from an older version of cod-scripts
Just running the following should work:
npm exec -- github:typicode/husky-4-to-7 --remove-v4-config
npm set-script prepare "husky install"
Important: You will need to edit .husky/commit-msg
after running the above
command. Change -E HUSKY_GIT_PARAMS
--> --edit $1
.
Note: Run npm install -g npm
if the above command fails. You may be
running an older version of npm
that doesn't have the exec
command.
Usage
This is a CLI and exposes a bin called cod-scripts
. I don't really plan on
documenting or testing it super duper well because it's really specific to my
needs. You'll find all available scripts in src/scripts
.
This project actually dogfoods itself. If you look in the package.json
, you'll
find scripts with node src {scriptName}
. This serves as an example of some of
the things you can do with cod-scripts
.
Overriding Config
Unlike react-scripts
, cod-scripts
allows you to specify your own
configuration for things and have that plug directly into the way things work
with cod-scripts
. There are various ways that it works, but basically if you
want to have your own config for something, just add the configuration and
cod-scripts
will use that instead of it's own internal config. In addition,
cod-scripts
exposes its configuration so you can use it and override only the
parts of the config you need to.
This can be a very helpful way to make editor integration work for tools like
ESLint which require project-based ESLint configuration to be present to work.
eslint
So, if we were to do this for ESLint, you could create an .eslintrc
with the
contents of:
{"extends": "./node_modules/cod-scripts/eslint.js"}
Note: for now, you'll have to include an .eslintignore
in your project until
this eslint issue is resolved.
babel
Or, for babel
, a .babelrc
with:
{"presets": ["cod-scripts/babel"]}
jest
Or, for jest
:
const {jest: jestConfig} = require('cod-scripts/config')
module.exports = Object.assign(jestConfig, {
transform: {
'\\.(ts|tsx)$': '<rootDir>/node_modules/ts-jest/preprocessor.js',
},
})
lint-staged
Or, for lint-staged
:
const {lintStaged} = require('cod-scripts/config')
module.exports = {
...lintStaged,
'README.md': [`${doctoc} --maxlevel 3 --notitle`],
}
Or, for commitlint
, a commitlint.config.js
file or commitlint
prop in
package.json:
const {commitlint} = require('cod-scripts/config')
module.exports = {
...commitlint,
rules: {
},
}
{
"commitlint": {
"extends": ["./node_modules/cod-scripts/commitlint"],
"rules": {
}
}
}
Note: cod-scripts
intentionally does not merge things for you when you start
configuring things to make it less magical and more straightforward. Extending
can take place on your terms. I think this is actually a great way to do this.
TypeScript Support
If the tsconfig.json
-file is present in the project root directory and
typescript
is a dependency the @babel/preset-typescript
will automatically
get loaded when you use the default babel config that comes with cod-scripts
.
If you customised your .babelrc
-file you might need to manually add
@babel/preset-typescript
to the presets
-section.
cod-scripts
will automatically load any .ts
and .tsx
files, including the
default entry point, so you don't have to worry about any rollup configuration.
If you have a typecheck
script (normally set to kcd-scripts typecheck
) that
will be run as part of the validate
script (which is run as part of the
pre-commit
script as well).
TypeScript definition files will also automatically be generated during the
build
script.
LICENSE
MIT