Ember Gestures
Ember Gestures does two things for your app.
-
It uses an AST Walker to add touch-action
styles to DOM Elements that need them to work with the hammer-time
touch-action polyfill. Hammer-time is a better fastclick through polyfill.
-
It provides an easy way to use gestures by making it simple to define and use HammerJS managers
and recognizers throughout your app.
Support, Questions, Collaboration
Join the addon-ember-gestures channel on Slack.
Status
Changelog
Usage
ember install ember-gestures
This will run the default blueprint which additionally installs HammerJS
and hammer-time
.
Using Touch-action as a fastclick
ember-gestures
uses hammer-time as a polyfill for touch-action
CSS
to enable cross-platform fastclick
. This polyfill works based on the presence of style="touch-action: <foo>;"
being present on an element.
For most things, you'll want the following style
attribute to be present on the component or element.
<div style="touch-action: manipulation; -ms-touch-action: manipulation;">
The AST Walker automatically adds this style to elements when any of the following rules is matched.
- The element's tagName is
select
, button
, a
, or textarea
. - The element's tagName is
input
and the element's type
is button
, submit
, text
, or file
. - The element has an action defined on it (e.g.
<div {{action "foo"}}>
)
All link-components
(e.g. {{link-to}}
as well as components made available by ember-gestures
have
a bound style
attribute set to the above as well.
Component.click
If your component implements click
, it will automatically add the touchAction CSS by applying
the Mixin available in ember-gestures/mixins/touch-action
.
Recognizers and Managers
A Recognizer
detects a gesture on a target element by listening to received touch, mouse, and pointer events
and passing through a series of rules to determine whether it's gesture is occurring.
Recognizer
s are registered with a Manager
, which emits the recognized gestures for consumption by your app.
This addon does the grunt work of creating Managers and wiring up Recognizers for you. All you need to do
to use gestures is tell your app where you want a Manager to be created and what Recognizers it should have.
Example
import RecognizerMixin from 'ember-gestures/mixins/recognizers';
import Ember from 'ember';
const {
Component
} = Ember;
export default Component.extend(RecognizerMixin, {
recognizers: 'pan tap press'
});
The component would create a new Manager and add the recognizers for pan,
tap, and press.
The component would recognize gestures based on events originating on it or it's child elements.
The corresponding gesture would be capable of being handled anywhere in the DOM branch in which the component
exists.
Example Dom Tree
body
|_ div 1
|_ component A
|_ div 2
|_ component B (with recognizers)
|_ div 3
In the above example, input events originating on component B
or div 3
would be passed to the recognizers.
The emitted gestures are triggered on the element which began the gesture (also component B
or div 3
and
bubble up to body
. This means that component A would also be capable of handling gestures emitted by the
manager on component B. If div 3
had an action handler that utilized a gesture, it too would be able to use
gestures emitted by component B if they had begun on or within div 3
.
This means you should be strategic about where you put your components with Managers. You don't need a lot of
Managers, you just need them placed strategically. You could even put one at the base of your app, but be
warned pinch
rotate
pan
and swipe
can break scrolling behavior if not placed correctly.
Note
pan
and swipe
are horizontal only (configured this way to avoid breaking vertical scroll).
vertical-pan
and vertical-swipe
are vertical only (configured this way to avoid breaking horizontal scroll).
Using Gestures
Using gestures emitted by Hammer recognizers with Ember is almost like using any other event with Ember.
Your recognizers will be configured to emit Events
, so to consume a gesture, you just need to add an
event handler to your component. The handler's name just needs to match the camelCase version of a gesture
event.
Example
import Ember from 'ember';
const {
Component
} = Ember;
export default Component.extend({
panStart(e) {
}
});
Gesture events bubble through the DOM, so you can use them with actions as well.
<div {{action "foo" on="swipeRight"}}>
Create A Recognizer
ember g recognizer <name>
This will generate the file ember-gestures/recognizers/name.js
.
Once you've filled out the recognizer (see ./addon/recognizers/ for examples),
it will be available to use in your app just like the default recognizers.
Increase the size of touchable areas to improve user experience on small controls
Sometimes smaller buttons or critical buttons need a larger capture area than their visible area.
You can increase the area that recognizes touch events for a specific button with a little bit of CSS.
Example Gist
Components
Components available by default include context-element
, fast-action
, and fast-async
.
Testing
The jQuery events you need to trigger are the Hammer variant, meaning it is entirely lowercase swiperight
, panup
.
jQuery events come with baggage, and using the trigger
helper executes handlers in a different order than they
would otherwise execute, and in some situations will cause a handler to execute twice. If you are experiencing
issues with testing gesture events, try creating your own trigger
helper that uses native APIs instead of jQuery
to trigger the event.
Tips and Tricks
Don't add recognizers to components created within an {{#each}}
loop. Use a recognizer at the base of the
each
instead.
Contributing
Contributions are very welcome.
When making a PR try to use the following conventions:
Commit Messages:
type(shortname): action based description
Examples:
- chore(deps): bump deps in package.json and bower.json
- docs(component): document the
fast-action
component
Branch Naming:
type/short-description
Examples:
- chore/bump-deps
- docs/fast-action-component