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dom-2d-camera
Advanced tools
A wrapper for camera-2d that supports pan, zoom, and rotate.
Controls are as follows:
Based on orbit-camera.
Also see:
npm i dom-2d-camera
// Peer dependencies are not automatically included. To install them do:
npm i camera-2d-simple gl-matrix
import createDom2dCamera from "dom-2d-camera";
Binds a camera-2d-simple
instance to the DOM element
. This effectively attaches event listeners required for pan&zoom interaction.
The following options are available:
distance
: initial distance of the camera. [dtype: number, default: 1
]target
: x, y position the camera is looking in GL coordinates. [dtype: array of numbers, default: [0,0]
]rotation
: rotation in radians around the z axis. [dtype: number, default: 0
]isNdc
: if true
the camera operates in normalized device coordinates. This is useful when the camera is used in a WebGL program. [dtype: bool, default: false
]isFixed
: if true
panning, rotating, and zooming is disabled. [dtype: bool, default: false
]isPan
: if true
panning is enabled. [dtype: bool, default: true
]panSpeed
: initial panning speed. [dtype: number, default: 1
]isRotate
: if true
rotation is enabled. [dtype: bool, default: true
]rotateSpeed
: initial panning speed. [dtype: number, default: 1
]isZoom
: if true
zooming is enabled. [dtype: bool, default: true
]zoomSpeed
: initial zooming speed. [dtype: number, default: 1
]scaleBounds
: see camera-2d [dtype: array, default: null
]viewCenter
: see camera-2d [dtype: array, default: null
]onKeyDown
: callback handler for keyDown
[dtype: function, default: () => {}
]onKeyUp
: callback handler for keyUp
[dtype: function, default: () => {}
]onMouseDown
: callback handler for mouseDown
[dtype: function, default: () => {}
]onMouseUp
: callback handler for mouseUp
[dtype: function, default: () => {}
]onMouseMove
: callback handler for mouseMove
[dtype: function, default: () => {}
]onWheel
: callback handler for wheel
[dtype: function, default: () => {}
]Returns a new 2D camera object.
Note the event callback functions are always triggered after the camera updated! This is useful if your main application wants to listen to that specific event and be sure that the camera is up to date.
The camera's API is augmented with the following additional endpoints:
camera.tick()
Call this at the beginning of each frame to update the current position of the camera.
camera.refresh()
Call after the width and height of the related canvas object changed.
Note: the camera does not update the width and height unless you tell it to using this function!
Returns [relX, relY]
the WebGL position of x
and y
.
camera.dispose()
Unsubscribes all event listeners.
camera.config(options)
Configure the canvas camera. options
accepts the following options:
isFixed
: if true
panning, rotating, and zooming is disabled. [default: false
]isPan
: if true
panning is enabled. [dtype: bool, default: true
]panSpeed
: panning speed. [dtype: float, default: 1.0
]isRotate
: if true
rotation is enabled. [dtype: bool, default: true
]rotateSpeed
: rotation speed. [dtype: float, default: 1.0
]isZoom
: if true
zooming is enabled. [dtype: bool, default: true
]zoomSpeed
: zooming speed. [dtype: float, default: 1.0
]v1.0.1
scaleBounds
option to the constructor for limiting the scale extentFAQs
A wrapper for attaching a 2D camera to a DOM element
The npm package dom-2d-camera receives a total of 858 weekly downloads. As such, dom-2d-camera popularity was classified as not popular.
We found that dom-2d-camera demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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