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draco3d

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draco3d

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

  • 1.5.0
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  • npm
  • Socket score

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Weekly downloads
207K
decreased by-55.86%
Maintainers
5
Weekly downloads
 
Created

What is draco3d?

The draco3d npm package is a library for compressing and decompressing 3D geometric meshes and point clouds. It is designed to improve the storage and transmission efficiency of 3D graphics data.

What are draco3d's main functionalities?

Compression

This feature allows you to compress 3D meshes to reduce their size. The code sample demonstrates how to use the draco3d library to encode a mesh into a compressed format.

const draco3d = require('draco3d');
const encoderModule = draco3d.createEncoderModule();
const encoder = new encoderModule.Encoder();
// Assume mesh is a valid mesh object
const encodedData = encoder.EncodeMeshToDracoBuffer(mesh);
console.log('Encoded data size:', encodedData.byteLength);

Decompression

This feature allows you to decompress 3D meshes that were previously compressed using the draco3d library. The code sample demonstrates how to decode a compressed mesh buffer back into a mesh object.

const draco3d = require('draco3d');
const decoderModule = draco3d.createDecoderModule();
const decoder = new decoderModule.Decoder();
// Assume buffer contains compressed mesh data
const buffer = new decoderModule.DecoderBuffer();
buffer.Init(new Int8Array(compressedData), compressedData.length);
const geometryType = decoder.GetEncodedGeometryType(buffer);
if (geometryType === decoderModule.TRIANGULAR_MESH) {
  const mesh = new decoderModule.Mesh();
  decoder.DecodeBufferToMesh(buffer, mesh);
  console.log('Decompressed mesh:', mesh);
}

Point Cloud Compression

This feature allows you to compress point clouds to reduce their size. The code sample demonstrates how to use the draco3d library to encode a point cloud into a compressed format.

const draco3d = require('draco3d');
const encoderModule = draco3d.createEncoderModule();
const encoder = new encoderModule.Encoder();
// Assume pointCloud is a valid point cloud object
const encodedData = encoder.EncodePointCloudToDracoBuffer(pointCloud);
console.log('Encoded point cloud size:', encodedData.byteLength);

Point Cloud Decompression

This feature allows you to decompress point clouds that were previously compressed using the draco3d library. The code sample demonstrates how to decode a compressed point cloud buffer back into a point cloud object.

const draco3d = require('draco3d');
const decoderModule = draco3d.createDecoderModule();
const decoder = new decoderModule.Decoder();
// Assume buffer contains compressed point cloud data
const buffer = new decoderModule.DecoderBuffer();
buffer.Init(new Int8Array(compressedData), compressedData.length);
const pointCloud = new decoderModule.PointCloud();
decoder.DecodeBufferToPointCloud(buffer, pointCloud);
console.log('Decompressed point cloud:', pointCloud);

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Package last updated on 08 Dec 2021

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