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Data Theft Repackaged: A Case Study in Malicious Wrapper Packages on npm
The Socket Research Team breaks down a malicious wrapper package that uses obfuscation to harvest credentials and exfiltrate sensitive data.
https://user-images.githubusercontent.com/2223602/126318148-99da7ed6-a578-48dd-bdd2-21056dbad003.mp4
A small command-line tool that turns GLTF assets into declarative and re-usable react-three-fiber JSX components.
Gltfjsx creates a virtual, nested graph of all the objects and materials inside your asset. It will not touch or modify your files in any way. Now you can easily make the data dynamic, alter contents, add events, or re-use the asset without having to re-parse and clone, as it is usually done.
Usage
$ npx gltfjsx model.gltf [options]
Options
--types, -t Add Typescript definitions
--keepnames, -k Keep original names
--keepgroups, -K Keep (empty) groups
--meta, -m Include metadata (as userData)
--shadows, s Let meshes cast and receive shadows
--printwidth, w Prettier printWidth (default: 120)
--precision, -p Number of fractional digits (default: 2)
--draco, -d Draco binary path
--root, -r Sets directory from which .gltf file is served
--instance, -i Instance re-occuring geometry
--instanceall, -I Instance every geometry (for cheaper re-use)
--transform, -T Transform the asset for the web (draco, prune, resize)
--aggressive, -a Aggressively prune the graph (empty groups, transform overlap)
--debug, -D Debug output
First you run your model through gltfjsx. npx
allows you to use npm packages without installing them.
npx gltfjsx model.gltf
It creates a javascript file that plots out all of the assets contents. The original gltf must still be be in your /public
folder of course.
/*
auto-generated by: https://github.com/pmdrs/gltfjsx
author: abcdef (https://sketchfab.com/abcdef)
license: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
source: https://sketchfab.com/models/...
title: Model
*/
import { useGLTF, PerspectiveCamera } from '@react-three/drei'
export default function Model(props) {
const { nodes, materials } = useGLTF('/model.gltf')
return (
<group {...props} dispose={null}>
<group name="camera" position={[10, 0, 50]} rotation={[Math.PI / 2, 0, 0]}>
<PerspectiveCamera fov={40} near={10} far={1000} />
</group>
<group name="sun" position={[100, 50, 100]} rotation={[-Math.PI / 2, 0, 0]}>
<pointLight intensity={10} />
</group>
<mesh geometry={nodes.robot.geometry} material={materials.metal} />
<mesh geometry={nodes.rocket.geometry} material={materials.wood} />
</group>
)
}
useGLTF.preload('/model.gltf')
This component can now be dropped into your scene. It is asynchronous and therefore must be wrapped into <Suspense>
which gives you full control over intermediary loading-fallbacks and error handling.
import { Canvas } from '@react-three/fiber'
import { Suspense } from 'react'
import Model from './Model'
function App() {
return (
<Canvas>
<Suspense fallback={null}>
<Model />
</Suspense>
Now you could re-use it:
<Model position={[0, 0, 0]} />
<Model position={[10, 0, -10]} />
Or make the model dynamic. Change its colors for example:
<mesh geometry={nodes.robot.geometry} material={materials.metal} material-color="green" />
Or exchange materials:
<mesh geometry={nodes.robot.geometry}>
<meshPhysicalMaterial color="hotpink" />
</mesh>
Make contents conditional:
{
condition && <mesh geometry={nodes.robot.geometry} material={materials.metal} />
}
Add events:
<mesh geometry={nodes.robot.geometry} material={materials.metal} onClick={handleClick} />
You don't need to do anything if your models are draco compressed, since useGLTF
defaults to a draco CDN. By adding the --draco
flag you can refer to local binaries which must reside in your /public folder.
If your GLTF contains animations it will add drei's useAnimations
hook, which extracts all clips and prepares them as actions:
const { nodes, materials, animations } = useGLTF('/model.gltf')
const { actions } = useAnimations(animations, group)
If you want to play an animation you can do so at any time:
<mesh onClick={(e) => actions.jump.play()} />
If you want to blend animations:
const [name, setName] = useState("jump")
...
useEffect(() => {
actions[name].reset().fadeIn(0.5).play()
return () => actions[name].fadeOut(0.5)
}, [name])
The asset will be preloaded by default, this makes it quicker to load and reduces time-to-paint. Remove the preloader if you don't need it.
useGLTF.preload('/model.gltf')
Add the --types
flag and your GLTF will be typesafe.
type GLTFResult = GLTF & {
nodes: { robot: THREE.Mesh; rocket: THREE.Mesh }
materials: { metal: THREE.MeshStandardMaterial; wood: THREE.MeshStandardMaterial }
}
export default function Model(props: JSX.IntrinsicElements['group']) {
const { nodes, materials } = useGLTF<GLTFResult>('/model.gltf')
With the --transform
flag it creates a binary-packed, draco-compressed, texture-resized (1024x1024), deduped and pruned GLTF ready to be consumed on a web site. It uses glTF-Transform. It will not alter the original but create a copy and append [modelname]-transformed.glb
. `--aggressive' will start to cut down on empty or unneccessary groups.
import { parse } from '@react-three/gltfjsx'
import { GLTFLoader, DRACOLoader } from 'three-stdlib'
const gltfLoader = new GLTFLoader()
const dracoloader = new DRACOLoader()
dracoloader.setDecoderPath('https://www.gstatic.com/draco/v1/decoders/')
gltfLoader.setDRACOLoader(dracoloader)
gltfLoader.load(url, (gltf) => {
const jsx = parse(filename, gltf, config)
})
The GLTFStructureLoader can come in handy while testing gltf assets. It allows you to extract the structure without the actual binaries and textures making it possible to run in a testing environment.
import { GLTFStructureLoader } from '@react-three/gltfjsx'
import fs from 'fs/promises'
it('should have a scene with a blue mesh', async () => {
const data = await fs.readFile('./model.glb')
const { scene } = await new Promise((res) => loader.parse(data, '', res))
expect(() => scene.children.length).toEqual(1)
expect(() => scene.children[0].type).toEqual('mesh')
expect(() => scene.children[0].material.color).toEqual('blue')
})
/public
folderFAQs
GLTF to JSX converter
The npm package gltfjsx receives a total of 1,351 weekly downloads. As such, gltfjsx popularity was classified as popular.
We found that gltfjsx demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
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